| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung |
| gf2:projekte:2023:minecraft:2d1gruppe4 [2023/12/20 10:07] – jungol | gf2:projekte:2023:minecraft:2d1gruppe4 [2024/01/31 09:43] (aktuell) – marroc |
|---|
| Erste Planung der Gruppe 4 | ====== Scrumboard Gruppe Grosser Bauernhof ====== |
| vom 10. November | |
| Idee: Bauernhof | |
| |
| zeitliche Planung: | \\ |
| 2 Wochen | |
| -> Haus bauen (Liza + Malin) | |
| -> Felder und Gehege bauen (Léanne + Marlon) | |
| |
| Der erste Code ist für das Feld und der andere Teil ist ein Feld. Diese Feld hat Kühe drinnen. | {{ :gf2:projekte:2023:minecraft:bauernhof.mcworld |Welt}} |
| |
| < code python > | ===== Erste Planung ===== |
| def Feld(länge,breite,x,y,z): | |
| | __Gruppenmitglieder__ : Liza Aschinger, Malin Schwab, Marlon Voss, Léanne Jungo |
| | \\ |
| | \\ |
| | __Ideenfindung__ : Ein Bauernhof |
| | \\ |
| | |
| | ==== Zeitliche Planung und Arbeitsaufteilung ==== |
| | |
| | __vom 10.November bis zum 20. Dezember__ : |
| | * Bauernhaus bauen |
| | * Felder und Gehege bauen |
| | |
| | __Arbeitsaufteilung__ : |
| | * Haus bauen - Malin und Liza |
| | * Felder und Gehege bauen - Marlon und Léanne |
| | |
| | \\ |
| | \\ |
| | ==== Malin und Liza's Arbeit ==== |
| | \\ |
| | __Bauernhaus mit Stallanbau__ : |
| | \\ |
| | <code python> |
| | material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK] |
| | materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR] |
| | |
| | |
| | def Haus4(l,h,b,x,y,z): |
| | #Haus, fenster, |
| | blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) |
| | blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) |
| | #fenster (gross) |
| | blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) |
| | #Fenster(klein) |
| | blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) |
| | #tür |
| | blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l/2, y+1, z)) |
| | |
| | #Blumen |
| | blocks.place(material[5], world(x+l/2+1, y+1, z-1)) |
| | blocks.place(material[5], world(x+l/2-1, y+1, z-1)) |
| | #kamin |
| | blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) |
| | blocks.place(AIR, world(x+l/2, y+1, z+b-1)) |
| | blocks.place(material[6], world(x+l/2, y+3, z+b-1)) |
| | #feuer |
| | blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) |
| | |
| | #dach |
| | for i in range(l/2+1): |
| | blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) |
| | for i in range(l/2): |
| | blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) |
| | blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) |
| | #zweite reihe treppen |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) |
| | |
| | blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) |
| | blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) |
| | #glas dach |
| | for i in range(0,l/2): |
| | blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) |
| | for i in range(0,l/2): |
| | blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) |
| | |
| | #Grossanbau |
| | #Anbau |
| | blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) |
| | blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | #Türe |
| | blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2, y+1, z)) |
| | #Türe2 |
| | blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2+4, y+1, z)) |
| | #Türe3 |
| | blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2-4, y+1, z)) |
| | #fenster |
| | blocks.place(material[8], world(x+l+l-3, y+2, z)) |
| | blocks.place(material[8], world(x+l+3, y+2, z)) |
| | #Heuboden |
| | blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) |
| | #dach |
| | for i in range(1): |
| | blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) |
| | for i in range(2): |
| | blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) |
| | blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) |
| | |
| | blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) |
| | blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) |
| | |
| | |
| | |
| | #Einrichtung(ohne Kamin) |
| | #true |
| | blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) |
| | #ofen |
| | blocks.place(materialE[1], world(x+l-2, y+1, z+1)) |
| | blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) |
| | #buch |
| | blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) |
| | #verbindungs Türe |
| | blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+4), FillOperation.REPLACE) |
| | blocks.place(blocks.block_with_data(material[2], 0), world(x+l, y+1, z+4)) |
| | blocks.place(material[2], world(x+l, y+1, z+3)) |
