gf2:projekte:2023:minecraft:2d1gruppe4

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gf2:projekte:2023:minecraft:2d1gruppe4 [2023/12/20 10:07] jungolgf2:projekte:2023:minecraft:2d1gruppe4 [2024/01/31 09:43] (aktuell) marroc
Zeile 1: Zeile 1:
-Erste Planung der Gruppe +====== Scrumboard Gruppe Grosser Bauernhof ======
-vom 10. November +
-Idee: Bauernhof+
  
-zeitliche Planung:  +\\
-2 Wochen +
--> Haus bauen (Liza + Malin) +
--> Felder und Gehege bauen (Léanne + Marlon) +
  
-Der erste Code ist für das Feld und der andere Teil ist ein Feld. Diese Feld hat Kühe drinnen.+{{ :gf2:projekte:2023:minecraft:bauernhof.mcworld |Welt}}
  
-< code python > +===== Erste Planung ===== 
-def Feld(länge,breite,x,y,z):+ 
 +__Gruppenmitglieder__ : Liza Aschinger, Malin Schwab, Marlon Voss, Léanne Jungo 
 +\\ 
 +\\ 
 +__Ideenfindung__ : Ein Bauernhof 
 +\\ 
 + 
 +==== Zeitliche Planung und Arbeitsaufteilung ==== 
 +  
 +__vom 10.November bis zum 20. Dezember__ :   
 +                                            * Bauernhaus bauen 
 +                                            * Felder und Gehege bauen 
 + 
 +__Arbeitsaufteilung__ :    
 +                        * Haus bauen - Malin und Liza 
 +                        * Felder und Gehege bauen - Marlon und Léanne 
 + 
 +\\ 
 +\\ 
 +==== Malin und Liza's Arbeit ==== 
 +\\ 
 +__Bauernhaus mit Stallanbau__ : 
 +\\ 
 +<code python> 
 +material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK] 
 +materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR] 
 +  
 +  
 +def Haus4(l,h,b,x,y,z): 
 +   #Haus, fenster, 
 +   blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) 
 +   blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) 
 +   #fenster (gross) 
 +   blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) 
 +   #Fenster(klein) 
 +   blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) 
 +   blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) 
 +   #tür 
 +   blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) 
 +   blocks.place(material[2], world(x+l/2, y+1, z)) 
 +  
 +   #Blumen 
 +   blocks.place(material[5], world(x+l/2+1, y+1, z-1)) 
 +   blocks.place(material[5], world(x+l/2-1, y+1, z-1)) 
 +   #kamin 
 +   blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) 
 +   blocks.place(AIR, world(x+l/2, y+1, z+b-1)) 
 +   blocks.place(material[6], world(x+l/2, y+3, z+b-1)) 
 +   #feuer 
 +   blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) 
 +  
 +    #dach 
 +   for i in range(l/2+1): 
 +       blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) 
 +   for i in range(l/2): 
 +       blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) 
 +   blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) 
 +   #zweite reihe treppen 
 +   for i in range(l/2): 
 +       blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) 
 +   for i in range(l/2): 
 +       blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) 
 +  
 +   blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) 
 +   for i in range(l/2): 
 +       blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) 
 +   for i in range(l/2): 
 +       blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) 
 +   blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) 
 +   #glas dach 
 +   for i in range(0,l/2): 
 +       blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) 
 +   for i in range(0,l/2): 
 +       blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) 
 +  
 +#Grossanbau 
 +   #Anbau 
 +   blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) 
 +   blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +   blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +   #Türe 
 +   blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) 
 +   blocks.place(material[2], world(x+l+l/2, y+1, z)) 
 +   #Türe2 
 +   blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) 
 +   blocks.place(material[2], world(x+l+l/2+4, y+1, z)) 
 +   #Türe3 
 +   blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) 
 +   blocks.place(material[2], world(x+l+l/2-4, y+1, z)) 
 +   #fenster 
 +   blocks.place(material[8], world(x+l+l-3, y+2, z)) 
 +   blocks.place(material[8], world(x+l+3, y+2, z)) 
 +   #Heuboden 
 +   blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) 
 +   #dach 
 +   for i in range(1): 
 +       blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) 
