| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung |
| gf2:projekte:2024:minecraft:2d2gruppe1 [2025/04/13 15:18] – [Pinkes Haus] mantellinii | gf2:projekte:2024:minecraft:2d2gruppe1 [2025/04/15 11:42] (aktuell) – marroc |
|---|
| |
| |
| Die Plattform, mit den 4 Wegen zu den Häusern, ist fertig programmiert, man muss nur noch ein gewähltes Material wählen und dies in den Code integrieren. | ==== Prozess ==== |
| |
| Wir haben die ganze Gruppe in zwei kleinere Gruppen geteilt, dadurch konnten wir die Häuser auf zwei Gruppen aufteilen. | Wir haben die ganze Gruppe in zwei kleinere Gruppen geteilt, dadurch konnten wir die Häuser auf zwei Gruppen aufteilen. Die eine Gruppe haben das Beachhouse und das Jungle-Quartier programmiert. Die zweite Gruppe hat das pinke Haus und das Schneequartier programmiert. Beide Gruppen hatten am Anfang Startschwierigkeiten, wie es aussehen sollte oder wie man programmieren sollte, jedoch hat sich dies dannmit der Zeit gut geklärt. Am Anfang gab es noch eine Problematik mit der Nutzung von pos(). Mit der Zeit bemärkten wir, das die Nutzung von pos() nicht so nutzvoll wie world() sei, wodurch wir dies zu world() geändert haben. Nach diesem Wechsel, gab es nur noch einzelne Schweirigkeiten, wie die Verwechslung von Koordinaten. Je näher der Abgabetermin kam, desto produktiver und einfacher wurde das Programmieren der Programme. |
| |
| |
| ===== Jungle ===== | ===== Jungle ===== |
| |
| | Das Jungle-Quartier beinhaltet, zwei miteinander verbundene Baumhäuser, einen Fluss, eine Brücke, die über den Fluss führt, ein Lagerfeuer, einen Froschbrunnen und Junglebäume, die mit Knochenmehl wachsen. Die Bäume wachsen auch, indem man "Jungle" in den Chat schreibt, dadurch beginnt es zu Regnen. |
| | |
| Das Haus mit dem Thema Jungle ist fast fertig, die zwei Baumhäuser mit gemeinsamer Terrasse, der Fluss, der Brunnen in Froschform, eine Brücke über den Fluss und ein Platz mit Lagerfeuer sind fertig. Wir sind noch bei den Bäumen und bei der Interaktion mit der/dem Spieler/in. Gleichzeitig recherchieren wir an Ideen für das Beach house. | |
| |
| ==== Regen ==== | ==== Regen ==== |
| blocks.fill(PLANKS_BIRCH, world(x+99, y+23, z), world(x+104, y+23, z+3), FillOperation.REPLACE)# Dach | blocks.fill(PLANKS_BIRCH, world(x+99, y+23, z), world(x+104, y+23, z+3), FillOperation.REPLACE)# Dach |
| blocks.fill(BIRCH_WOOD_SLAB, world(x+101, y+24, z+2), world(x+102, y+24, z+1), FillOperation.REPLACE)# Dach | blocks.fill(BIRCH_WOOD_SLAB, world(x+101, y+24, z+2), world(x+102, y+24, z+1), FillOperation.REPLACE)# Dach |
| blocks.place(SEA_LANTERN, world(x+100, y+21, z+1)) Llaterne | blocks.place(SEA_LANTERN, world(x+100, y+21, z+1)) #Laterne |
| blocks.place(SEA_LANTERN, world(x+103, y+21, z+1)) #Laterne | blocks.place(SEA_LANTERN, world(x+103, y+21, z+1)) #Laterne |
| blocks.fill(LOG_JUNGLE, world(x+102, y+11, z), world(x+102, y+16, z-1), FillOperation.REPLACE)#Treppe von 1OG in 2OG | blocks.fill(LOG_JUNGLE, world(x+102, y+11, z), world(x+102, y+16, z-1), FillOperation.REPLACE)#Treppe von 1OG in 2OG |
