gf2:projekte:2024:minecraft:2d1gruppe4

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gf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/06 22:29] bulamboggf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/07 13:25] (aktuell) – [Code] nelai
Zeile 67: Zeile 67:
 \\ \\
 ===== Welt ===== ===== Welt =====
-\\+\\ Seed: -2916915734141507220
 \\ \\
 ===== Code ===== ===== Code =====
Zeile 99: Zeile 99:
  
  
-#Die Aussenterrasse und Treppe welche hinein und raus führt werden programmiert. 
-def Aussen(x,y,z): 
-    material=[CRACKED_STONE_BRICKS,OAK_WOOD_STAIRS,OAK_FENCE] 
-    blocks.fill(material[0], world(x+30, y+7, z-15), world(x-7, y+7, z-19), FillOperation.REPLACE) 
-    blocks.fill(material[0], world(x+30, y+7, z-20), world(x+17, y+7, z-30), FillOperation.REPLACE) 
-    blocks.fill(material[0], world(x-7, y+7, z-20), world(x+6, y+7, z-30), FillOperation.REPLACE) 
-    blocks.fill(material[0], world(x+30, y+7, z-31), world(x-7, y+7, z-43), FillOperation.REPLACE) 
-    for i in range(6,-1,-1): 
-        blocks.fill(blocks.block_with_data(material[1],2), world(x+16, y+7-i, z-20-i), world(x+7, y+7-i, z-20-i), FillOperation.REPLACE) 
-        blocks.fill(material[2], world(x+16, y+8-i, z-20-i), world(x+16, y+9-i, z-20-i), FillOperation.REPLACE) 
-        blocks.fill(material[2], world(x+7, y+8-i, z-20-i), world(x+7, y+9-i, z-20-i), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x+17, y+8, z-31), world(x+17, y+8, z-20), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x+6, y+8, z-31), world(x+6, y+8, z-20), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x+17, y+8, z-31), world(x+6, y+8, z-31), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x+30, y+8, z-35), world(x-7, y+8, z-35), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x+30, y+8, z-34), world(x+30, y+8, z-15), FillOperation.REPLACE) 
-    blocks.fill(material[2], world(x-7, y+8, z-34), world(x-7, y+8, z-15), FillOperation.REPLACE) 
  
 + 
 + #Die Aussenterrasse und Treppe welche hinein und raus führt werden programmiert.
 +
 +def Aussen(x,y,z):
 +     material=[CRACKED_STONE_BRICKS,OAK_WOOD_STAIRS,OAK_FENCE]
 +     blocks.fill(material[0], world(x+30, y+7, z-15), world(x-7, y+7, z-19), FillOperation.REPLACE)
 +     blocks.fill(material[0], world(x+30, y+7, z-20), world(x+17, y+7, z-30), FillOperation.REPLACE)
 +     blocks.fill(material[0], world(x-7, y+7, z-20), world(x+6, y+7, z-30), FillOperation.REPLACE)
 +     blocks.fill(material[0], world(x+30, y+7, z-31), world(x-7, y+7, z-43), FillOperation.REPLACE)
 +     for i in range(6,-1,-1):
 +         blocks.fill(blocks.block_with_data(material[1],2), world(x+16, y+7-i, z-20-i), world(x+7, y+7-i, z-20-i), FillOperation.REPLACE)
 +         blocks.fill(material[2], world(x+16, y+8-i, z-20-i), world(x+16, y+9-i, z-20-i), FillOperation.REPLACE)
 +         blocks.fill(material[2], world(x+7, y+8-i, z-20-i), world(x+7, y+9-i, z-20-i), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x+17, y+8, z-31), world(x+17, y+8, z-20), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x+6, y+8, z-31), world(x+6, y+8, z-20), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x+17, y+8, z-31), world(x+6, y+8, z-31), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x+30, y+8, z-43), world(x-7, y+8, z-43), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x+30, y+8, z-42), world(x+30, y+8, z-15), FillOperation.REPLACE)
 +     blocks.fill(material[2], world(x-7, y+8, z-42), world(x-7, y+8, z-15), FillOperation.REPLACE)
 +  
  
