gf2:projekte:2024:minecraft:2d1gruppe4

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gf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/06 22:56] – [Code] nelaigf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/07 13:25] (aktuell) – [Code] nelai
Zeile 67: Zeile 67:
 \\ \\
 ===== Welt ===== ===== Welt =====
-\\+\\ Seed: -2916915734141507220
 \\ \\
 ===== Code ===== ===== Code =====
Zeile 131: Zeile 131:
     blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE)
     blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE)
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE)+    blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE)
Zeile 161: Zeile 161:
     blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE)
     blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE)     blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE)
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) +    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) 
-    blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE)+    blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE)     blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE)
Zeile 182: Zeile 182:
     blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE)     blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE)
     blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE)      blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE) 
-N = 2 
-S = 3 
  
 def Gitter(x,y,z): def Gitter(x,y,z):
Zeile 266: Zeile 264:
  
 #Die Garderobe wird bei der anderen Seite platziert #Die Garderobe wird bei der anderen Seite platziert
-def garderobe(x,y,z):+def garderobe2(x,y,z):
     material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR]     material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR]
     blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW)     blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW)
Zeile 283: Zeile 281:
     blocks.fill(material[6], world(x+1, y+1, z+5), world(x+1, y+3, z+5), FillOperation.REPLACE)     blocks.fill(material[6], world(x+1, y+1, z+5), world(x+1, y+3, z+5), FillOperation.REPLACE)
     blocks.fill(material[5], world(x+4, y+3, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE)     blocks.fill(material[5], world(x+4, y+3, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE)
-garderobe(122,-54,181) +  
- +  
-def details(x,y,z):+def details2(x,y,z):
     material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN]     material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN]
     blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE)     blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE)
     blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE)     blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE)
     blocks.fill(material[1], world(x+6, y-4, z+5), world(x+6, y-4, z+5), FillOperation.REPLACE)     blocks.fill(material[1], world(x+6, y-4, z+5), world(x+6, y-4, z+5), FillOperation.REPLACE)
-details(122, -49, 181) 
  
 #Wenn man das Feld betritt werden Villagers gespawned als Zuschauer #Wenn man das Feld betritt werden Villagers gespawned als Zuschauer
Zeile 314: Zeile 311:
 Weg(129,-61,216) Weg(129,-61,216)
 Deco(129,-60,216)  Deco(129,-60,216) 
-garderobe(152,-54,181+garderobe(151,-54,177
-garderobe(152,-54,192+garderobe(151,-54,190
-details(152, -49, 181+details(151, -49, 177
-details(152, -49, 192+details(151, -49, 190
-details(122, -49, 181+garderobe2(123,-54,177) 
-garderobe(122,-54,181)+details2(123, -49, 177
 +garderobe2(123,-54,190) 
 +details2(123, -49, 190)
 on_travelled_walk()        on_travelled_walk()       
 </code> </code>
  • gf2/projekte/2024/minecraft/2d1gruppe4.1743972977.txt.gz
  • Zuletzt geändert: 2025/04/06 22:56
  • von nelai