Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| gf2:projekte:2023:minecraft:2d2gruppe1 [2023/11/10 10:23] – corpatauxl | gf2:projekte:2023:minecraft:2d2gruppe1 [2024/01/26 09:53] (aktuell) – lehmannr | ||
|---|---|---|---|
| Zeile 1: | Zeile 1: | ||
| - | ====== | + | ====== |
| - | Wir haben uns dazu entschieden | + | Am Anfang war unsere Idee diese, dass wir ein grosses Mittelalterschloss |
| + | Der Anfang war sehr holprig und es war schwierig das Grundprinzip des Programmierens | ||
| + | Da bekommen wir durch Recherche eine weitere Idee. Und zwar wollten wir ein Geisterschloss | ||
| + | |||
| + | |||
| + | Code: | ||
| + | <sxh python> | ||
| + | def schloss(): | ||
| + | blocks.fill(COBBLESTONE, | ||
| + | for i in range(-60, -40, 1): | ||
| + | blocks.fill(STONE_BRICKS, | ||
| + | blocks.fill(AIR, | ||
| + | def tür(): | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(LOG_DARK_OAK, | ||
| + | blocks.fill(IRON_BARS, | ||
| + | |||
| + | |||
| + | def graben(): | ||
| + | for i in range(-64, -60, 1): | ||
| + | blocks.fill(COBBLESTONE, | ||
| + | |||
| + | blocks.fill(WATER, | ||
| + | blocks.fill(WATER, | ||
| + | blocks.fill(WATER, | ||
| + | blocks.fill(WATER, | ||
| + | |||
| + | def turm(): | ||
| + | blocks.fill(MOSSY_STONE_BRICKS, | ||
| + | blocks.fill(AIR, | ||
| + | |||
| + | blocks.fill(MOSSY_STONE_BRICKS, | ||
| + | blocks.fill(AIR, | ||
| + | |||
| + | blocks.fill(MOSSY_STONE_BRICKS, | ||
| + | blocks.fill(AIR, | ||
| + | |||
| + | blocks.fill(MOSSY_STONE_BRICKS, | ||
| + | blocks.fill(AIR, | ||
| + | |||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | blocks.place(blocks.block_with_data(DARK_OAK_WOOD_SLAB, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(DARK_OAK_WOOD_STAIRS, | ||
| + | |||
| + | |||
| + | |||
| + | def game(): | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICKS, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(POLISHED_DIORITE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | blocks.fill(blocks.block_with_data(STONE_BRICK_STAIRS, | ||
| + | |||
| + | blocks.fill(blocks.block_with_data(STONE_BRICKS, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | |||
| + | def beleuchtung(): | ||
| + | blocks.fill(blocks.block_with_data(GLOWSTONE, | ||
| + | blocks.fill(blocks.block_with_data(GLOWSTONE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(GLOWSTONE, | ||
| + | blocks.fill(blocks.block_with_data(GLOWSTONE, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(GLOWSTONE, | ||
| + | |||
| + | |||
| + | |||
| + | def ende(): | ||
| + | blocks.fill(blocks.block_with_data(DIAMOND_BLOCK, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(GOLD_BLOCK, | ||
| + | blocks.fill(blocks.block_with_data(AIR, | ||
| + | blocks.fill(blocks.block_with_data(CHEST, | ||
| + | |||
| + | turm() | ||
| + | graben() | ||
| + | schloss() | ||
| + | tür() | ||
| + | game() | ||
| + | beleuchtung() | ||
| + | ende() | ||
| + | |||
| + | </ | ||
| - | -Material: caly(lehm), stone, Grass, Yellowe_Flower, | ||