| |
| ===== Pinkes Haus ===== | ===== Pinkes Haus ===== |
| | {{:gf2:projekte:2024:minecraft:img_1098.png?400|}} |
| |
| Bei diesem Teil wurde der Wert viel mehr auf den Gesamteindruck und die Farbe gelegt, als auf Architektur. Das Haus ist komplett pink, auch Details wie Türen, Treppen und Fenster haben einen rosa Farbton. Das Haus hat eine Terrasse mit einer Glasüberdachung. Vor dem Haus, bei der Haustür, hat es viele rosa Blumen, die so gepflanzt sind, dass es einen indirekten Weg zur Haustür gibt. Hinter dem Haus bei der Terrasse werden drei Setzlinge gepflanzt, welche zu grossen Bäumen werden. Diese verlieren immer wieder einige Blätter, was eine Art Blüten-Regen darstellt. Zusätzlich gibt es viele Schweine, die um das Haus herum laufen. Man kann durch das Haus laufen, sich umsehen und sich mit den Schweinen beschäftigen. | Bei diesem Teil wurde der Wert viel mehr auf den Gesamteindruck und die Farbe gelegt, als auf Architektur. Das Haus ist komplett pink, auch Details wie Türen, Treppen und Fenster haben einen rosa Farbton. Das Haus hat eine Terrasse mit einer Glasüberdachung. Vor dem Haus, bei der Haustür, hat es viele rosa Blumen, die so gepflanzt sind, dass es einen indirekten Weg zur Haustür gibt. Hinter dem Haus bei der Terrasse werden drei Setzlinge gepflanzt, welche zu grossen Bäumen werden. Diese verlieren immer wieder einige Blätter, was eine Art Blüten-Regen darstellt. Zusätzlich gibt es viele Schweine, die um das Haus herum laufen. Man kann durch das Haus laufen, sich umsehen und sich mit den Schweinen beschäftigen. |
| |
| **Code** | **Code** |
| def haus_pink (x,y,z): | |
| |
| # Boden | |
| blocks.fill(PINK_CONCRETE, world(-3, -60, 80), world(27, -60, 110), FillOperation.REPLACE) | |
| | |
| # Wände | |
| blocks.fill(PINK_CONCRETE, world(27, -60, 80), world(27, -50, 110), FillOperation.REPLACE) | |
| blocks.fill(PINK_CONCRETE, world(27, -60, 110), world(-3, -50, 110), FillOperation.REPLACE) | |
| blocks.fill(PINK_CONCRETE, world(-3, -60, 110), world(-3, -50, 80), FillOperation.REPLACE) | |
| blocks.fill(PINK_CONCRETE, world(-3, -60, 80), world(27, -50, 80), FillOperation.REPLACE) | |
| |
| # Fenster | |
| blocks.fill(PINK_STAINED_GLASS, world(27, -56, 83), world(27, -52, 93), FillOperation.REPLACE) | |
| blocks.fill(PINK_STAINED_GLASS, world(27, -56, 99), world(27, -52, 108), FillOperation.REPLACE) | |
| blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 83), world(-3, -52, 93), FillOperation.REPLACE) | |
| blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 99), world(-3, -52, 108), FillOperation.REPLACE) | |
| blocks.fill(PINK_STAINED_GLASS, world(25, -56, 80), world(-1, -52, 80), FillOperation.REPLACE) | |
| blocks.fill(PINK_STAINED_GLASS, world(25, -52, 110), world(-1, -55, 110)) | |
| |
| # Türen | Boden |
| blocks.place(CRIMSON_DOOR, world(12, -59, 80)) | blocks.fill(PINK_CONCRETE, world(-3, -60, 92), world(27, -60, 122), FillOperation.REPLACE) |
