| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung |
| gf2:projekte:2023:minecraft:2d1gruppe3 [2024/01/23 19:40] – mauronj | gf2:projekte:2023:minecraft:2d1gruppe3 [2024/03/10 09:42] (aktuell) – marroc |
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| \\ | \\ |
| | {{ :gf2:projekte:2023:minecraft:info_gruppe_rapunzel.mcworld |WELT}} |
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| \\ | \\ |
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| |
| <code python> | <code python> |
| | |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| |
| |
| \\ | \\ |
| <code Haus> | Code 1 |
| | <code python> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| |
| |
| !!Commands für Blöcke im Notion, am Schluss ins Wiki übertragen!! | Commandblöcke für automatisierte Türen und Lampen: |
| |
| |
| * __Für Licht an:__ | Für kleines Haus und Doppelhaus: |
| |
| innere Pressure plate: | - **Für Licht an:** |
| 2 Blöcke unterhalb Commandblock mit /setblock /setblock ~-2 ~8 ~ redstone_torch. Dann "stone" und pressureplate drauf | |
| \\ | |
| \\ | |
| |
| | innere Pressure plate: |
| | 2 Blöcke unterhalb Commandblock mit /setblock ~-2 ~8 ~ redstone_torch . Dann "stone" und pressureplate drauf |
| |
| | - **Für Licht aus:** |
| |
| * __Für Licht aus:__ | äussere Pressure plate: 2 Blöcke unterhalb Commandblock mit /setblock ~-4 ~8 ~ air . Dann "grass" und pressureplate drauf |
| |
| äussere Pressure plate: 2 Blöcke unterhalb Commandblock mit /setblock ~-4 ~8 ~ air .Dann "grass" und pressureplate drauf | Für Grosses Haus (4): |
| |
| \\ | - Für Licht an: |
| __Inspo für das Dach:__ | |
| |
| * https://educommunity.minecraft.net/hc/en-us/community/posts/14354842562836-Trying-to-build-a-roof-in-Python | /setblock ~-4 ~8 ~ redstone_torch |
| * https://educommunity.minecraft.net/hc/user_images/yJOo8cfkGQSfKG6R2W4p_A.png | |
| | |
| | |
| | |
| <code python> | |
| roofLayers = 0 | |
| | |
| def on_on_chat(width, height): | |
| global roofLayers | |
| builder.teleport_to(pos(0, -1, -5)) | |
| i = 0 | |
| while i <= height - 1: | |
| builder.move(UP, 1) | |
| builder.mark() | |
| for j in range(4): | |
| builder.move(FORWARD, width - 1) | |
| builder.turn(TurnDirection.LEFT) | |
| builder.trace_path(STONE) | |
| i += 1 | |
| builder.shift(-1, 1, -1) | |
| if width % 2 == 0: | |
| roofLayers = width / 2 - 1 | |
| else: | |
| roofLayers = width / 2 | |
| layer = 0 | |
| while layer <= roofLayers + 1: | |
| builder.mark() | |
| for k in range(4): | |
| builder.move(FORWARD, width + 1 - layer * 2) | |
| builder.turn(TurnDirection.LEFT) | |
| builder.trace_path(PLANKS_OAK) | |
| builder.shift(1, 1, 1) | |
| layer += 1 | |
| builder.move(DOWN, roofLayers + height + 2) | |
| builder.mark() | |
| builder.move(FORWARD, width / 2 + 1) | |
| builder.move(UP, 1) | |
| builder.fill(AIR) | |
| builder.shift(width * -1 + 1, 0, width / 2 - 1) | |
| builder.place(GLASS) | |
| builder.move(RIGHT, width - 1) | |
| builder.place(GLASS) | |
| player.on_chat("house", on_on_chat) | |
| | |
| | |
| | |
| blocks.place(GRASS, world(0, 0, 0)) | |
| | |
| | |
| | |
| | |
| for i in range(7): | |
| builder.move(FORWARD, 1) | |
| builder.move(UP, 1) | |
| builder.place(OAK_WOOD_STAIRS) | |
| builder.face(WEST) | |
| for i in range(7): | |
| builder.move(BACK, 1) | |
| builder.move(DOWN, 1) | |
| builder.place(OAK_WOOD_STAIRS) | |
| | |
| | |
| </code> | |
| |
| | - Für Licht aus |
| |
| | /setblock ~-6 ~8 ~ air |
| |
| |
| | |
| <code Haus> | <code Haus> |
| |
| |
| |
| <code Haus> | <code haus> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| |
| |
| <Code Haus> | <code Haus> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| Eiche, Fichte: | Eiche, Fichte: |
| |
| <Code Haus> | <code Haus> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| |
| |
| <Code Doppelhaus> | <code Doppelhaus> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| |
| |
| <Code Doppelhaus> | <code Doppelhaus> |
| |
| def koordinaten(x, y, z): | def koordinaten(x, y, z): |
| Dschungel, Stein, Birke | Dschungel, Stein, Birke |
| |
| | |
| | <code doppelhaus> |
| |
| |
| |
| |
| Strasse: | Da auf beiden Seite Häuser gebaut wurden, mussten wir die Häuser auf der einen Seite spiegeln. Daher musste bei jedem Haus bei "blocks.place" die x-Koorinate verändert werden. Bei "Glass" wurde x zu x+4, bei den Türen wurde x+2*l zu x+2*l-4 und bei den Druckplatten wurden x+2*l+1 und x+2*l-1 zu x+2*l-3 und x+2*l-5. |
| |
| |
| |
| <code python> | <code python> |
| #BurgGrundriss | |
| |
| blocks.fill(STONE, world(30, -61, 30), world(36, -40, 36), FillOperation.HOLLOW) | |
| |
| #obere Fenster | |
| |
| blocks.fill(STONE_BRICKS, world(36, -48, 32), world(36, -45, 34), FillOperation.HOLLOW) | |