 +   for i in range(2): 
 +        blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) 
 +   blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) 
 +    
 +   blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) 
 +   blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) 
 +  
 +    
 +    
 +   #Einrichtung(ohne Kamin) 
 +   #true 
 +   blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) 
 +   #ofen 
 +   blocks.place(materialE[1], world(x+l-2, y+1, z+1)) 
 +   blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) 
 +   #buch 
 +   blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) 
 +   #verbindungs Türe 
 +   blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+4), FillOperation.REPLACE) 
 +   blocks.place(blocks.block_with_data(material[2], 0), world(x+l, y+1, z+4)) 
 +   blocks.place(material[2], world(x+l, y+1, z+3)) 
 +    
 +    
 +     
 +def hausbau(): 
 +    Haus4(10, 4, 8, 362, -61, -669) 
 +     
 +player.on_chat("h", hausbau) 
 + 
 +</code> 
 +// 
 +__Weg und Laternen__: 
 +// 
 +<code pyton> 
 +        #weg nach links 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) 
 +        #weg nach rechts 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) 
 +        #Laterne1 
 +        blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-39, y+3, -5)) 
 +        #Laterne2 
 +        blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-27, y+3, -3)) 
 +        #Laterne3 
 +        blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-28, y+3, 6)) 
 +        #laterne4 
 +        blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-20, y+3, 5)) 
 +        #laterne5 
 +        blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-69, y+3, -7)) 
 +        #laterne6 
 +        blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-91, y+3, -6)) 
 +        #laterne7 
 +        blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-83, y+3, -6)) 
 +</code> 
 + 
 +\\ 
 +__Code von den Bäumen__: 
 +\\ 
 +<code pyton> 
 + 
 +def baum(): 
 +  
 +    blocks.place(OAK_SAPLING,world(-50, -60, 13)) 
 +    blocks.place(OAK_SAPLING,world(-57, -60, 17)) 
 +    blocks.place(OAK_SAPLING,world(-63, -60, 14)) 
 +    blocks.place(OAK_SAPLING,world(-57, -60, 25)) 
 +    blocks.place(OAK_SAPLING,world(-61, -60, 22)) 
 +    blocks.place(OAK_SAPLING,world(-49, -60, 19)) 
 +    blocks.place(OAK_SAPLING,world(-49, -60, 26)) 
 +    blocks.place(OAK_SAPLING,world(-54, -60, 22)) 
 +    blocks.place(OAK_SAPLING,world(-40, -60, 13)) 
 +    blocks.place(OAK_SAPLING,world(-47, -60, 17)) 
 +    blocks.place(OAK_SAPLING,world(-53, -60, 14)) 
 +    blocks.place(OAK_SAPLING,world(-47, -60, 25)) 
 +    blocks.place(OAK_SAPLING,world(-51, -60, 22)) 
 +    blocks.place(OAK_SAPLING,world(-39, -60, 19)) 
 +    blocks.place(OAK_SAPLING,world(-39, -60, 26)) 
 +    blocks.place(OAK_SAPLING,world(-44, -60, 22)) 
 + 
 +    blocks.place(CHERRY_SAPLING,world(-80,-60,14)) 
 +    blocks.place(CHERRY_SAPLING,world(-95, -60, 10)) 
 +    blocks.place(CHERRY_SAPLING,world(-93, -60, 17)) 
 +baum() 
 +</code> 
 +  
 +\\ 
 +__Zusammengesetzter Bauernhof (mit Anpassungen und Interactionen)__ : 
 +\\ 
 +<code pyton> 
 + 
 +material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK, ] 
 +materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR, JACK_O_LANTERN ] 
 +materialA =[GRASS_PATH,TORCH] 
 +materialS =[PLANKS_ACACIA, SPRUCE_WOOD_STAIRS] 
 +def Feldanfang(länge,breite,x,y,z): 
 +    #feld 
 +    blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +    blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +    blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +         
 +     
 +Feldanfang(8,8,-10,-60,-12) 
 + 
 + 
 + 
 +def on_item_interacted(): 
 +    def Haus4(l,h,b,x,y,z): 
 +    #Haus, fenster, 
 +        blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) 
 +        blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) 
 +    #fenster (gross) 
 +        blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) 
 +    #Fenster(klein) 
 +        blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) 
 +        blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) 
 +    #tür 
 +        blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) 
 +        blocks.place(material[2], world(x+l/2, y+1, z)) 
 +     
 +    #Blumen 