| blocks.place(CRIMSON_DOOR, world(12, -59, 110)) | |
| | Wände |
| # Flachdach | blocks.fill(PINK_CONCRETE, world(27, -60, 92), world(27, -50, 122), FillOperation.REPLACE) |
| blocks.fill(PINK_GLAZED_TERRACOTTA, world(-4, -49, 79), world(28, -49, 111), FillOperation.REPLACE) | blocks.fill(PINK_CONCRETE, world(27, -60, 122), world(-3, -50, 122), FillOperation.REPLACE) |
| | blocks.fill(PINK_CONCRETE, world(-3, -60, 122), world(-3, -50, 92), FillOperation.REPLACE) |
| # Terrasse | blocks.fill(PINK_CONCRETE, world(-3, -60, 92), world(27, -50, 92), FillOperation.REPLACE) |
| blocks.fill(PINK_CONCRETE, world(-3, -60, 110), world(27, -60, 120), FillOperation.REPLACE) | |
| | |
| # Überdachung der Terrasse | |
| blocks.fill(PINK_STAINED_GLASS, world(-3, -57, 111), world(27, -57, 120), FillOperation.REPLACE) | |
| | |
| # Treppe vorne | |
| blocks.place(blocks.block_with_data(CRIMSON_STAIRS, 2), world(12, -60, 79)) | |
| | |
| # Treppe hinten | Fenster |
| blocks.fill(blocks.block_with_data(CRIMSON_STAIRS, 3), world(-3, -60, 120), world(27, -60, 120), FillOperation.REPLACE) | blocks.fill(PINK_STAINED_GLASS, world(27, -56, 95), world(27, -52, 105), FillOperation.REPLACE) |
| | blocks.fill(PINK_STAINED_GLASS, world(27, -56, 111), world(27, -52, 120), FillOperation.REPLACE) |
| | blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 95), world(-3, -52, 105), FillOperation.REPLACE) |
| | blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 111), world(-3, -52, 120), FillOperation.REPLACE) |
| | blocks.fill(PINK_STAINED_GLASS, world(25, -56, 92), world(-1, -52, 92), FillOperation.REPLACE) |
| | blocks.fill(PINK_STAINED_GLASS, world(25, -52, 122), world(-1, -55, 122), FillOperation.REPLACE) |
| | |
| | Türen |
| | blocks.place(CRIMSON_DOOR, world(12, -59, 92)) |
| | blocks.place(CRIMSON_DOOR, world(12, -59, 122)) |
| |
| # Schweine | Dach |
| mobs.spawn(PIG, world(29, -60, 80)) | blocks.fill(PINK_GLAZED_TERRACOTTA, world(-4, -49, 91), world(28, -49, 123), FillOperation.REPLACE) |
| mobs.spawn(PIG, world(29, -60, 82)) | |
| mobs.spawn(PIG, world(29, -60, 84)) | Terrasse mit Überdachung |
| mobs.spawn(PIG, world(29, -60, 86)) | blocks.fill(PINK_CONCRETE, world(-3, -60, 123), world(27, -60, 131), FillOperation.REPLACE) |
| mobs.spawn(PIG, world(29, -60, 88)) | blocks.fill(PINK_STAINED_GLASS, world(-3, -57, 123), world(27, -57, 131), FillOperation.REPLACE) |
| mobs.spawn(PIG, world(29, -60, 90)) | |
| mobs.spawn(PIG, world(29, -60, 92)) | Treppen |
| | blocks.place(blocks.block_with_data(CRIMSON_STAIRS, 2), world(12, -60, 91)) |
| | blocks.fill(blocks.block_with_data(CRIMSON_STAIRS, 3), world(-3, -60, 132), world(27, -60, 132), FillOperation.REPLACE) |
| | |
| | Schweine |
| | mobs.spawn(PIG, world(29, -60, 92)) |
| mobs.spawn(PIG, world(29, -60, 94)) | mobs.spawn(PIG, world(29, -60, 94)) |
| mobs.spawn(PIG, world(29, -60, 96)) | mobs.spawn(PIG, world(29, -60, 96)) |
| mobs.spawn(PIG, world(-4, -60, 80)) | mobs.spawn(PIG, world(29, -60, 98)) |
