gf2:projekte:2024:minecraft:2d1gruppe1

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gf2:projekte:2024:minecraft:2d1gruppe1 [2025/04/06 17:08] – [Hinzugefügt:] strittlgf2:projekte:2024:minecraft:2d1gruppe1 [2025/04/06 17:32] (aktuell) – [Fertiger Code] bischofbergere
Zeile 14: Zeile 14:
 <color #ffaec9> <color #ffaec9>
 </color> </color>
-===== Grössen: ===== 
  
  
Zeile 23: Zeile 22:
  
    
-Weisser Beton (Grundlage+  * Green Carpet (Spielfeld
-Red Stone (Tribüne) +  * Brick Stairs (Tribüne) 
-Eis (Ball+  * White Carpet (Spielfeldlinien
-Zaun +  * Oakfence (Zaun) 
-Villager +  * Birch Door (Türe) 
-RMADILLO (Fussball)+  * White Concrete + Cobweb (Tore) 
 +  * Villager (Zuschauer) 
 +  * Armadillo (Fussball) 
 +  * Shroomlight (Lichter) 
 +  * Ice (Eis unter dem Feld) 
  
  
Zeile 40: Zeile 44:
   * Licht   * Licht
   * Spieler (in Bewegung)   * Spieler (in Bewegung)
-  * Ball (in Bewegung+  * Ball (in Bewegung)
   * Anzeigetafel   * Anzeigetafel
  
Zeile 53: Zeile 57:
   * Beleuchtung im Stadion    * Beleuchtung im Stadion 
   * Zaun    * Zaun 
-  * Ball  
   * Schriftzug vor dem Stadion   * Schriftzug vor dem Stadion
  
Zeile 75: Zeile 78:
     blocks.fill(AIR, world(x-1, y, z), world(x+60, y+20, z+100),FillOperation.REPLACE)     blocks.fill(AIR, world(x-1, y, z), world(x+60, y+20, z+100),FillOperation.REPLACE)
     blocks.fill(GREEN_CARPET, world(x, y, z), world(x+40, y, z+70),FillOperation.REPLACE) #Grünes Fussballfeld wird gebaut     blocks.fill(GREEN_CARPET, world(x, y, z), world(x+40, y, z+70),FillOperation.REPLACE) #Grünes Fussballfeld wird gebaut
-    blocks.fill(ICE, world(x+3, y-3, z), world(x+37, y-1, z+66), FillOperation.REPLACE)+    blocks.fill(ICE, world(x+3, y-3, z), world(x+37, y-1, z+66), FillOperation.REPLACE) #Eis wird unter das Fussballfeld platziert
     for i in range(radius):     for i in range(radius):
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x, y, z), world(x, y, z+70),FillOperation.REPLACE) #Tribüne wird gebaut          blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x, y, z), world(x, y, z+70),FillOperation.REPLACE) #Tribüne wird gebaut 
Zeile 81: Zeile 84:
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40, y, z+70), world(x+40, y, z),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40, y, z+70), world(x+40, y, z),FillOperation.REPLACE)
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(x+40, y, z), world(x, y, z),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(x+40, y, z), world(x, y, z),FillOperation.REPLACE)
-        blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x-i, y+i, z-i), world(x-i, y+i, z+70+i),FillOperation.REPLACE)+        blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x-i, y+i, z-i), world(x-i, y+i, z+70+i),FillOperation.REPLACE) #Weite der Tribüne wird definiert
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(x-i, y+i, z+70+i), world(x+40+i, y+i, z+70+i),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(x-i, y+i, z+70+i), world(x+40+i, y+i, z+70+i),FillOperation.REPLACE)
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40+i, y+i, z+70+i), world(x+40+i, y+i, z-i),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40+i, y+i, z+70+i), world(x+40+i, y+i, z-i),FillOperation.REPLACE)
Zeile 92: Zeile 95:
  
  
-====Villiger auf dem Feld====+ ==== Villiger auf dem Feld ==== 
 +  
    
 <code python> <code python>
Zeile 163: Zeile 168:
  