 #die Tribüne links und rechts vom Feld wird gebaut. #die Tribüne links und rechts vom Feld wird gebaut.
Zeile 128: Zeile 131:
     blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE)
     blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE)
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE)+    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE)
Zeile 158: Zeile 161:
     blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE)
     blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE)
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE)+    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE)
Zeile 179: Zeile 182:
     blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE)     blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE)
     blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE)      blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE) 
-N = 2 
-S = 3 
  
 def Gitter(x,y,z): def Gitter(x,y,z):
Zeile 205: Zeile 206:
 #Dekoration für den Eingang wird gebaut.  #Dekoration für den Eingang wird gebaut. 
 def Deco(x,y,z): def Deco(x,y,z):
-    material=[CHERRY_LEAVES,TORCH,BANNER,CHERRY_PLANKS,AIR]+    material=[CHERRY_LEAVES,TORCH,BANNER,CHERRY_PLANKS,AIR, PINK_TULIP]
     for i in range(16):     for i in range(16):
         if i % 2 == 0:         if i % 2 == 0:
             blocks.fill(material[0], world(x+16, y, z-27-i), world(x+16, y+1, z-27-i), FillOperation.REPLACE)             blocks.fill(material[0], world(x+16, y, z-27-i), world(x+16, y+1, z-27-i), FillOperation.REPLACE)
         else:         else:
-            blocks.fill(material[1], world(x+16, y, z-27-i), world(x+16, y, z-27-i), FillOperation.REPLACE)    +            blocks.fill(material[1], world(x+16, y, z-27-i), world(x+16, y, z-27-i), FillOperation.REPLACE)
     for i in range(16):     for i in range(16):
             if i % 2 == 0:             if i % 2 == 0:
Zeile 220: Zeile 221:
     blocks.fill(blocks.block_with_data(material[2],S), world(x+10, y+7, z-15), world(x+10, y+7, z-15), FillOperation.REPLACE)     blocks.fill(blocks.block_with_data(material[2],S), world(x+10, y+7, z-15), world(x+10, y+7, z-15), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+12, y+9, z-15), world(x+11, y+9, z-15), FillOperation.REPLACE)     blocks.fill(material[1], world(x+12, y+9, z-15), world(x+11, y+9, z-15), FillOperation.REPLACE)
-    blocks.fill(material[3], world(x+13, y, z-44), world(x+9, y+3, z-44), FillOperation.REPLACE) +    blocks.fill(material[3], world(x+13, y, z-43), world(x+9, y+3, z-43), FillOperation.REPLACE) 
-    blocks.fill(material[4], world(x+12, y, z-44), world(x+10, y+2, z-44), FillOperation.REPLACE) +    blocks.fill(material[4], world(x+12, y, z-43), world(x+10, y+2, z-43), FillOperation.REPLACE) 
-    blocks.fill(material[1], world(x+13, y+3, z-45), world(x+9, y+3, z-45), FillOperation.REPLACE)+    blocks.fill(material[1], world(x+13, y+3, z-44), world(x+9, y+3, z-44), FillOperation.REPLACE) 
 +    blocks.fill(material[5], world(x+13, y, z-44), world(x+13, y, z-44), FillOperation.REPLACE) 
 +    blocks.fill(material[5], world(x+9, y, z-44), world(x+9, y, z-44), FillOperation.REPLACE)
 S=9 S=9
 N=7 N=7
 +
 +
 +#Die Garderobe mit den Bänken und Hacken um Jacken aufzuhängen wir programmiert
 +def garderobe(x,y,z):
 +    material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR]
 +    blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW)
 +    blocks.fill(material[1], world(x, y, z), world(x+7, y, z+10), FillOperation.REPLACE)
 +    blocks.fill(material[2], world(x, y+1, z+5), world(x, y+1, z+5), FillOperation.HOLLOW)
 +    blocks.fill(blocks.block_with_data(material[4], 2), world(x+3, y+1, z+9), world(x+6, y+1, z+9), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 3), world(x+3, y+1, z+1), world(x+6, y+1, z+1), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 3), world(x+3, y+1, z+6), world(x+6, y+1, z+6), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 2), world(x+3, y+1, z+4), world(x+6, y+1, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[3], world(x+7, y+2, z+3), world(x+7, y+3, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[3], world(x+7, y+2, z+6), world(x+7, y+3, z+7), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+3, y+3, z+9), world(x+6, y+3, z+9), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+3, y+3, z+4), world(x+6, y+3, z+6), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+3, y+1, z+5), world(x+6, y+2, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[6], world(x+4, y+1, z+5), world(x+4, y+3, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[6], world(x+6, y+1, z+5), world(x+6, y+3, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+3, y+3, z+1), world(x+6, y+3, z+1), FillOperation.REPLACE)