| mobs.spawn(PIG, world(-4, -60, 82)) | mobs.spawn(PIG, world(29, -60, 100)) |
| mobs.spawn(PIG, world(-4, -60, 84)) | mobs.spawn(PIG, world(29, -60, 102)) |
| mobs.spawn(PIG, world(-4, -60, 86)) | mobs.spawn(PIG, world(29, -60, 104)) |
| mobs.spawn(PIG, world(-4, -60, 88)) | mobs.spawn(PIG, world(29, -60, 106)) |
| mobs.spawn(PIG, world(-4, -60, 90)) | mobs.spawn(PIG, world(29, -60, 108)) |
| mobs.spawn(PIG, world(-4, -60, 92)) | mobs.spawn(PIG, world(-4, -60, 92)) |
| mobs.spawn(PIG, world(-4, -60, 94)) | mobs.spawn(PIG, world(-4, -60, 94)) |
| mobs.spawn(PIG, world(-4, -60, 96)) | mobs.spawn(PIG, world(-4, -60, 96)) |
| | mobs.spawn(PIG, world(-4, -60, 98)) |
| | mobs.spawn(PIG, world(-4, -60, 100)) |
| | mobs.spawn(PIG, world(-4, -60, 102)) |
| | mobs.spawn(PIG, world(-4, -60, 104)) |
| | mobs.spawn(PIG, world(-4, -60, 106)) |
| | mobs.spawn(PIG, world(-4, -60, 108)) |
| |
| # Blumen | Tulpen |
| blocks.fill(PINK_TULIP, world(27, -60, 79), world(13, -60, 79), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(27, -60, 90), world(13, -60, 90), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(11, -60, 79), world(-3, -60, 79), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(11, -60, 90), world(-3, -60, 90), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(27, -60, 78), world(13, -60, 78), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(27, -60, 89), world(13, -60, 89), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(11, -60, 78), world(-3, -60, 78), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(11, -60, 89), world(-3, -60, 89), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(27, -60, 77), world(13, -60, 77), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(27, -60, 88), world(13, -60, 88), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(11, -60, 77), world(-3, -60, 77), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(11, -60, 88), world(-3, -60, 88), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(27, -60, 76), world(13, -60, 76), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(27, -60, 87), world(13, -60, 87), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(11, -60, 76), world(-3, -60, 76), FillOperation.REPLACE) | blocks.fill(PINK_TULIP, world(11, -60, 87), world(-3, -60, 87), FillOperation.REPLACE) |
| blocks.fill(PINK_TULIP, world(27, -60, 75), world(13, -60, 75), FillOperation.REPLACE) | |
| blocks.fill(PINK_TULIP, world(11, -60, 75), world(-3, -60, 75), FillOperation.REPLACE) | Bäume |
| | |
| # Bäume | |
| blocks.place(CHERRY_SAPLING, world(35, -60, 130)) | blocks.place(CHERRY_SAPLING, world(35, -60, 130)) |
| blocks.place(CHERRY_SAPLING, world(13, -60, 127)) | |
| blocks.place(CHERRY_SAPLING, world(-10, -60, 132)) | blocks.place(CHERRY_SAPLING, world(-10, -60, 132)) |
| |
| haus_pink(27, 0, 68) | |
| ===== Schnee ===== | ===== Schnee ===== |