 </code> </code>
-===== Bewegender Ball ===== 
  
-<code python> 
  
-running = True # solange dies auf True ist, läuft der Game-Loop 
-  
-def stopGame(): # wenn "stop" in den Chat geschrieben wird, running auf False setzen 
-    global running 
-    running = False 
-  
-player.on_chat("stop", stopGame) 
-  
-x = 716 
-frame = 0 
-  
-while running: 
-    frame += 1 
-    if (frame % 50 == 0):  # immer nach 50 Frames 
-        for i in range(70): 
-            blocks.place(DIAMOND_BLOCK, world(x+1+i,-60,0))  # Block an neuer Position bauen 
-            blocks.place(AIR, world(x+i, -60, 0))   # Block löschen 
-        for i in range(70): 
-             blocks.place(DIAMOND_BLOCK, world(x-1-i,-60,0))  # Block an neuer Position bauen 
-             blocks.place(AIR, world(x-i, -60, 0)) 
-running = True # solange dies auf True ist, läuft der Game-Loop 
-  
-</code> 
 ===== Fussball ===== ===== Fussball =====
  
Zeile 200: Zeile 180:
                  
 </code>   </code>  
-=====Fussballplatz (Elin) =====+=====Fussballplatz (Boden) =====
  
 <code python> <code python>
Zeile 265: Zeile 245:
     blocks.fill(AIR, world(x-1, y, z), world(x+60, y+20, z+100),FillOperation.REPLACE)     blocks.fill(AIR, world(x-1, y, z), world(x+60, y+20, z+100),FillOperation.REPLACE)
     blocks.fill(GREEN_CARPET, world(x, y, z), world(x+40, y, z+70),FillOperation.REPLACE) #Grünes Fussballfeld wird gebaut     blocks.fill(GREEN_CARPET, world(x, y, z), world(x+40, y, z+70),FillOperation.REPLACE) #Grünes Fussballfeld wird gebaut
-    blocks.fill(ICE, world(x+3, y-3, z), world(x+37, y-1, z+66), FillOperation.REPLACE)+    blocks.fill(ICE, world(x+3, y-3, z), world(x+37, y-1, z+66), FillOperation.REPLACE) #Eis wird unter Fussballfeld gebaut
     for i in range(radius):     for i in range(radius):
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x, y, z), world(x, y, z+70),FillOperation.REPLACE) #Tribüne wird gebaut          blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x, y, z), world(x, y, z+70),FillOperation.REPLACE) #Tribüne wird gebaut 
Zeile 271: Zeile 251:
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40, y, z+70), world(x+40, y, z),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40, y, z+70), world(x+40, y, z),FillOperation.REPLACE)
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(x+40, y, z), world(x, y, z),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 3), world(x+40, y, z), world(x, y, z),FillOperation.REPLACE)
-        blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x-i, y+i, z-i), world(x-i, y+i, z+70+i),FillOperation.REPLACE)+        blocks.fill(blocks.block_with_data(BRICK_STAIRS, 1), world(x-i, y+i, z-i), world(x-i, y+i, z+70+i),FillOperation.REPLACE) #weite der Tribüne wird definiert
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(x-i, y+i, z+70+i), world(x+40+i, y+i, z+70+i),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 2), world(x-i, y+i, z+70+i), world(x+40+i, y+i, z+70+i),FillOperation.REPLACE)
         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40+i, y+i, z+70+i), world(x+40+i, y+i, z-i),FillOperation.REPLACE)         blocks.fill(blocks.block_with_data(BRICK_STAIRS, 0), world(x+40+i, y+i, z+70+i), world(x+40+i, y+i, z-i),FillOperation.REPLACE)
Zeile 306: Zeile 286:
     blocks.fill(WHITE_CONCRETE, world(x+16, y+4, z+4), world(x+24, y+4, z+4),FillOperation.REPLACE)     blocks.fill(WHITE_CONCRETE, world(x+16, y+4, z+4), world(x+24, y+4, z+4),FillOperation.REPLACE)
     blocks.fill(COBWEB, world(x+17, y, z+4), world(x+23, y+3, z+4),FillOperation.REPLACE)     blocks.fill(COBWEB, world(x+17, y, z+4), world(x+23, y+3, z+4),FillOperation.REPLACE)