| | |
| | |
| | |
| | def hausbau(): |
| | Haus4(10, 4, 8, 362, -61, -669) |
| | |
| | player.on_chat("h", hausbau) |
| | |
| | </code> |
| | // |
| | __Weg und Laternen__: |
| | // |
| | <code pyton> |
| | #weg nach links |
| | blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) |
| | #weg nach rechts |
| | blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) |
| | #Laterne1 |
| | blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-39, y+3, -5)) |
| | #Laterne2 |
| | blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-27, y+3, -3)) |
| | #Laterne3 |
| | blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-28, y+3, 6)) |
| | #laterne4 |
| | blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-20, y+3, 5)) |
| | #laterne5 |
| | blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-69, y+3, -7)) |
| | #laterne6 |
| | blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-91, y+3, -6)) |
| | #laterne7 |
| | blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-83, y+3, -6)) |
| | </code> |
| | |
| | \\ |
| | __Code von den Bäumen__: |
| | \\ |
| | <code pyton> |
| | |
| | def baum(): |
| | |
| | blocks.place(OAK_SAPLING,world(-50, -60, 13)) |
| | blocks.place(OAK_SAPLING,world(-57, -60, 17)) |
| | blocks.place(OAK_SAPLING,world(-63, -60, 14)) |
| | blocks.place(OAK_SAPLING,world(-57, -60, 25)) |
| | blocks.place(OAK_SAPLING,world(-61, -60, 22)) |
| | blocks.place(OAK_SAPLING,world(-49, -60, 19)) |
| | blocks.place(OAK_SAPLING,world(-49, -60, 26)) |
| | blocks.place(OAK_SAPLING,world(-54, -60, 22)) |
| | blocks.place(OAK_SAPLING,world(-40, -60, 13)) |
| | blocks.place(OAK_SAPLING,world(-47, -60, 17)) |
| | blocks.place(OAK_SAPLING,world(-53, -60, 14)) |
| | blocks.place(OAK_SAPLING,world(-47, -60, 25)) |
| | blocks.place(OAK_SAPLING,world(-51, -60, 22)) |
| | blocks.place(OAK_SAPLING,world(-39, -60, 19)) |
| | blocks.place(OAK_SAPLING,world(-39, -60, 26)) |
| | blocks.place(OAK_SAPLING,world(-44, -60, 22)) |
| | |
| | blocks.place(CHERRY_SAPLING,world(-80,-60,14)) |
| | blocks.place(CHERRY_SAPLING,world(-95, -60, 10)) |
| | blocks.place(CHERRY_SAPLING,world(-93, -60, 17)) |
| | baum() |
| | </code> |
| | |
| | \\ |
| | __Zusammengesetzter Bauernhof (mit Anpassungen und Interactionen)__ : |
| | \\ |
| | <code pyton> |
| | |
| | material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK, ] |
| | materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR, JACK_O_LANTERN ] |
| | materialA =[GRASS_PATH,TORCH] |
| | materialS =[PLANKS_ACACIA, SPRUCE_WOOD_STAIRS] |
| | def Feldanfang(länge,breite,x,y,z): |
| | #feld |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | |
| | |
| | Feldanfang(8,8,-10,-60,-12) |
| | |
| | |
| | |
| | def on_item_interacted(): |
| | def Haus4(l,h,b,x,y,z): |
| | #Haus, fenster, |
| | blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) |
| | blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) |
| | #fenster (gross) |
| | blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) |
| | #Fenster(klein) |
| | blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) |
| | #tür |
| | blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l/2, y+1, z)) |
| | |
| | #Blumen |
| | blocks.place(material[5], world(x+l/2+1, y+1, z-1)) |
| | blocks.place(material[5], world(x+l/2-1, y+1, z-1)) |
| | |
| | |
| | #kamin |
| | blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) |
| | blocks.place(AIR, world(x+l/2, y+1, z+b-1)) |
| | blocks.place(material[6], world(x+l/2, y+3, z+b-1)) |
| | #feuer |
| | blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) |
| | |
| | #dach |
| | for i in range(l/2+1): |
| | blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) |
| | for i in range(l/2): |
| | blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) |
| | blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) |
| | #zweite reihe treppen |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) |
| | |
| | blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) |
| | for i in range(l/2): |
| | blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) |
| | blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) |
| | #glas dach |
| | for i in range(0,l/2): |
| | blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) |
| | for i in range(0,l/2): |
| | blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) |
| | |
| | #Grossanbau |
| | #Anbau |
| | blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) |
| | blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) |
| | #Türe |
| | blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2, y+1, z)) |
| | #Türe2 |
| | blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2+4, y+1, z)) |
| | #Türe3 |
| | blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) |
| | blocks.place(material[2], world(x+l+l/2-4, y+1, z)) |
| | #fenster |
| | blocks.place(material[8], world(x+l+l-3, y+2, z)) |
| | blocks.place(material[8], world(x+l+3, y+2, z)) |
| | #Heuboden |
| | blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) |
| | #dach |
| | for i in range(1): |
| | blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) |
| | for i in range(2): |
| | blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) |
| | blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) |
| | |
| | blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) |
| | blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) |
| | |
| | |
| | #Einrichtung(ohne Kamin) |
| | #true |
| | blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) |
| | #ofen |
| | blocks.place(materialE[1], world(x+l-2, y+1, z+1)) |
| | blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) |
| | #buch |
| | blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) |
| | #verbindungs Türe |
| | blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+3), FillOperation.REPLACE) |
| | blocks.place(blocks.block_with_data(material[2], 5), world(x+l, y+1, z+3)) |
| | |
| | |
| | #tisch |
| | |
| | #weg nach links |
| | blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) |
| | #weg nach rechts |
| | blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) |
| | blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) |
| | #Laterne1 |
| | blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-39, y+3, -5)) |
| | #Laterne2 |
| | blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-27, y+3, -3)) |
| | #Laterne3 |
| | blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-28, y+3, 6)) |
| | #laterne4 |
| | blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-20, y+3, 5)) |
| | #laterne5 |
| | blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-69, y+3, -7)) |
| | #laterne6 |
| | blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-91, y+3, -6)) |
| | #laterne7 |
| | blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) |
| | blocks.place(materialA[1], world(-83, y+3, -6)) |
| | |
| | Haus4(10, 4, 8, -65, -61, 0) |
| | #1. hühner |
| | def Zaun(LÄNGEZ,BREITZ,a,b,c): |
| | blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) |
| | |
| | Zaun(8,8,-41,-60,0) |
| | #2.huhn |
| | def Zaun2(LÄNGEZ,BREITZ,a,b,c): |
| | blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) |
| | for i in range(7): |
| | mobs.spawn(CHICKEN, world(a+1+i, b, c+i)) |
| | Zaun2(8,8,-25,-60,10) |
| | #3.kuh |
| | def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): |
| | blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) |
| | for i in range(9): |
| | mobs.spawn(COW, world(n+1+i, m, p+i)) |
| | ZaunKühe2(10,10,-35,-60,-15) |
| | #2.Kuh |
| | def ZaunKühe(LÄNGEK,BREITEK,n,m,p): |
| | blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) |
| | for i in range(9): |
| | mobs.spawn(COW, world(n+1+i, m, p+i)) |
| | ZaunKühe(10,10,-50,-60,-20) |
| | |
| | def Feld(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | |
| | |
| | Feld(8,8,-80,-60,-10) |
| | |
| | def Feld2(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| | Feld2(8,8,-78,-60, 10) |
| | |
| | def Feld3(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| | |
| | Feld3(8,8,-90,-60,0) |
| | |
| | |
| | player.on_item_interacted(CARROTS, on_item_interacted) |
| | #hühnerhaus |
| | def on_item_interacted2(): |
| | def Hühnerstall (l,h,b,x,y,z): |
| | blocks.fill(materialS[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x+1, y, z), world(x+l-1, y+h-1, z+1), FillOperation.REPLACE) |
| | for i in range(0,2): |
| | blocks.fill(materialS[1], world(x+i, y+h+i, z-1), world(x+i, y+h+i, z+b+1), FillOperation.REPLACE) |
| | for i in range(0,2): |
| | blocks.fill(blocks.block_with_data(materialS[1], 1), world(x+l-i, y+h+i, z-1), world(x+l-i, y+h+i, z+b+1), FillOperation.REPLACE) |
| | blocks.fill(material[8], world(x, y, z-1), world(x, y+2, z-1), FillOperation.REPLACE) |
| | blocks.fill(material[8], world(x+l, y, z-1), world(x+l, y+2, z-1), FillOperation.REPLACE) |
| | blocks.fill(material[8], world(x+l, y, z+b+1), world(x+l, y+2, z+b+1), FillOperation.REPLACE) |
| | blocks.fill(material[8], world(x, y, z+b+1), world(x, y+2, z++b+1), FillOperation.REPLACE) |
| | |
| | #Zaun |