| |
| blocks.fill(STONE_BRICKS, world(32, -48, 36), world(34, -45, 36), FillOperation.HOLLOW) | |
| |
| blocks.fill(STONE_BRICKS, world(30, -45, 34), world(30, -48, 32), FillOperation.HOLLOW) | |
| |
| blocks.fill(STONE_BRICKS, world(32, -48, 30), world(34, -45, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(GLASS_PANE, world(36, -46, 33), world(36, -47, 33), FillOperation.HOLLOW) | |
| |
| blocks.fill(GLASS_PANE, world(33, -46, 36), world(33, -47, 36), FillOperation.HOLLOW) | |
| |
| blocks.fill(GLASS_PANE, world(30, -46, 33), world(30, -47, 33), FillOperation.HOLLOW) | |
| |
| #BurgLuft | |
| blocks.fill(AIR, world(30, -60, 30), world(30, -40, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(AIR, world(30, -60, 36), world(30, -40, 36), FillOperation.HOLLOW) | |
| |
| blocks.fill(AIR, world(36, -60, 36), world(36, -40, 36), FillOperation.HOLLOW) | |
| |
| blocks.fill(AIR, world(36, -60, 30), world(36, -40, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(AIR, world(33, -60, 30), world(33, -59, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(AIR, world(33, -47, 30), world(33, -46, 30), FillOperation.HOLLOW) | |
| |
| #Fester | |
| |
| blocks.fill(GLASS_PANE, world(34, -55, 30), world(33, -56, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(GLASS_PANE, world(36, -54, 33), world(36, -55, 32), FillOperation.HOLLOW) | |
| |
| #Tür | |
| |
| blocks.fill(OAK_DOOR, world(33, -60, 30), world(33, -60, 30), FillOperation.HOLLOW) | |
| |
| blocks.fill(OAK_DOOR, world(33, -47, 30), world(33, -47, 30), FillOperation.HOLLOW) | |
| </code> | |
| |
| |
| |
| | def HausBauen(): |
| | #BurgGrundriss |
| | blocks.fill(STONE, world(30, -61, 30), world(36, -40, 36), FillOperation.HOLLOW) |
| | |
| | #obere Fenster |
| | blocks.fill(STONE_BRICKS, world(36, -48, 32), world(36, -45, 34), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(32, -48, 36), world(34, -45, 36), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(30, -45, 34), world(30, -48, 32), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(32, -48, 30), world(34, -45, 30), FillOperation.HOLLOW) |
| | blocks.fill(GLASS_PANE, world(36, -46, 33), world(36, -47, 33), FillOperation.HOLLOW) |
| | blocks.fill(GLASS_PANE, world(30, -46, 33), world(30, -47, 33), FillOperation.HOLLOW) |
| | |
| | #BurgLuft |
| | blocks.fill(AIR, world(30, -57, 30), world(30, -40, 30), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(30, -57, 36), world(30, -40, 36), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(36, -57, 36), world(36, -40, 36), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(36, -57, 30), world(36, -40, 30), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(33, -60, 30), world(33, -59, 30), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(33, -47, 30), world(33, -46, 30), FillOperation.HOLLOW) |
| | |
| | #Fester |
| | blocks.fill(GLASS_PANE, world(34, -55, 30), world(33, -54, 30), FillOperation.HOLLOW) |
| | blocks.fill(GLASS_PANE, world(36, -54, 33), world(36, -55, 32), FillOperation.HOLLOW) |
| | |
| | #Tür |
| | blocks.fill(OAK_DOOR, world(33, -47, 30), world(33, -47, 30), FillOperation.HOLLOW) |
| | blocks.fill(OAK_DOOR, world(30, -56, 33), world(30, -56, 33), FillOperation.HOLLOW) |
| | |
| | #Dach |
| | #Seite |
| | blocks.fill(STONE_BRICKS_SLAB, world(35, -38.5, 29), world(35, -39, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(35, -39, 29), world(35, -40, 29), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(35, -41, 29), world(35, -41, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(31, -38.5, 29), world(31, -39, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(31, -39, 29), world(31, -40, 29), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(31, -41, 29), world(31, -41, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(29, -38.5, 31), world(29, -39, 31), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(29, -39, 31), world(29, -40, 31), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(29, -41, 31), world(29, -41, 31), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(29, -38.5, 35), world(29, -39, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(29, -39, 35), world(29, -40, 35), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(29, -41, 35), world(29, -41, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(31, -38.5, 37), world(31, -39, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(31, -39, 37), world(31, -40, 37), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(31, -41, 37), world(31, -41, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(35, -38.5, 37), world(35, -39, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(35, -39, 37), world(35, -40, 37), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(35, -41, 37), world(35, -41, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(37, -38.5, 35), world(37, -39, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(37, -39, 35), world(37, -40, 35), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(37, -41, 35), world(37, -41, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS_SLAB, world(37, -38.5, 31), world(37, -39, 31), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(37, -39, 31), world(37, -40, 31), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(37, -41, 31), world(37, -41, 31), FillOperation.HOLLOW) |