 +
 +#Das Licht, Laternen und Waschbecken wird programmiert 
 +def details(x,y,z):
 +    material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN]
 +    blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE)
 +    blocks.fill(material[1], world(x+1, y-4, z+5), world(x+1, y-4, z+5), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[2], 4), world(x-1, y-3, z+6), world(x-1, y-3, z+6), FillOperation.REPLACE)
 +    blocks.fill(material[3], world(x+6, y-1, z+2), world(x+6, y-1, z+2), FillOperation.REPLACE)
 +    blocks.clone(world(92, -60, 145), world(92,-60,145), world(x+6, y-2,z+2), CloneMask.REPLACE, CloneMode.NORMAL)
 +    blocks.fill(material[3], world(x+2, y-1, z+9), world(x+2, y-1, z+9), FillOperation.REPLACE)
 +    blocks.clone(world(196, -58, 99), world(195,-60,98), world(x+1, y-3,z+8), CloneMask.REPLACE, CloneMode.NORMAL)
 +    blocks.clone(world(195, -61, 101), world(195,-61,101), world(x+1, y-4, z+1), CloneMask.REPLACE, CloneMode.NORMAL)
 +    blocks.clone(world(201, -59, 96), world(201,-59,96), world(x+1, y-3, z+1), CloneMask.REPLACE, CloneMode.NORMAL)
 +
 +#Die Garderobe wird bei der anderen Seite platziert
 +def garderobe2(x,y,z):
 +    material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR]
 +    blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW)
 +    blocks.fill(material[1], world(x, y, z), world(x+7, y, z+10), FillOperation.REPLACE)
 +    blocks.fill(material[2], world(x+7, y+1, z+5), world(x+7, y+1, z+5), FillOperation.HOLLOW)
 +    blocks.fill(blocks.block_with_data(material[4], 2), world(x+4, y+1, z+9), world(x+1, y+1, z+9), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 3), world(x+4, y+1, z+1), world(x+1, y+1, z+1), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 3), world(x+4, y+1, z+6), world(x+1, y+1, z+6), FillOperation.REPLACE)
 +    blocks.fill(blocks.block_with_data(material[4], 2), world(x+4, y+1, z+4), world(x+1, y+1, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[3], world(x, y+2, z+3), world(x, y+3, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[3], world(x, y+2, z+6), world(x, y+3, z+7), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+4, y+3, z+9), world(x+1, y+3, z+9), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+4, y+3, z+4), world(x+1, y+3, z+6), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+4, y+1, z+5), world(x+1, y+2, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[6], world(x+3, y+1, z+5), world(x+3, y+3, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[6], world(x+1, y+1, z+5), world(x+1, y+3, z+5), FillOperation.REPLACE)
 +    blocks.fill(material[5], world(x+4, y+3, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE)
 + 
 + 
 +def details2(x,y,z):
 +    material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN]
 +    blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE)
 +    blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE)
 +    blocks.fill(material[1], world(x+6, y-4, z+5), world(x+6, y-4, z+5), FillOperation.REPLACE)
 +
 +#Wenn man das Feld betritt werden Villagers gespawned als Zuschauer
 +def on_travelled_walk():
 +    def on_forever():
 +        x = player.position().get_value(Axis.X)
 +        y = player.position().get_value(Axis.Y)
 +        z = player.position().get_value(Axis.Z)
 +        
 +        if (129<=x<= 152) and (-61<=y<=-58) and (216<=z<=230):
 +            
 +            mobs.spawn(VILLAGER, world(141, -53, 241))
 +            mobs.spawn(VILLAGER, world(141, -53, 203))
 +
 +    loops.forever(on_forever)
  
 Treppe(140, -60, 233) Treppe(140, -60, 233)
Zeile 233: Zeile 310:
 Steg(129,-61,216) Steg(129,-61,216)
 Weg(129,-61,216) Weg(129,-61,216)
-Deco(129,-60,216) +Deco(129,-60,216)  
 +garderobe(151,-54,177) 
 +garderobe(151,-54,190) 
 +details(151, -49, 177) 
 +details(151, -49, 190) 
 +garderobe2(123,-54,177) 
 +details2(123, -49, 177) 
 +garderobe2(123,-54,190) 
 +details2(123, -49, 190) 
 +on_travelled_walk()       
 </code> </code>
  • gf2/projekte/2024/minecraft/2d1gruppe4.1743971340.txt.gz
  • Zuletzt geändert: 2025/04/06 22:29
  • von bulambog