| Für das Schneehaus habe ich mir überlegt, dass Dach etwas ‘rund’ zu gestalten und einen offenen Eingang zu machen, also keine Tür. Anschliessend war es im ‘Iglu’ etwas dunkel und ich habe die Fakeln programmiert. Weil m an im Winter Wärme braucht=Feuer, umrandete ich das ganze Haus mit Lagerfeuer. Das Lagerfeuer habe ich noch hochgestellt, da sonst die Eisbären in das Feuer laufen würden. Somit habe ich auch die Eisbären, ein gefrorener Pool/See und einen weissen Boden um das Haus programmiert. Ich habe zusätzlich noch einige Schneemänner spawnen lassen. | Für das Schneehaus habe ich mir überlegt, das Dach etwas ‘rund’ zu gestalten und einen offenen Eingang zu machen, also keine Tür. Anschliessend war es im ‘Iglu’ etwas dunkel und ich habe die Fackeln programmiert. Weil man im Winter Wärme braucht=Feuer, umrandete ich das ganze Haus mit Lagerfeuer. Das Lagerfeuer habe ich noch hochgestellt, da sonst die Eisbären in das Feuer laufen würden. Somit habe ich auch die Eisbären, ein gefrorener Pool/See und einen weissen Boden um das Haus programmiert. Ich habe zusätzlich noch einige Schneemänner spawnen lassen. |
| |
| ====Finales Produkt==== | ====Finales Produkt==== |
| |
| Viel Spass beim Spielen! | Viel Spass beim Spielen! |
| | |
| |
| | === Code === |
| | <code python> |
| | # Regen |
| | def on_on_chat2 (): # Wenn die Spielerinn oder der Spieler Jungle in den Chat schreibt wird es beginnen zu regnen |
| | gameplay.set_weather(RAIN) |
| | player.on_chat("jungle", on_on_chat2) |
| | #Anfang Wetter und Zeit |
| | def on_on_chat3(): |
| | gameplay.set_weather(CLEAR) |
| | gameplay.time_set(DayTime.NIGHT) |
| | on_on_chat3() |
| | #AuftragImChat |
| | def on_travelled_walkd(): |
| | x = player.position().get_value(Axis.X) |
| | y = player.position().get_value(Axis.Y) |
| | z = player.position().get_value(Axis.Z) |
| | if (x==88) and (y) and (10<z<13): |
| | player.say("place bone meal on sapplings, Press key E to get bone meal out of inventory") |
| | player.on_travelled(WALK, on_travelled_walkd) |
| | #Sonnenuntergang |
| | def on_on_chat(): # Die Zeit ändert sich, wenn jemand Beach in den Chat schreibt |
| | gameplay.time_set(gameplay.time(DAWN)) |
| | player.on_chat("beach", on_on_chat) |
| | def QUARTIER (x,y,z): |
| | player.teleport(world(0, -59, 0))#Spieler wird zum Punkt (0,1,0) transportiert |
| | # Plattform |
| | blocks.fill(PRISMARINE_SLAB, world(x, y, z), world(x+25, y, z+25), FillOperation.REPLACE) # grosser Block |
| | blocks.fill(AIR, world(x, y, z), world(x+4, y, z+4), FillOperation.REPLACE) #Löcher grosser Block |
| | blocks.fill(AIR, world(x+21, y, z+4), world(x+25, y, z), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(x+21, y, z+21), world(x+25, y, z+25), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(x+4, y, z+21), world(x, y, z+25), FillOperation.REPLACE) |
| | blocks.fill(PRISMARINE_SLAB, world(x+4, y, z+4), world(x+2, y, z+2), FillOperation.REPLACE) #Ecken klein |
| | blocks.fill(PRISMARINE_SLAB, world(x+21, y, z+4), world(x+23, y, z+2), FillOperation.REPLACE) |
| | blocks.fill(PRISMARINE_SLAB, world(x+21, y, z+21), world(x+23, y, z+23), FillOperation.REPLACE) |