 +        blocks.place(material[5], world(x+l/2+1, y+1, z-1)) 
 +        blocks.place(material[5], world(x+l/2-1, y+1, z-1)) 
 + 
 +         
 +    #kamin 
 +        blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) 
 +        blocks.place(AIR, world(x+l/2, y+1, z+b-1)) 
 +        blocks.place(material[6], world(x+l/2, y+3, z+b-1)) 
 +    #feuer 
 +        blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) 
 +     
 +        #dach 
 +        for i in range(l/2+1): 
 +            blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) 
 +        for i in range(l/2): 
 +            blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) 
 +        blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) 
 +        #zweite reihe treppen 
 +        for i in range(l/2): 
 +            blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) 
 +        for i in range(l/2): 
 +            blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) 
 +         
 +        blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) 
 +        for i in range(l/2): 
 +            blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) 
 +        for i in range(l/2): 
 +            blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) 
 +        blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) 
 +        #glas dach 
 +        for i in range(0,l/2): 
 +            blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) 
 +        for i in range(0,l/2): 
 +            blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) 
 +         
 +        #Grossanbau 
 +        #Anbau 
 +        blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) 
 +        blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) 
 +        #Türe 
 +        blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) 
 +        blocks.place(material[2], world(x+l+l/2, y+1, z)) 
 +        #Türe2 
 +        blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) 
 +        blocks.place(material[2], world(x+l+l/2+4, y+1, z)) 
 +        #Türe3 
 +        blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) 
 +        blocks.place(material[2], world(x+l+l/2-4, y+1, z)) 
 +        #fenster 
 +        blocks.place(material[8], world(x+l+l-3, y+2, z)) 
 +        blocks.place(material[8], world(x+l+3, y+2, z)) 
 +        #Heuboden 
 +        blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) 
 +        #dach 
 +        for i in range(1): 
 +            blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) 
 +        for i in range(2): 
 +                blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) 
 +        blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) 
 +         
 +        blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) 
 +        blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) 
 +         
 +         
 +        #Einrichtung(ohne Kamin) 
 +        #true 
 +        blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) 
 +        #ofen 
 +        blocks.place(materialE[1], world(x+l-2, y+1, z+1)) 
 +        blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) 
 +        #buch 
 +        blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) 
 +        #verbindungs Türe 
 +        blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+3), FillOperation.REPLACE) 
 +        blocks.place(blocks.block_with_data(material[2], 5), world(x+l, y+1, z+3)) 
 +         
 +         
 +        #tisch 
 +         
 +        #weg nach links 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) 
 +        #weg nach rechts 
 +        blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) 
 +        blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) 
 +        #Laterne1 
 +        blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-39, y+3, -5)) 
 +        #Laterne2 
 +        blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-27, y+3, -3)) 
 +        #Laterne3 
 +        blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-28, y+3, 6)) 
 +        #laterne4 
 +        blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-20, y+3, 5)) 
 +        #laterne5 
 +        blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-69, y+3, -7)) 
 +        #laterne6 
 +        blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-91, y+3, -6)) 
 +        #laterne7 