| | #Verbindung |
| | blocks.fill(COBBLESTONE_WALL, world(34, -39, 29), world(34, -40, 29), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(32, -39, 29), world(32, -40, 29), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(29, -39, 32), world(29, -40, 32), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(29, -39, 34), world(29, -40, 34), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(32, -39, 37), world(32, -40, 37), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(34, -39, 37), world(34, -40, 37), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(37, -39, 34), world(37, -40, 34), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(37, -39, 32), world(37, -40, 32), FillOperation.HOLLOW) |
| | #Mitte |
| | blocks.fill(STONE_BRICKS, world(33, -38, 29), world(33, -41, 29), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(33, -42, 29), world(33, -42, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(29, -38, 33), world(29, -41, 33), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(29, -42, 33), world(29, -42, 33), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(33, -38, 37), world(33, -41, 37), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(33, -42, 37), world(33, -42, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(37, -38, 33), world(37, -41, 33), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(37, -42, 33), world(37, -42, 33), FillOperation.HOLLOW) |
| | #Ecke |
| | blocks.fill(STONE_BRICKS, world(36, -39, 30), world(36, -40, 30), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(30, -39, 30), world(30, -40, 30), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(30, -39, 36), world(30, -40, 36), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(36, -39, 36), world(36, -40, 36), FillOperation.HOLLOW) |
| | |
| | #Fahne |
| | blocks.fill(IRON_INGOT, world(32, -40, 32), world(32, -35, 32), FillOperation.HOLLOW) |
| | |
| | #Etagen |
| | blocks.fill(PLANKS_SPRUCE, world(35, -57, 31), world(31, -57, 35), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(35, -52, 31), world(31, -52, 35), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(35, -48, 31), world(31, -48, 35), FillOperation.HOLLOW) |
| | |
| | #Leiter (Freitag) |
| | blocks.fill(AIR, world(33, -40, 35), world(33, -60, 35), FillOperation.HOLLOW) |
| | for i in range(0,21): |
| | blocks.place(blocks.block_with_data(LADDER,2), world(33, -60+i, 35)) |
| | |
| | #Licht |
| | blocks.fill(TORCH, world(35, -59, 28), world(35, -59, 28), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -59, 28), world(31, -59, 28), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(39, -55, 30), world(39, -55, 30), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(39, -55, 36), world(39, -55, 36), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(27, -55, 36), world(27, -55, 36), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(27, -55, 30), world(27, -55, 30), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(36, -38, 30), world(36, -38, 30), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(36, -38, 36), world(36, -38, 36), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(30, -38, 36), world(30, -38, 36), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(30, -38, 30), world(30, -38, 30), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(32, -59, 35), world(32, -59, 35), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(34, -59, 35), world(34, -59, 35), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -54, 31), world(31, -54, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -54, 35), world(31, -54, 35), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(35, -54, 35), world(35, -54, 35), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -50, 31), world(31, -50, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(35, -50, 31), world(35, -50, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -50, 31), world(31, -50, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -46, 31), world(31, -46, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(35, -46, 31), world(35, -46, 31), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(35, -46, 35), world(35, -46, 35), FillOperation.HOLLOW) |
