Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| gf2:projekte:2024:minecraft:2d1gruppe3 [2025/03/27 10:29] – raemysi | gf2:projekte:2024:minecraft:2d1gruppe3 [2025/04/07 13:32] (aktuell) – raemysi | ||
|---|---|---|---|
| Zeile 9: | Zeile 9: | ||
| 1. Runningtrack | 1. Runningtrack | ||
| 2. Boot auf Eis | 2. Boot auf Eis | ||
| - | 3. Schwimmen | ||
| 4. Elytra | 4. Elytra | ||
| Zeile 19: | Zeile 18: | ||
| 24.03.: 4 Abschnitte im Runningtrack: | 24.03.: 4 Abschnitte im Runningtrack: | ||
| Wüste: Kakteen (outside), Pyramide (inside) | Wüste: Kakteen (outside), Pyramide (inside) | ||
| - | Honig: Bienen | ||
| Schnee: Pouder-Snow, | Schnee: Pouder-Snow, | ||
| Nether: Portal (in/out), Lava Magma | Nether: Portal (in/out), Lava Magma | ||
| Zeile 27: | Zeile 25: | ||
| * Boot auf Eis | * Boot auf Eis | ||
| * Boot bekommt man aus einer Chest | * Boot bekommt man aus einer Chest | ||
| - | * sehr viele Kurven | + | * sehr viele Kurven |
| - | * wenn man runterfliegt dann stirbt man. | + | * Man kann nicht sterben, nur gehindert werden |
| - | 24.03.: 200m lang | + | |
| Schwimmen: | Schwimmen: | ||
| Zeile 38: | Zeile 36: | ||
| Elytra: | Elytra: | ||
| - | * Ringe Parkour, man muss durch die Ringe fliegen, bekommt immer neue Raketen beim durchfliegen eines Ringes | + | * Man muss durch zwei Löcher in zwei Wänden |
| - | Offene Ideen: Mehrere Runden, Checkpoints | + | Offene Ideen: Mehrere Runden, Checkpoints |
| Zeile 139: | Zeile 137: | ||
| | | ||
| <code python> | <code python> | ||
| - | #Simon | + | #Hier ist der richtige Code |
| def on_forever(): | def on_forever(): | ||
| Zeile 176: | Zeile 174: | ||
| def on_on_chat(): | def on_on_chat(): | ||
| + | | ||
| + | gameplay.title(mobs.target(ALL_PLAYERS), | ||
| + | | ||
| blocks.fill(SAND, | blocks.fill(SAND, | ||
| world(0, -61, -6), | world(0, -61, -6), | ||
| Zeile 181: | Zeile 182: | ||
| FillOperation.HOLLOW) | FillOperation.HOLLOW) | ||
| - | blocks.fill(AIR, | ||
| - | world(-7, -61, -4), | ||
| - | world(-15, -52, 4), | ||
| - | FillOperation.HOLLOW) | ||
| # | # | ||
| blocks.fill(SNOW, | blocks.fill(SNOW, | ||
| Zeile 242: | Zeile 239: | ||
| blocks.place(BED, | blocks.place(BED, | ||
| #1. Layer | #1. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| #2. Layer | #2. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #3. Layer | #3. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #4. Layer | #4. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| + | blocks.fill(AIR, | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | #Box Weg |
| - | | + | gameplay.title(mobs.target(ALL_PLAYERS), |
| - | | + | |
| - | + | blocks.fill(AIR, | |
| - | blocks.fill(AIR, | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| #5. Layer | #5. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #6. Layer | #6. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(POWDER_SNOW, | + | blocks.fill(POWDER_SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(RED_CONCRETE, | + | blocks.fill(RED_CONCRETE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| Zeile 575: | Zeile 387: | ||
| # | # | ||
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(GLOWSTONE, | + | blocks.fill(GLOWSTONE, |
| - | | + | |
| - | | + | |
| - | | + | |
| #Weg | #Weg | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| #Savezone | #Savezone | ||
| - | blocks.fill(RED_CONCRETE, | + | blocks.fill(RED_CONCRETE, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| blocks.place(SNOW, | blocks.place(SNOW, | ||
| Zeile 761: | Zeile 465: | ||
| #Backside | #Backside | ||
| #1. Layer | #1. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| Zeile 815: | Zeile 492: | ||
| #2. Layer | #2. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| blocks.fill(AIR, | blocks.fill(AIR, | ||
| Zeile 830: | Zeile 501: | ||