 +        blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) 
 +        blocks.place(materialA[1], world(-83, y+3, -6)) 
 +     
 +    Haus4(10, 4, 8, -65, -61, 0) 
 +    #1. hühner 
 +    def Zaun(LÄNGEZ,BREITZ,a,b,c): 
 +        blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) 
 +         
 +    Zaun(8,8,-41,-60,0) 
 +    #2.huhn 
 +    def Zaun2(LÄNGEZ,BREITZ,a,b,c): 
 +        blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) 
 +        for i in range(7): 
 +            mobs.spawn(CHICKEN, world(a+1+i, b, c+i)) 
 +    Zaun2(8,8,-25,-60,10) 
 +    #3.kuh 
 +    def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): 
 +        blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) 
 +        for i in range(9): 
 +            mobs.spawn(COW, world(n+1+i, m, p+i)) 
 +    ZaunKühe2(10,10,-35,-60,-15) 
 +    #2.Kuh 
 +    def ZaunKühe(LÄNGEK,BREITEK,n,m,p): 
 +        blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) 
 +        for i in range(9): 
 +            mobs.spawn(COW, world(n+1+i, m, p+i)) 
 +    ZaunKühe(10,10,-50,-60,-20) 
 +     
 +    def Feld(länge,breite,x,y,z): 
 +        blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +        blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +        blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +         
 +     
 +    Feld(8,8,-80,-60,-10) 
 +     
 +    def Feld2(länge,breite,x,y,z): 
 +        blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +        blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +        blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +        blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) 
 +    Feld2(8,8,-78,-60, 10) 
 +     
 +    def Feld3(länge,breite,x,y,z): 
 +        blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +        blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +        blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +        blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) 
 +     
 +    Feld3(8,8,-90,-60,0) 
 +     
 +     
 +player.on_item_interacted(CARROTS, on_item_interacted) 
 +#hühnerhaus 
 +def on_item_interacted2(): 
 +    def Hühnerstall (l,h,b,x,y,z): 
 +        blocks.fill(materialS[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(x+1, y, z), world(x+l-1, y+h-1, z+1), FillOperation.REPLACE) 
 +        for i in range(0,2): 
 +            blocks.fill(materialS[1], world(x+i, y+h+i, z-1), world(x+i, y+h+i, z+b+1), FillOperation.REPLACE) 
 +        for i in range(0,2): 
 +            blocks.fill(blocks.block_with_data(materialS[1], 1), world(x+l-i, y+h+i, z-1), world(x+l-i, y+h+i, z+b+1), FillOperation.REPLACE) 
 +        blocks.fill(material[8], world(x, y, z-1), world(x, y+2, z-1), FillOperation.REPLACE) 
 +        blocks.fill(material[8], world(x+l, y, z-1), world(x+l, y+2, z-1), FillOperation.REPLACE) 
 +        blocks.fill(material[8], world(x+l, y, z+b+1), world(x+l, y+2, z+b+1), FillOperation.REPLACE) 
 +        blocks.fill(material[8], world(x, y, z+b+1), world(x, y+2, z++b+1), FillOperation.REPLACE) 
 + 
 +    #Zaun 
 +        blocks.fill(material[8], world(x, y, z-2), world(x, y, z-3), FillOperation.REPLACE) 
 +        blocks.fill(material[8], world(x+l, y, z-2), world(x+l, y, z-3), FillOperation.REPLACE) 
 +        blocks.fill(AIR, world(x+1, y, z-4), world(x+l-1, y, z-4), FillOperation.REPLACE) 
 +    Hühnerstall(3,3,2, -36, -60, 12) 
 +player.on_item_interacted(SPAWN_CHICKEN, on_item_interacted2) 
 + 
 +#Gewächshaus 
 +def on_item_interacted3(): 
 +    def Gewächshaus(l,h,b,x,y,z): 
 +        blocks.fill(material[3], world(x,y+1,z), world(x+l,y+h,z+b), FillOperation.HOLLOW) 
 +        blocks.fill(AIR, world(x+l-1,y+1,z+b), world(x+1,y+h-1,z+b), FillOperation.REPLACE) 
 +        blocks.fill(AIR, world(x+1,y+1,z+1), world(x+l-1,y+h-1,z+b), FillOperation.REPLACE) 
 +        blocks.fill(STONE, world(x, y, z), world(x+l, y, z+b), FillOperation.REPLACE) 
 +        blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+l-1, y, z+b-1), FillOperation.REPLACE) 
 +        blocks.place(WATER, world((x+l/2), y,(z+b/2))) 
 +    #balken 
 +        blocks.fill(material[0], world(x, y, z), world(x, y+h-1, z), FillOperation.REPLACE) 
 +        blocks.fill(material[0], world(x+l, y, z), world(x+l, y+h-1, z), FillOperation.REPLACE) 
 +        blocks.fill(material[0], world(x+l, y, z+b), world(x+l, y+h-1, z+b), FillOperation.REPLACE) 
