Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| gf2:projekte:2023:minecraft:2d1gruppe2 [2024/01/23 23:10] – blanchardc | gf2:projekte:2023:minecraft:2d1gruppe2 [2024/01/30 11:09] (aktuell) – buchsk | ||
|---|---|---|---|
| Zeile 1: | Zeile 1: | ||
| + | <color # | ||
| + | {{ : | ||
| + | |||
| ===== SCRUMBOARD - GRUPPE KINO ===== | ===== SCRUMBOARD - GRUPPE KINO ===== | ||
| **Projekt Kino - Unsere Idee:** | **Projekt Kino - Unsere Idee:** | ||
| - | Man befindet sich auf einer kleinen Insel, irgendwo im Himmel. Es baut sich ohne Agent ein Kino auf. Der Bau beginnt mit der Treppe. Wenn man die Treppe hinauf geht befindet man sich im Eingang des Kinos. Sobald man sich im Kinosaal befindet, wird ein Film abgespielt. Für uns war wichtig ein Projekt zu machen mit dem alle etwas anfangen können, nicht nur die, die sich viel mit der Thematik des Programmierens beschäftigen, | + | Man befindet sich auf einer kleinen Insel, irgendwo im Himmel. Es baut sich ohne Agent ein Kino auf. Der Bau beginnt mit der Treppe. Wenn man die Treppe hinauf geht befindet man sich im Eingang des Kinos. Sobald man sich im Kinosaal befindet, wird ein Film abgespielt. Für uns war wichtig ein Projekt zu machen mit dem alle etwas anfangen können, nicht nur die, die sich viel mit der Thematik des Programmierens beschäftigen, |
| + | |||
| + | **Anleitung zum benutzen der Welt** | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| **Aufteilung der Gruppe in zweier Teams:** | **Aufteilung der Gruppe in zweier Teams:** | ||
| Zeile 16: | Zeile 27: | ||
| z = player.position().get_value(Axis.Z) | z = player.position().get_value(Axis.Z) | ||
| - | if (0<x<50) and (y==-60) and (0<z<50): | + | if (-2<x<2) and (71<y<75) and (-5>z>-20): |
| - | mobs.spawn(FIREWORKS_ROCKET, | + | mobs.spawn(FIREWORKS_ROCKET, |
| + | mobs.spawn(FIREWORKS_ROCKET, pos(-3,0,0)) | ||
| | | ||
| player.on_travelled(WALK, | player.on_travelled(WALK, | ||
| + | </ | ||
| </ | </ | ||
| Zeile 26: | Zeile 39: | ||
| - | **Aufgaben der Teams - Karim, Nadine:** | + | **Aufgaben der Teams - Karim & Nadine:** |
| Karim und Nadine haben mit der Recherche für den Bau des Hauses begonnen. Sie haben sich dazu entschieden das Kino ohne Agent zu bauen. Ihr Plan war, zuerst einen Grundbau zu erstellen um dann (wenn noch Zeit ist) am Ende Details einzubauen. Zu diesen Details gehören Lichter oder Fenster. | Karim und Nadine haben mit der Recherche für den Bau des Hauses begonnen. Sie haben sich dazu entschieden das Kino ohne Agent zu bauen. Ihr Plan war, zuerst einen Grundbau zu erstellen um dann (wenn noch Zeit ist) am Ende Details einzubauen. Zu diesen Details gehören Lichter oder Fenster. | ||
| - | Zu Beginn wurde vom Agenten per Code die Treppe gebaut: | + | **Der Film** |
| + | Wir hatten am Anfang sehr viel mühe aber wir haben unser Ziel erreicht! Beim Film muss man nur "film start" schreiben und er beginnt indem er vorgefertigte Bilder klont und in den Bildschirm nacheinander hineinkoppiert: | ||
| + | |||
| + | |||
| < | < | ||
| - | def Treppe(x,y,z, hohe): | + | |
| - | | + | #Film abspielen |
| - | | + | def on_on_chat(): |
| - | blocks.fill(QUARTZ_SLAB,world(x, z+a, y-2*a),world(x+2, z+a, y-1-2*a),FillOperation.REPLACE) | + | |
| - | a = a+1 | + | blocks.clone( |
| - | Treppe(-1,-3, 71,4) | + | world(53, 80, -78), |
| + | world(33, 75, -78), | ||
| + | | ||
| + | | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | | ||
| + | world(32, 80, -78), | ||
| + | | ||
| + | | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(11, 80, -78), | ||
| + | world(-9, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, CloneMode.NORMAL) | ||
| + | |||
| + | | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-10, 80, -78), | ||