| FillOperation.REPLACE) | FillOperation.REPLACE) | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #3. Layer | #3. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #4. Layer | #4. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #5. Layer | #5. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| #6. Layer | #6. Layer | ||
| - | blocks.fill(SNOW, | + | blocks.fill(SNOW, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| | | ||
| - | blocks.fill(AIR, | + | blocks.fill(AIR, |
| - | | + | |
| - | | + | |
| - | | + | |
| - | #Ha ki Bock meh, endlich isch das kack Iglu fertig! | + | player.on_chat(" |
| + | def on_travelled_swim_lava(): | ||
| + | mobs.apply_effect(FIRE_RESISTANCE, | ||
| + | mobs.apply_effect(REGENERATION, | ||
| + | player.teleport(world(100, | ||
| + | player.tell(mobs.target(NEAREST_PLAYER), | ||
| + | player.on_travelled(SWIM_LAVA, | ||
| + | |||
| + | #Lavapart | ||
| + | def on_travelled_swim_lava(): | ||
| + | mobs.apply_effect(FIRE_RESISTANCE, | ||
| + | mobs.apply_effect(REGENERATION, | ||
| + | player.teleport(world(100, | ||
| + | player.tell(mobs.target(NEAREST_PLAYER), | ||
| + | player.on_travelled(SWIM_LAVA, | ||
| + | |||
| + | |||
| + | def on_on_chat(): | ||
| + | # boden | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(NETHERRACK, | ||
| + | world(101, -61, -6), | ||
| + | world(150, -61, 6), | ||
| + | FillOperation.REPLACE) | ||
| + | #treppe | ||
| + | |||
| + | blocks.fill(NETHER_BRICK_STAIRS, | ||
| + | world(101, -60, -2), | ||
| + | world(101, -60, 2), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(NETHER_BRICK, | ||
| + | world(103, -60, 2), | ||
| + | world(102, -59, -2), | ||
| + | FillOperation.REPLACE) | ||
| + | | ||
| + | blocks.fill(NETHER_BRICK_STAIRS, | ||
| + | world(103, -58, -2), | ||
| + | world(103, -58, 2), | ||
| + | FillOperation.REPLACE) | ||
| + | | ||
| + | blocks.fill(NETHER_BRICK_STAIRS, | ||
| + | world(102, -59, -2), | ||
| + | world(102, -59, 2), | ||
| + | FillOperation.REPLACE) | ||
| + | # Festung1 | ||
| + | |||
| + | blocks.fill(NETHER_BRICK, | ||
| + | world(104, -60, 3), | ||
| + | world(112, -58, -3), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(AIR, | ||
| + | world(107, -60, -3), | ||
| + | world(109, -58, 3), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(NETHER_BRICK, | ||
| + | world(134, -60, 3), | ||
| + | world(142, -58, -3), | ||
| + | FillOperation.REPLACE) | ||
| + | # Lava | ||
| + | |||
| + | blocks.fill(LAVA, | ||
| + | world(107, -61, -3), | ||
| + | world(109, -61, 3), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(LAVA, | ||
| + | world(113, -61, -6), | ||
| + | world(133, -61, 6), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(LAVA, | ||
| + | world(143, -61, -6), | ||
| + | world(146, -61, 6), | ||
| + | FillOperation.REPLACE) | ||
| + | # Säulen | ||
| + | |||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(115, -61, 4), | ||
| + | world(116, -58, 3), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(118, -61, 1), | ||
| + | world(119, -58, 0), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(117, -61, -3), | ||
| + | world(118, -58, -4), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(122, -61, 1), | ||
| + | world(123, -58, 0), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(125, -61, -1), | ||
| + | world(126, -58, -2), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(125, -61, -1), | ||
| + | world(126, -58, -2), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(129, -61, -4), | ||
| + | world(130, -58, -5), | ||
| + | FillOperation.REPLACE) | ||
| + | blocks.fill(CHISELED_NETHER_BRICKS, | ||
| + | world(129, -61, 3), | ||
| + | world(130, -58, 2), | ||
| + | FillOperation.REPLACE) | ||
| + | | ||
| player.on_chat(" | player.on_chat(" | ||
| + | |||
| + | #Icestrecke | ||
| + | def Ice(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (139< | ||
