gf2:projekte:2023:minecraft:2d1gruppe5

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gf2:projekte:2023:minecraft:2d1gruppe5 [2024/01/23 20:32] brueggerkgf2:projekte:2023:minecraft:2d1gruppe5 [2024/01/24 10:50] (aktuell) marroc
Zeile 186: Zeile 186:
  
 __Fertiger Code:__ __Fertiger Code:__
 +<code>
 def haus1(x, z, y): def haus1(x, z, y):
- +    blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) 
-  blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) +    blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE),  
-  blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), +    blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) 
-  blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)
-  blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)+
 haus1(-216,-60,149) haus1(-216,-60,149)
  
 def haus2(x, z, y): def haus2(x, z, y):
- +    blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) 
-  blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) +    blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), 
-  blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), +    blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) 
-  blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)
-  blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)+
 haus2(-216,-60,190) haus2(-216,-60,190)
  
 def haus3(x, z, y): def haus3(x, z, y):
- +    blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) 
-  blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) +    blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), 
-  blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), +    blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) 
-  blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)
-  blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)+
 haus3(-216,-60,239) haus3(-216,-60,239)
  
 def haus4(x, z, y): def haus4(x, z, y):
- +    blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) 
-  blocks.fill(WHITE_CONCRETE, world(x,z,y), world(x+10,z+10,y+9), FillOperation.HOLLOW) +    blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+10,z+1,y+1), world(x+10,z+9,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+9,z+10,y+8), world(x+1,z+10,y+1), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+9, z+6, y+1), FillOperation.REPLACE) +    blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), 
-  blocks.fill(AIR, world(x+1,z+6,y+9), world(x+2,z+6,y+5), FillOperation.REPLACE), +    blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) 
-  blocks.fill(OAK_DOOR, world(x,z+1,y+8), world(x,z+2,y+8), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+1,y+3), world(x+2,z+1,y+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+2,y+4), world(x+2,z+2,y+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+3,y+5), world(x+2,z+3,y+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+4,y+6), world(x+2,z+4,y+6), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+5,y+7), world(x+2,z+5,y+7), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) 
-  blocks.fill(blocks.block_with_data(BRICK_STAIRS,2), world(x+1,z+6,y+8), world(x+2,z+6,y+8), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) 
-  blocks.fill(GLASS, world(x+209,z+3,y+140), world(x+209,z+3,y+137), FillOperation.REPLACE) +    blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(x+1,z+6, y+9), world(x+2, z+6, y+9), FillOperation.REPLACE) +    blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)
-  blocks.fill(GLASS, world(x+3,z+3,y), world(x+7,z+3,y), FillOperation.REPLACE)+
 haus4(-216,-60,288) haus4(-216,-60,288)
 +
  
 start = 139 start = 139
 a = 300 a = 300
 laenge = start + a laenge = start + a
 +
  
 def strasse(laenge): def strasse(laenge):
 +    blocks.fill(BLACK_WOOL, world(-225,-61,start), world(-221,-61,laenge),FillOperation.REPLACE)
 +    blocks.fill(WHITE_CONCRETE, world(-223,-61,start), world(-223,-61,laenge),FillOperation.REPLACE)
 +    blocks.fill(STONE_BRICKS_SLAB, world(-227,-60,start), world(-226,-60,laenge),FillOperation.REPLACE)
 +    blocks.fill(STONE_BRICKS, world(-228,-60,start), world(-228, -60, laenge),FillOperation.REPLACE)
 +    blocks.fill(STONE_BRICKS_SLAB, world(-220,-60,start), world(-219,-60,laenge),FillOperation.REPLACE)
 +    blocks.fill(STONE_BRICKS, world(-218,-60,start), world(-218, -60, laenge),FillOperation.REPLACE)
  
-  blocks.fill(BLACK_WOOL, world(-225,-61,start), world(-221,-61,laenge),FillOperation.REPLACE) 
-  blocks.fill(WHITE_CONCRETE, world(-223,-61,start), world(-223,-61,laenge),FillOperation.REPLACE) 
-  blocks.fill(STONE_BRICKS_SLAB, world(-227,-60,start), world(-226,-60,laenge),FillOperation.REPLACE) 
-  blocks.fill(STONE_BRICKS, world(-228,-60,start), world(-228, -60, laenge),FillOperation.REPLACE) 
-  blocks.fill(STONE_BRICKS_SLAB, world(-220,-60,start), world(-219,-60,laenge),FillOperation.REPLACE) 
-  blocks.fill(STONE_BRICKS, world(-218,-60,start), world(-218, -60, laenge),FillOperation.REPLACE) 
 def strassenlampe(laenge): def strassenlampe(laenge):
 +    for i in range(a):
 +        if i % 10 == 0:
 +            blocks.place(REDSTONE_LAMP, world(-229, -59, start + i))
 +            blocks.place(REDSTONE_LAMP, world(-217, -59, start + i))
  