 +        blocks.fill(material[0], world(x, y, z+b), world(x, y+h-1, z+b), FillOperation.REPLACE) 
 +    Gewächshaus(8,4,8,-91,-61,-15) 
 + 
 +player.on_item_interacted(POTATOES, on_item_interacted3) 
 + 
 +</code> 
 +\\ 
 +\\ 
 + 
 +=== Marlon und Léanne's Arbeit === 
 +\\ 
 +\\ 
 +__Grundcode__: 
 + 
 +    def Feld(länge,breite,x,y,z):
     blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW)     blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW)
     blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE)     blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE)
     blocks.place(WATER, world((x+länge/2), y,(z+breite/2)))     blocks.place(WATER, world((x+länge/2), y,(z+breite/2)))
     blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE)     blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE)
-#Feld(8,8,-47,-60,0) +    #Feld(8,8,-47,-60,0) 
-Feld(8,8,-94,-60,-66)+    Feld(8,8,-94,-60,-66) 
 + 
 +\\ 
 +<code python>
 def Zaun(LÄNGEZ,BREITZ,a,b,c): def Zaun(LÄNGEZ,BREITZ,a,b,c):
     # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW     # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW
Zeile 25: Zeile 512:
     mobs.spawn(CHICKEN, world(a+i, b, c+i))     mobs.spawn(CHICKEN, world(a+i, b, c+i))
 Zaun(8,8,-65,-60,-77) Zaun(8,8,-65,-60,-77)
 +</code>
 +\\
 +<code python>
 def ZaunKühe(LÄNGEK,BREITEK,n,m,p): def ZaunKühe(LÄNGEK,BREITEK,n,m,p):
     blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW)     blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW)
Zeile 31: Zeile 521:
         mobs.spawn(COW, world(n+i, m, p+i))         mobs.spawn(COW, world(n+i, m, p+i))
 ZaunKühe(10,10,-95,-60,-89) ZaunKühe(10,10,-95,-60,-89)
-< /code >+</code> 
 +\\ 
 +__Hauptcode__: 
 +\\ 
 +<code python> 
 +#1. hühner  
 +def Zaun(LÄNGEZ,BREITZ,a,b,c): 
 +# blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW 
 +    blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) 
 +    blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) 
 +    for i in range(10): 
 +        mobs.spawn(CHICKEN, world(a+i, b, c+i)) 
 +Zaun(8,8,24,-60,0) 
 +</code> 
 +\\ 
 +<code python> 
 +#2.huhn 
 +def Zaun2(LÄNGEZ,BREITZ,a,b,c): 
 +    # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW 
 +    blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) 
 +    blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) 
 +    for i in range(10): 
 +        mobs.spawn(CHICKEN, world(a+i, b, c+i)) 
 +Zaun2(8,8,40,-60,10) 
 +</code> 
 +\\ 
 +<code python> 
 +#3.kuh  
 +def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): 
 +    blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) 
 +    blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) 
 +    for i in range(10): 
 +        mobs.spawn(COW, world(n+i, m, p+i)) 
 +ZaunKühe2(10,10,30,-60,-15) 
 +</code> 
 +\\ 
 +<code python> 
 +#2.Kuh 
 +def ZaunKühe(LÄNGEK,BREITEK,n,m,p): 
 +    blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) 
 +    blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) 
 +    for i in range(10): 
 +        mobs.spawn(COW, world(n+i, m, p+i)) 
 +ZaunKühe(10,10,15,-60,-20) 
 +</code> 
 +\\ 
 +__Feld__: 
 +\\ 
 +<code python> 
 +def Feld(länge,breite,x,y,z): 
 +    blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +    blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +    blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +    blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) 
 +#Feld(8,8,-47,-60,0) 
 +Feld(8,8,-15,-60,-10) 
 +  
 +def Feld2(länge,breite,x,y,z): 
 +    blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +    blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +    blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +    blocks.fill(POTATOES, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) 
 +#Feld(8,8,-47,-60,0) 
 +Feld2(8,8,-13,-60, 10) 
 +  
 +def Feld3(länge,breite,x,y,z): 
 +    blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) 
 +    blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) 
 +    blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) 
 +    blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) 
 +#Feld(8,8,-47,-60,0) 
 +Feld3(8,8,-25,-60,0) 
 + 
 +</code>
  
  
  • gf2/projekte/2023/minecraft/2d1gruppe4.1703063258.txt.gz
  • Zuletzt geändert: 2023/12/20 10:07
  • von jungol