| + | mobs.give(mobs.target(NEAREST_PLAYER), | ||
| + | loops.forever(Ice) | ||
| + | |||
| + | def on_on_chat(): | ||
| + | blocks.fill(ICE, | ||
| + | blocks.fill(GLASS_PANE, | ||
| + | blocks.fill(GLASS_PANE, | ||
| + | blocks.fill(SNOW, | ||
| + | blocks.fill(SNOW, | ||
| + | blocks.fill(SNOW, | ||
| + | for i in range(10): | ||
| + | a=randint(180, | ||
| + | b=-60 | ||
| + | c=randint(-6, | ||
| + | blocks.fill(ICE, | ||
| + | |||
| + | for i in range(20): | ||
| + | a=randint(200, | ||
| + | b=-60 | ||
| + | c=randint(-6, | ||
| + | blocks.fill(SNOW, | ||
| + | player.on_chat(" | ||
| + | |||
| + | #Elytrapart | ||
| + | def Elytra(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if ((244< | ||
| + | player.execute("/ | ||
| + | player.execute("/ | ||
| + | loops.forever(Elytra) | ||
| + | |||
| + | def Rampe(): | ||
| + | blocks.fill(LIGHT_BLUE_WOOL, | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(AIR, | ||
| + | |||
| + | Rampe() | ||
| + | |||
| + | def wände(): | ||
| + | blocks.fill(LIGHT_BLUE_WOOL, | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(LIGHT_BLUE_WOOL, | ||
| + | blocks.fill(AIR, | ||
| + | blocks.fill(AIR, | ||
| + | wände() | ||
| + | |||
| + | def sicherung(): | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | blocks.fill(GLASS, | ||
| + | sicherung() | ||
| + | |||
| + | #Ziel | ||
| + | def Ziel(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (419< | ||
| + | player.teleport(world(0, | ||
| + | loops.forever(Ziel) | ||
| + | |||
| + | |||
| + | blocks.fill(GLASS, | ||
| + | |||
| + | def WOW(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (x==0) and (-3< | ||
| + | gameplay.title(mobs.target(NEAREST_PLAYER), | ||
| + | loops.forever(WOW) | ||
| + | (/ code) | ||
| + | |||
| + | Anleitung: | ||
| + | Alle Infinite Loops müssen die Spieler auf ihrem Laptop einfügen. Der rest wird von einem Gamemaster bei seinem Laptop eingefügt. Man muss jedoch die verschiedenen Abteile einzelt Laden (Sand+Iglu, Lava, Eisstrecke, Elytra) damit es funktioniert, | ||
| + | |||
| + | Für die Spieler: | ||
| + | </ | ||
| + | <code python> | ||
| + | |||
| + | |||
| + | | ||
| + | loops.forever(on_forever) | ||
| + | |||
| + | def WOW(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (x==0) and (-3< | ||
| + | gameplay.title(mobs.target(NEAREST_PLAYER), | ||
| + | loops.forever(WOW) | ||
| + | |||
| + | def Ziel(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (419< | ||
| + | player.teleport(world(0, | ||
| + | loops.forever(Ziel) | ||
| + | |||
| + | def Elytra(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if ((244< | ||
| + | player.execute("/ | ||
| + | player.execute("/ | ||
| + | loops.forever(Elytra) | ||
| + | |||
| + | def Ice(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (139< | ||
| + | mobs.give(mobs.target(NEAREST_PLAYER), | ||
| + | loops.forever(Ice) | ||
| + | |||
| + | def on_travelled_swim_lava(): | ||
| + | mobs.apply_effect(FIRE_RESISTANCE, | ||
| + | mobs.apply_effect(REGENERATION, | ||
| + | player.teleport(world(100, | ||
| + | player.tell(mobs.target(NEAREST_PLAYER), | ||
| + | player.on_travelled(SWIM_LAVA, | ||
| + | |||
| + | def slow(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (32< | ||
| + | | ||
| + | loops.forever(slow) | ||
| + | |||
| + | def on_forever(): | ||
| + | x = player.position().get_value(Axis.X) | ||
| + | y = player.position().get_value(Axis.Y) | ||
| + | z = player.position().get_value(Axis.Z) | ||
| + | if (-1< | ||
| + | blocks.fill(COBWEB, | ||
| + | world(4, -60, -6,), | ||
| + | world(5, -59, 6), | ||
| + | FillOperation.HOLLOW) | ||
| + | |||
| + | blocks.fill(COBWEB, | ||
| + | world(24, -60, -6,), | ||
| + | world(25, -59, 6), | ||
| + | FillOperation.HOLLOW) | ||
| + | loops.forever(on_forever) | ||
| + | |||
| + | </ | ||