-  for i in range(a): 
-      if i % 10 == 0: 
-          blocks.place(REDSTONE_LAMP, world(-229, -59, start + i)) 
-          blocks.place(REDSTONE_LAMP, world(-217, -59, start + i)) 
 def grau(laenge): def grau(laenge):
 +    for i in range(a):
 +        if i % 10 == 0:
 +            blocks.place(AIR, world(-217, -60, start + i))
 +            blocks.place(AIR, world(-229, -60, start + i))
 +        else:
 +            blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-217, -60, start + i))
 +            blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-229, -60, start + i))
  
-  for i in range(a): 
-      if i % 10 == 0: 
-          blocks.place(AIR, world(-217, -60, start + i)) 
-          blocks.place(AIR, world(-229, -60, start + i)) 
-      else: 
-          blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-217, -60, start + i)) 
-          blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-229, -60, start + i)) 
 LampenEingeschalten = False LampenEingeschalten = False
 def on_travelled_walk(): def on_travelled_walk():
 +    x = player.position().get_value(Axis.X)
 +    y = player.position().get_value(Axis.Y)
 +    z = player.position().get_value(Axis.Z)
 +    global LampenEingeschalten
 +    if (-229 < x < -217) and (-60 < y < -58) and (start < z < laenge):
 +        if LampenEingeschalten == False:
 +            player.say("Player is in the specified area.")
 +            LampenEingeschalten = True
 +            for i in range(a):
 +                if i % 10 == 0:
 +                    blocks.place(REDSTONE_BLOCK, world(-217, -60, start + i))
 +                    blocks.place(REDSTONE_BLOCK, world(-229, -60, start + i))
 +    elif LampenEingeschalten == True:
 +        player.say("Player is not in the specified area.")
 +        LampenEingeschalten = False
 +        for i in range(a):
 +            if i % 10 == 0:
 +                blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-217, -60, start + i))
 +                blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-229, -60, start + i))
  
-  x = player.position().get_value(Axis.X) 
-  y = player.position().get_value(Axis.Y) 
-  z = player.position().get_value(Axis.Z) 
-  global LampenEingeschalten 
-  if (-229 < x < -217) and (-60 < y < -58) and (start < z <laenge): 
-      if LampenEingeschalten == False: 
-          player.say("Player is in the specified area.") 
-          LampenEingeschalten = True 
-          for i in range(a): 
-              if i % 10 == 0: 
-                  blocks.place(REDSTONE_BLOCK, world(-217, -60, start + i)) 
-                  blocks.place(REDSTONE_BLOCK, world(-229, -60, start + i)) 
-  elif LampenEingeschalten == True: 
-      player.say("Player is not in the specified area.") 
-      LampenEingeschalten = False 
-      for i in range(a): 
-          if i % 10 == 0: 
-              blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-217, -60, start + i)) 
-              blocks.place(LIGHT_GRAY_CONCRETE_POWDER, world(-229, -60, start + i)) 
 strasse(laenge) strasse(laenge)
 strassenlampe(laenge) strassenlampe(laenge)
Zeile 317: Zeile 315:
 player.on_travelled(WALK, on_travelled_walk) player.on_travelled(WALK, on_travelled_walk)
  
- +</code>
 __Allgemeine Schwierigkeiten: __Es War sehr schwierig in unserer Gruppe, dass alle mithelfen. Kristin, Alessia und ich hatten zu beginn noch sehr begrenztes Wissen über das Programmieren. Wir konnten Mateo, der noch nie programmiert hat, nicht wirklich helfen und er wusste nicht wo mit zu helfen. __Allgemeine Schwierigkeiten: __Es War sehr schwierig in unserer Gruppe, dass alle mithelfen. Kristin, Alessia und ich hatten zu beginn noch sehr begrenztes Wissen über das Programmieren. Wir konnten Mateo, der noch nie programmiert hat, nicht wirklich helfen und er wusste nicht wo mit zu helfen.
 Wir haben außerdem mehr Zeit benötig als wir geplant haben. Unser Ziel haben wir aber erreicht. Wir haben außerdem mehr Zeit benötig als wir geplant haben. Unser Ziel haben wir aber erreicht.
  • gf2/projekte/2023/minecraft/2d1gruppe5.1706038338.txt.gz
  • Zuletzt geändert: 2024/01/23 20:32
  • von brueggerk