| | blocks.fill(material[8], world(x, y, z-2), world(x, y, z-3), FillOperation.REPLACE) |
| | blocks.fill(material[8], world(x+l, y, z-2), world(x+l, y, z-3), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(x+1, y, z-4), world(x+l-1, y, z-4), FillOperation.REPLACE) |
| | Hühnerstall(3,3,2, -36, -60, 12) |
| | player.on_item_interacted(SPAWN_CHICKEN, on_item_interacted2) |
| | |
| | #Gewächshaus |
| | def on_item_interacted3(): |
| | def Gewächshaus(l,h,b,x,y,z): |
| | blocks.fill(material[3], world(x,y+1,z), world(x+l,y+h,z+b), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x+l-1,y+1,z+b), world(x+1,y+h-1,z+b), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(x+1,y+1,z+1), world(x+l-1,y+h-1,z+b), FillOperation.REPLACE) |
| | blocks.fill(STONE, world(x, y, z), world(x+l, y, z+b), FillOperation.REPLACE) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+l-1, y, z+b-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+l/2), y,(z+b/2))) |
| | #balken |
| | blocks.fill(material[0], world(x, y, z), world(x, y+h-1, z), FillOperation.REPLACE) |
| | blocks.fill(material[0], world(x+l, y, z), world(x+l, y+h-1, z), FillOperation.REPLACE) |
| | blocks.fill(material[0], world(x+l, y, z+b), world(x+l, y+h-1, z+b), FillOperation.REPLACE) |
| | blocks.fill(material[0], world(x, y, z+b), world(x, y+h-1, z+b), FillOperation.REPLACE) |
| | Gewächshaus(8,4,8,-91,-61,-15) |
| | |
| | player.on_item_interacted(POTATOES, on_item_interacted3) |
| | |
| | </code> |
| | \\ |
| | \\ |
| | |
| | === Marlon und Léanne's Arbeit === |
| | \\ |
| | \\ |
| | __Grundcode__: |
| | |
| | def Feld(länge,breite,x,y,z): |
| blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) | blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| #Feld(8,8,-47,-60,0) | #Feld(8,8,-47,-60,0) |
| Feld(8,8,-94,-60,-66) | Feld(8,8,-94,-60,-66) |
| | |
| | \\ |
| | <code python> |
| def Zaun(LÄNGEZ,BREITZ,a,b,c): | def Zaun(LÄNGEZ,BREITZ,a,b,c): |
| # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW | # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW |
| mobs.spawn(CHICKEN, world(a+i, b, c+i)) | mobs.spawn(CHICKEN, world(a+i, b, c+i)) |
| Zaun(8,8,-65,-60,-77) | Zaun(8,8,-65,-60,-77) |
| | </code> |
| | \\ |
| | <code python> |
| def ZaunKühe(LÄNGEK,BREITEK,n,m,p): | def ZaunKühe(LÄNGEK,BREITEK,n,m,p): |
| blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) | blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) |
| mobs.spawn(COW, world(n+i, m, p+i)) | mobs.spawn(COW, world(n+i, m, p+i)) |
| ZaunKühe(10,10,-95,-60,-89) | ZaunKühe(10,10,-95,-60,-89) |
| < /code > | </code> |
| | \\ |
| | __Hauptcode__: |
| | \\ |
| | <code python> |
| | #1. hühner |
| | def Zaun(LÄNGEZ,BREITZ,a,b,c): |
| | # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW |
| | blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) |
| | for i in range(10): |
| | mobs.spawn(CHICKEN, world(a+i, b, c+i)) |
| | Zaun(8,8,24,-60,0) |
| | </code> |
| | \\ |
| | <code python> |
| | #2.huhn |
| | def Zaun2(LÄNGEZ,BREITZ,a,b,c): |
| | # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW |
| | blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) |
| | for i in range(10): |
| | mobs.spawn(CHICKEN, world(a+i, b, c+i)) |
| | Zaun2(8,8,40,-60,10) |
| | </code> |
| | \\ |
| | <code python> |
| | #3.kuh |
| | def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): |
| | blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) |
| | for i in range(10): |
| | mobs.spawn(COW, world(n+i, m, p+i)) |
| | ZaunKühe2(10,10,30,-60,-15) |
| | </code> |
| | \\ |
| | <code python> |
| | #2.Kuh |
| | def ZaunKühe(LÄNGEK,BREITEK,n,m,p): |
| | blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) |
| | for i in range(10): |
| | mobs.spawn(COW, world(n+i, m, p+i)) |
| | ZaunKühe(10,10,15,-60,-20) |
| | </code> |
| | \\ |
| | __Feld__: |
| | \\ |
| | <code python> |
| | def Feld(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| | #Feld(8,8,-47,-60,0) |
| | Feld(8,8,-15,-60,-10) |
| | |
| | def Feld2(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | blocks.fill(POTATOES, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| | #Feld(8,8,-47,-60,0) |
| | Feld2(8,8,-13,-60, 10) |
| | |
| | def Feld3(länge,breite,x,y,z): |
| | blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) |
| | blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) |
| | blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) |
| | blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) |
| | #Feld(8,8,-47,-60,0) |
| | Feld3(8,8,-25,-60,0) |
| | |
| | </code> |
| |
| |