-    blocks.fill(WHITE_CONCRETE, world(x+24, y, z+66), world(x+24, y+4, z+66),FillOperation.REPLACE) #tor links+    blocks.fill(WHITE_CONCRETE, world(x+24, y, z+66), world(x+24, y+4, z+66),FillOperation.REPLACE) #Tor links
     blocks.fill(WHITE_CONCRETE, world(x+16, y, z+66), world(x+16, y+4, z+66),FillOperation.REPLACE)     blocks.fill(WHITE_CONCRETE, world(x+16, y, z+66), world(x+16, y+4, z+66),FillOperation.REPLACE)
     blocks.fill(WHITE_CONCRETE, world(x+16, y+4, z+66), world(x+24, y+4, z+66),FillOperation.REPLACE)     blocks.fill(WHITE_CONCRETE, world(x+16, y+4, z+66), world(x+24, y+4, z+66),FillOperation.REPLACE)
     blocks.fill(COBWEB, world(x+17, y, z+66), world(x+23, y+3, z+66),FillOperation.REPLACE)     blocks.fill(COBWEB, world(x+17, y, z+66), world(x+23, y+3, z+66),FillOperation.REPLACE)
-    blocks.fill(OAK_FENCE, world(x+2, y, z+3), world(x+2, y, z+67), FillOperation.REPLACE)  # Rechts+    blocks.fill(OAK_FENCE, world(x+2, y, z+3), world(x+2, y, z+67), FillOperation.REPLACE)  # Rechts Zäune werden gebaut
     blocks.fill(OAK_FENCE, world(x+38, y, z+3), world(x+38, y, z+67), FillOperation.REPLACE) # Links     blocks.fill(OAK_FENCE, world(x+38, y, z+3), world(x+38, y, z+67), FillOperation.REPLACE) # Links
     blocks.fill(OAK_FENCE, world(x+3, y, z+2), world(x+37, y, z+2), FillOperation.REPLACE)   # Hinten     blocks.fill(OAK_FENCE, world(x+3, y, z+2), world(x+37, y, z+2), FillOperation.REPLACE)   # Hinten
Zeile 318: Zeile 298:
     blocks.fill(SHROOMLIGHT, world(x-4, y+9, z-3), world(x-5, y+9, z+71), FillOperation.REPLACE)   # Links, längere Beleuchtung     blocks.fill(SHROOMLIGHT, world(x-4, y+9, z-3), world(x-5, y+9, z+71), FillOperation.REPLACE)   # Links, längere Beleuchtung
     blocks.fill(SHROOMLIGHT, world(x+45, y+9, z-3), world(x+45, y+9, z+71), FillOperation.REPLACE) # Rechts, längere Beleuchtung     blocks.fill(SHROOMLIGHT, world(x+45, y+9, z-3), world(x+45, y+9, z+71), FillOperation.REPLACE) # Rechts, längere Beleuchtung
- +    blocks.place(OAK_FENCE, world(x+2, y, z+2))    # # Eckzäune (4 Ecken extra absichern) Hinten rechts
-    # Eckzäune (4 Ecken extra absichern) +
-    blocks.place(OAK_FENCE, world(x+2, y, z+2))    # Hinten rechts+
     blocks.place(OAK_FENCE, world(x+2, y, z+68))   # Vorne rechts     blocks.place(OAK_FENCE, world(x+2, y, z+68))   # Vorne rechts
     blocks.place(OAK_FENCE, world(x+38, y, z+2))   # Hinten links     blocks.place(OAK_FENCE, world(x+38, y, z+2))   # Hinten links
Zeile 328: Zeile 306:
 def mobspawn(x,y,z): def mobspawn(x,y,z):
     for i in range(100):     for i in range(100):
-        mobs.spawn(VILLAGER, world(x+0, y, z+0)), world(x+100, y, Z+1)+        mobs.spawn(VILLAGER, world(x+0, y, z+0)), world(x+100, y, Z+1) #Villigar spawned
     for i in range(100):     for i in range(100):
         mobs.spawn(VILLAGER, world(x, y, z+50)), world(x+100, y, Z+1)         mobs.spawn(VILLAGER, world(x, y, z+50)), world(x+100, y, Z+1)
Zeile 334: Zeile 312:
         mobs.spawn(VILLAGER, world(x, y, z+100)), world(x+100, y, Z+1)         mobs.spawn(VILLAGER, world(x, y, z+100)), world(x+100, y, Z+1)
     for i in range (1):     for i in range (1):
-        mobs.spawn(ARMADILLO, world(x+25, y, z+15))+        mobs.spawn(ARMADILLO, world(x+25, y, z+15)) #"Fussball wird gespawnt"
 def stadiondach(x, y, z, length, width, height, material): #stadiondach ort wird definiert def stadiondach(x, y, z, length, width, height, material): #stadiondach ort wird definiert
     for i in range(radius):     for i in range(radius):
  • gf2/projekte/2024/minecraft/2d1gruppe1.1743952102.txt.gz
  • Zuletzt geändert: 2025/04/06 17:08
  • von strittl