| | blocks.fill(TORCH, world(31, -46, 35), world(31, -46, 35), FillOperation.HOLLOW) |
| | |
| | #Inneneinrichtung |
| | blocks.fill(BED, world(33, -51, 32), world(33, -51, 32), FillOperation.HOLLOW) |
| | |
| | #Terasse links |
| | blocks.fill(STONE, world(39, -61, 36), world(36, -57, 30), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(40, -61, 31), world(40, -58, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(36, -57, 30), world(38, -57, 30), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(39, -57, 30), world(39, -57, 36), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(38, -57, 36), world(36, -57, 36), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(36, -56, 30), world(38, -56, 30), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(39, -56, 30), world(39, -56, 36), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(38, -56, 36), world(36, -56, 36), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(37, -57, 31), world(38, -57, 35), FillOperation.HOLLOW) |
| | blocks.fill(IRON_BARS, world(36, -60, 31), world(36, -58, 35), FillOperation.HOLLOW) |
| | |
| | #Tiere Rechts |
| | for i in range(10): |
| | mobs.spawn(COW, world(38, -60, 33)) |
| | |
| | #Tiere links |
| | for i in range(10): |
| | mobs.spawn(CAT, world(29, -60, 33)) |
| | |
| | #Terasse rechts |
| | blocks.fill(STONE, world(30, -61, 30), world(27, -57, 36), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(26, -61, 31), world(26, -58, 35), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(30, -57, 30), world(28, -57, 30), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(27, -57, 30), world(27, -57, 36), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(30, -57, 36), world(28, -57, 36), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(30, -56, 30), world(28, -56, 30), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(27, -56, 30), world(27, -56, 36), FillOperation.HOLLOW) |
| | blocks.fill(COBBLESTONE_WALL, world(30, -56, 36), world(28, -56, 36), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(29, -57, 31), world(28, -57, 35), FillOperation.HOLLOW) |
| | blocks.fill(IRON_BARS, world(30, -60, 31), world(30, -58, 35), FillOperation.HOLLOW) |
| | |
| | #Terasse oben |
| | blocks.fill(PLANKS_SPRUCE, world(34, -48, 29), world(32, -48, 29), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(33, -48, 28), world(33, -48, 28), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(35, -48, 29), world(35, -48, 29), FillOperation.HOLLOW) |
| | blocks.fill(BLACKSTONE_WALL, world(35, -47, 29), world(35, -47, 29), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(34, -48, 28), world(34, -48, 28), FillOperation.HOLLOW) |
| | blocks.fill(BLACKSTONE_WALL, world(34, -47, 28), world(34, -47, 28), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(33, -48, 27), world(33, -48, 27), FillOperation.HOLLOW) |
| | blocks.fill(BLACKSTONE_WALL, world(33, -47, 27), world(33, -47, 27), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(32, -48, 28), world(32, -48, 28), FillOperation.HOLLOW) |
| | blocks.fill(BLACKSTONE_WALL, world(32, -47, 28), world(32, -47, 28), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(31, -48, 29), world(31, -48, 29), FillOperation.HOLLOW) |
| | blocks.fill(BLACKSTONE_WALL, world(31, -47, 29), world(31, -47, 29), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(33, -49, 29), world(33, -49, 29), FillOperation.HOLLOW) |
| | |
| | #Vorne/Hinten Burg |
| | blocks.fill(STONE, world(37, -60, 29), world(29, -60, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(36, -59, 29), world(30, -58, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(36, -60, 28), world(35, -60, 28), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(31, -60, 28), world(30, -60, 28), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(34, -60, 29), world(32, -58, 29), FillOperation.HOLLOW) |
| | blocks.fill(SPRUCE_WOOD_STAIRS, world(34, -58, 29), world(34, -58, 29), FillOperation.HOLLOW) |
| | blocks.fill(SPRUCE_WOOD_STAIRS, world(32, -58, 29), world(32, -58, 29), FillOperation.HOLLOW) |
| | blocks.fill(SPRUCE_WOOD_STAIRS, world(34, -60, 28), world(34, -60, 28), FillOperation.HOLLOW) |
| | blocks.fill(SPRUCE_WOOD_STAIRS, world(32, -60, 28), world(32, -60, 28), FillOperation.HOLLOW) |
| | blocks.fill(SPRUCE_DOOR, world(33, -60, 29), world(33, -60, 29), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(30, -60, 37), world(36, -58, 37), FillOperation.HOLLOW) |
| | blocks.fill(STONE, world(32, -60, 38), world(34, -60, 38), FillOperation.HOLLOW) |
| | |
| | player.on_chat("bauen", HausBauen) |