| + | world(-30, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-31, 80, -78), | ||
| + | world(-51, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-52, 80, -78), | ||
| + | world(-72, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-73, 80, -78), | ||
| + | world(-93, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-94, 80, -78), | ||
| + | world(-116, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-117, 80, -78), | ||
| + | world(-137, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-139, 80, -78), | ||
| + | world(-159, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-160, 80, -78), | ||
| + | world(-172, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-73, 80, -75), | ||
| + | world(-93, 75, -75), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | player.on_chat(" | ||
| </ | </ | ||
| - | Das Haus ist gebaut | + | **Das Kino** |
| + | Wir dachten uns, es wäre doch am besten eine effiziente Treppe zu nutzen welche man einfach anpassen kann und wiederverwendbar | ||
| - | __- Nummerierter ListenpunktVerkaufsboxen (links und rechts wenn man reinkommt)__ | ||
| - | < | + | < |
| - | blocks.fill(RED_WOOL, | + | |
| - | world (-13, | + | #Treppen |
| - | world (-5, 74,-28), | + | a = 0 |
| - | FillOperation.HOLLOW) | + | b = 0 |
| - | + | c = 0 | |
| - | blocks.fill(AIR, | + | d = 0 |
| - | world (-5, | + | |
| - | world (-5, 78,-26), | + | def EFG(): |
| - | FillOperation.REPLACE) | + | # |
| - | + | | |
| - | blocks.fill(RED_WOOL, | + | world(-14, 74, -17), |
| - | world (13, | + | world(14, 86, -64), |
| - | world (5, 74,-28), | + | FillOperation.HOLLOW) |
| - | FillOperation.HOLLOW) | + | |
| - | + | blocks.fill(STRIPPED_OAK_WOOD, | |
| - | blocks.fill(AIR, | + | world(-13, 79, -18), |
| - | world (5, | + | world(-5, 74, -28), |
| - | world (5, 76,-26), | + | FillOperation.HOLLOW) |
| - | FillOperation.REPLACE) | + | blocks.fill(AIR, |
| - | </ | + | world(-5, 76, -19), |
| + | world(-5, 78, -26), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(13, 79, -18), | ||
| + | world(5, 74, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(AIR, | ||
| + | world(5, 78, -19), | ||
| + | world(5, 76, -26), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(5, 80, -18), | ||
| + | world(-5, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(-3, 75, -42), | ||
| + | world(-13, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(3, 75, -42), | ||
| + | world(13, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | |||
| + | |||
| + | #Lichter | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(-7, 79, -25), | ||
| + | world(-10, 79, -25), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(-7, 79, -21), | ||
| + | world(-10, 79, -21), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(10, 79, -25), | ||
| + | world(7, 79, -25), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(10, 79, -21), | ||
| + | world(7, 79, -21), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | #Leinwand | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(-11, 77, -63), | ||
| + | world(11, 84, -63), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(AIR, | ||
| + | world(-10, 78, -63), | ||
| + | world(10, 83, -64), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(-10, 78, -64), | ||
| + | world(10, 83, -64), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(PLANKS_OAK, | ||
| + | world(-10, 78, -65), | ||
| + | world(10, 83, -65), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(AIR, | ||
| + | world(2, 75, -17), | ||
| + | world(-2, 78, -17), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | |||
| + | |||
| + | #Treppen | ||
| + | def Treppe2(x, | ||
| + | b = 0 | ||
