| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung |
| gf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/06 23:20] – [Welt] nelai | gf2:projekte:2024:minecraft:2d1gruppe4 [2025/04/07 13:25] (aktuell) – [Code] nelai |
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| blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE) | blocks.fill(material[2], world(x+15, y+5, z+5), world(x-14, y+5, z+5), FillOperation.REPLACE) |
| blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE) | blocks.fill(material[2], world(x+15, y+6, z+6), world(x-14, y+6, z+6), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y, z), world(x-1, y, z), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+1, z+1), world(x-1, y+1, z+1), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+2, z+2), world(x-1, y+2, z+2), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+3, z+3), world(x-1, y+3, z+3), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+4, z+4), world(x-1, y+4, z+4), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+5, z+5), world(x-1, y+5, z+5), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],N), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],2), world(x+3, y+6, z+6), world(x-1, y+6, z+6), FillOperation.REPLACE) |
| blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE) | blocks.fill(material[1], world(x+15, y+1, z), world(x-14, y+1, z), FillOperation.REPLACE) |
| blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE) | blocks.fill(material[1], world(x+15, y+2, z+1), world(x-14, y+2, z+1), FillOperation.REPLACE) |
| blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE) | blocks.fill(material[2], world(x+15, y+5, z-28), world(x-14, y+5, z-28), FillOperation.REPLACE) |
| blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE) | blocks.fill(material[2], world(x+15, y+6, z-29), world(x-14, y+6, z-29), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y, z-23), world(x-1, y, z-23), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+1, z-24), world(x-1, y+1, z-24), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+2, z-25), world(x-1, y+2, z-25), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+3, z-26), world(x-1, y+3, z-26), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+4, z-27), world(x-1, y+4, z-27), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+5, z-28), world(x-1, y+5, z-28), FillOperation.REPLACE) |
| blocks.fill(blocks.block_with_data(material[0],S), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE) | blocks.fill(blocks.block_with_data(material[0],3), world(x+3, y+6, z-29), world(x-1, y+6, z-29), FillOperation.REPLACE) |
| blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE) | blocks.fill(material[1], world(x+15, y+1, z-23), world(x-14, y+1, z-23), FillOperation.REPLACE) |
| blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE) | blocks.fill(material[1], world(x+15, y+2, z-24), world(x-14, y+2, z-24), FillOperation.REPLACE) |
| blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE) | blocks.fill(material[3], world(x+3, y+6, z-28), world(x-1, y+6, z-28), FillOperation.REPLACE) |
| blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE) | blocks.fill(material[3], world(x+3, y+7, z-29), world(x-1, y+7, z-29), FillOperation.REPLACE) |
| N = 2 | |
| S = 3 | |
| |
| def Gitter(x,y,z): | def Gitter(x,y,z): |
| |
| #Die Garderobe wird bei der anderen Seite platziert | #Die Garderobe wird bei der anderen Seite platziert |
| def garderobe(x,y,z): | def garderobe2(x,y,z): |
| material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR] | material=[GRAY_CONCRETE, LOG_DARK_OAK, DARK_OAK_DOOR,GLASS_PANE, SPRUCE_WOOD_STAIRS, SPRUCE_FENCE, AIR] |
| blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW) | blocks.fill(material[0], world(x, y, z), world(x+7, y+5, z+10), FillOperation.HOLLOW) |
| blocks.fill(material[6], world(x+1, y+1, z+5), world(x+1, y+3, z+5), FillOperation.REPLACE) | blocks.fill(material[6], world(x+1, y+1, z+5), world(x+1, y+3, z+5), FillOperation.REPLACE) |
| blocks.fill(material[5], world(x+4, y+3, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) | blocks.fill(material[5], world(x+4, y+3, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) |
| garderobe(122,-54,181) | |
| | |
| def details(x,y,z): | def details2(x,y,z): |
| material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN] | material=[GLOWSTONE, DARK_OAK_PRESSURE_PLATE, DARK_OAK_BUTTON, CHAIN] |
| blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE) | blocks.fill(material[0], world(x+2, y, z+3), world(x+3, y, z+4), FillOperation.REPLACE) |
| blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE) | blocks.fill(material[0], world(x+4, y, z+6), world(x+5, y, z+7), FillOperation.REPLACE) |
| blocks.fill(material[1], world(x+6, y-4, z+5), world(x+6, y-4, z+5), FillOperation.REPLACE) | blocks.fill(material[1], world(x+6, y-4, z+5), world(x+6, y-4, z+5), FillOperation.REPLACE) |
| details(122, -49, 181) | |
| |
| #Wenn man das Feld betritt werden Villagers gespawned als Zuschauer | #Wenn man das Feld betritt werden Villagers gespawned als Zuschauer |
| Weg(129,-61,216) | Weg(129,-61,216) |
| Deco(129,-60,216) | Deco(129,-60,216) |
| garderobe(152,-54,181) | garderobe(151,-54,177) |
| garderobe(152,-54,192) | garderobe(151,-54,190) |
| details(152, -49, 181) | details(151, -49, 177) |
| details(152, -49, 192) | details(151, -49, 190) |
| details(122, -49, 181) | garderobe2(123,-54,177) |
| garderobe(122,-54,181) | details2(123, -49, 177) |
| | garderobe2(123,-54,190) |
| | details2(123, -49, 190) |
| on_travelled_walk() | on_travelled_walk() |
| </code> | </code> |