| + | while( b < hohe2): | ||
| + | blocks.fill(RED_WOOL, | ||
| + | b = b+1 | ||
| + | Treppe2(-2, | ||
| + | |||
| + | def Treppe3(x, | ||
| + | d = 0 | ||
| + | while( d < hohe4): | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | d = d+1 | ||
| + | Treppe3(-13, | ||
| + | |||
| + | def Treppe4(x, | ||
| + | c = 0 | ||
| + | while( c < hohe3): | ||
| + | blocks.fill(RED_WOOL, | ||
| + | c = c+1 | ||
| + | Treppe4(-2, -60, 76,6) | ||
| + | player.on_chat(" | ||
| + | |||
| + | </ | ||
| + | **Die RaketenTreppe** | ||
| + | Wir versuchten eine Treppe zu machen welche durch " | ||
| - | --> mithilfe von Air-Blocks haben wir die Fenster gemacht | ||
| - | __ - Decke der Verkaufsbox: | ||
| < | < | ||
| - | blocks.fill(YELLOW_WOOL, | + | def ABC(): |
| - | world (5,80,-18), | + | |
| - | world (-5, 85,-28), | + | # |
| - | FillOperation.HOLLOW) | + | |
| + | def Treppe(x, | ||
| + | a = 0 | ||
| + | while( a < hohe): | ||
| + | | ||
| + | a = a+1 | ||
| + | Treppe(-1, | ||
| + | |||
| + | blocks.fill(QUARTZ_SLAB, | ||
| + | world(1, 74, -11), | ||
| + | world(-1, 74, -16), | ||
| + | FillOperation.REPLACE) | ||
| + | player.on_chat(" | ||
| </ | </ | ||
| + | **Abbaumöglichkeit** | ||
| + | Wir haben auch natürlich eine Abbaumöglichkeit eingebaut die recht simpel ist | ||
| + | < | ||
| - | __ | + | def ABBAU2(): |
| + | blocks.fill(AIR, | ||
| + | world(-1, 74, -16), | ||
| + | world(2, 71, -2), | ||
| + | FillOperation.HOLLOW) | ||
| + | player.on_chat(" | ||
| + | #Abbau für Alles | ||
| + | def ABBAU(): | ||
| + | blocks.fill(AIR, | ||
| + | world(-14, 73, -17), | ||
| + | world(14, 86, -70), | ||
| + | FillOperation.HOLLOW) | ||
| + | player.on_chat(" | ||
| + | |||
| + | </ | ||
| + | |||
| + | **Der ganze CODE** | ||
| + | Falls sich jemand intressiert | ||
| < | < | ||
| - | blocks.fill(GLOWSTONE, | + | |
| - | world ( -7,79,-25), | + | #Treppen |
| - | world (-10, 79,-25), | + | a = 0 |
| - | FillOperation.REPLACE) | + | b = 0 |
| + | c = 0 | ||
| + | d = 0 | ||
| + | |||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(54, 75, -72), | ||
| + | world(-128, 86, -72), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | |||
| + | def ABBAU2(): | ||
| + | blocks.fill(AIR, | ||
| + | world(-1, 74, -16), | ||
| + | world(2, 71, -2), | ||
| + | FillOperation.HOLLOW) | ||
| + | player.on_chat(" | ||
| + | #Abbau für Alles | ||
| + | def ABBAU(): | ||
| + | blocks.fill(AIR, | ||
| + | world(-14, 73, -17), | ||
| + | world(14, 86, -70), | ||
| + | FillOperation.HOLLOW) | ||
| + | player.on_chat(" | ||
| + | |||
| + | |||
| + | # | ||
| + | |||
| + | |||
| + | |||
| + | def on_travelled_walk(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| - | blocks.fill(GLOWSTONE, | + | if (-2< |
| - | world ( -7, | + | mobs.spawn(FIREWORKS_ROCKET, |
| - | world (-10, 79,-21), | + | mobs.spawn(FIREWORKS_ROCKET, |
| - | FillOperation.REPLACE) | + | |
| + | player.on_travelled(WALK, | ||
| + | |||
| + | |||
| + | #Film abspielen | ||
| + | def on_on_chat(): | ||
| + | |||
| + | blocks.clone( | ||
| + | world(53, 80, -78), | ||
| + | world(33, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(32, 80, -78), | ||
| + | world(12, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(11, 80, -78), | ||
| + | world(-9, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-10, 80, -78), | ||
| + | world(-30, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-31, 80, -78), | ||
| + | world(-51, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-52, 80, -78), | ||
| + | world(-72, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(500) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-73, 80, -78), | ||
| + | world(-93, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-94, 80, -78), | ||
| + | world(-116, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-117, 80, -78), | ||
| + | world(-137, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-139, 80, -78), | ||
| + | world(-159, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | loops.pause(3000) | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-160, 80, -78), | ||
| + | world(-172, 75, -78), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | blocks.clone( | ||
| + | world(-73, 80, -75), | ||
| + | world(-93, 75, -75), | ||
| + | world(-10, 78, -64), | ||
| + | CloneMask.REPLACE, | ||
| + | |||
| + | player.on_chat(" | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | def EFG(): | ||
| + | #Wände | ||
| + | blocks.fill(STRIPPED_SPRUCE_WOOD, | ||
| + | world(-14, 74, -17), | ||
| + | world(14, 86, -64), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(-13, 79, -18), | ||
| + | world(-5, 74, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(AIR, | ||
| + | world(-5, 76, -19), | ||
| + | world(-5, 78, -26), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(13, 79, -18), | ||
| + | world(5, 74, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(AIR, | ||
| + | world(5, 78, -19), | ||
| + | world(5, 76, -26), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(5, 80, -18), | ||
| + | world(-5, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(-3, 75, -42), | ||
| + | world(-13, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(STONE_BRICKS, | ||
| + | world(3, 75, -42), | ||
| + | world(13, 85, -28), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | |||
| + | |||
| + | #Lichter | ||
| + | | ||
| + | | ||
| + | world(-10, 79, -25), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | | ||
| + | world(-10, 79, -21), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(10, 79, -25), | ||
| + | world(7, 79, -25), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(10, 79, -21), | ||
| + | world(7, 79, -21), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | #Leinwand | ||
| + | blocks.fill(GLOWSTONE, | ||
| + | world(-11, 77, -63), | ||
| + | world(11, 84, -63), | ||
| + | FillOperation.HOLLOW) | ||
| + | blocks.fill(AIR, | ||
| + | world(-10, 78, -63), | ||
| + | world(10, 83, -64), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(STRIPPED_OAK_WOOD, | ||
| + | world(-10, 78, -64), | ||
| + | world(10, 83, -64), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(PLANKS_OAK, | ||
| + | world(-10, 78, -65), | ||
| + | world(10, 83, -65), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | blocks.fill(AIR, | ||
| + | world(2, 75, -17), | ||
| + | world(-2, 78, -17), | ||
| + | FillOperation.REPLACE) | ||
| + | |||
| + | |||
| + | |||
| + | #Treppen | ||
| + | def Treppe2(x, | ||
| + | b = 0 | ||
| + | while( b < hohe2): | ||
| + | blocks.fill(RED_WOOL, | ||
| + | b = b+1 | ||
| + | Treppe2(-2, | ||
| + | |||
| + | def Treppe3(x, | ||
| + | d = 0 | ||
| + | while( d < hohe4): | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | d = d+1 | ||
| + | Treppe3(-13, | ||
| + | |||
| + | def Treppe4(x, | ||
| + | c = 0 | ||
| + | while( c < hohe3): | ||
| + | blocks.fill(RED_WOOL, | ||
| + | c = c+1 | ||
| + | Treppe4(-2, -60, 76,6) | ||
| + | player.on_chat(" | ||
| + | |||
| + | |||
| + | def ABC(): | ||
| + | |||
| + | # | ||
| + | |||
| + | def Treppe(x, | ||
| + | a = 0 | ||
| + | while( a < hohe): | ||
| + | blocks.fill(QUARTZ_SLAB, | ||
| + | a = a+1 | ||
| + | Treppe(-1, | ||
| + | |||
| + | blocks.fill(QUARTZ_SLAB, | ||
| + | world(1, 74, -11), | ||
| + | world(-1, 74, -16), | ||
| + | FillOperation.REPLACE) | ||
| + | player.on_chat(" | ||
| </ | </ | ||
| + | |||
| + | |||