| | blocks.fill(PRISMARINE_SLAB, world(x+4, y, z+21), world(x+2, y, z+23), FillOperation.REPLACE) |
| | blocks.fill(SANDSTONE_SLAB, world(x+11, y, z-1), world(x+13, y, z-60), FillOperation.REPLACE)# Wege #Wald |
| | blocks.fill(JUNGLE_WOOD_SLAB, world(x+26, y, z+11), world(x+86, y, z+13), FillOperation.REPLACE) #Pink |
| | blocks.fill(CHERRY_SLAB, world(x+11, y, z+26), world(x+13, y, z+86), FillOperation.REPLACE) #PINK |
| | blocks.fill(QUARTZ_SLAB, world(x-1, y, z+11), world(x-60, y, z+13), FillOperation.REPLACE)#Beachhouse |
| | blocks.fill(JUNGLE_FENCE, world(x+86, y, z-13), world(x+137, y, z+37), FillOperation.REPLACE) #Zaun ganz gefüllt #Wald |
| | blocks.fill(CHERRY_FENCE, world(x+37, y, z+86), world(x-13, y, z+137), FillOperation.REPLACE) #Pink |
| | blocks.fill(WARPED_FENCE, world(x-60, y, z+37), world(x-111, y, z-13), FillOperation.REPLACE) #Schnee |
| | blocks.fill(BAMBOO_FENCE, world(x+37, y, z-60), world(x-13, y, z-111), FillOperation.REPLACE)#Beachhouse |
| | blocks.place(JUNGLE_FENCE_GATE, world(x+86, y, z+12))#Zauntuere Wald |
| | blocks.place(blocks.block_with_data(JUNGLE_FENCE_GATE, 3), world(x+86, y, z+12)) #zauntuere drehen |
| | blocks.place(CHERRY_FENCE_GATE, world(x+12, y, z+86))#Zauntuere PINK |
| | blocks.place(blocks.block_with_data(CHERRY_FENCE_GATE, 3), world(x+12, y, z+86)) #zauntuere drehen |
| | blocks.place(WARPED_FENCE_GATE, world(x-60, y, z+12))#Zauntuere Schnee |
| | blocks.place(blocks.block_with_data(SPRUCE_FENCE_GATE, 3), world(x-60, y, z+12)) #zauntuere drehen |
| | blocks.place(BAMBOO_FENCE_GATE, world(x+12, y, z-60)) #Zauntuere Beachhouse |
| | blocks.place(blocks.block_with_data(BAMBOO_FENCE_GATE, 2), world(x+12, y, z-60)) #zauntuere drehen |
| | blocks.fill(AIR, world(x+87, y, z-12), world(x+136, y, z+36), FillOperation.REPLACE) #Fläche mit Zaun mit Luft füllen #Wald |
| | blocks.fill(AIR, world(x+36, y, z+87), world(x-12, y, z+136), FillOperation.REPLACE) #Pink |
| | blocks.fill(AIR, world(x-61, y, z+36), world(x-110, y, z-12), FillOperation.REPLACE) #Schnee |
| | blocks.fill(AIR, world(x+36, y, z-61), world(x-12, y, z-110), FillOperation.REPLACE) #Beachhouse |
| | # Baumhauser |
| | blocks.fill(LOG_JUNGLE, world(x+101, y, z), world(x+103, y+10, z+2), FillOperation.HOLLOW)#hohler Turm |
| | blocks.fill(AIR, world(x+102, y+10, z+1), world(x+102, y+10, z+1), FillOperation.REPLACE) |
| | blocks.place(AIR, world(x+102, y, z+1))#Mitte des Turmes (hohl) |
| | blocks.place(SEA_LANTERN, world(x+102, y-1, z+1))#LATERNE |
| | blocks.place(SPRUCE_DOOR, world(x+102, y, z+2))#Türe |
| | blocks.place (LADDER, world(x+102, y, z+1))#Leiter |
| | blocks.fill(PLANKS_JUNGLE, world(x+95, y+10, z-4), world(x+108, y+10, z+11), FillOperation.HOLLOW)#Bodenplatte |
| | blocks.place( AIR, world(x+102, y+10, z+1))#Loch für Treppe |
| | blocks.fill(JUNGLE_FENCE, world(x+95, y+11, z-4), world(x+108, y+11, z+11), FillOperation.HOLLOW)#Zaun auf Bodenplatte |
| | blocks.fill( AIR, world(x+96, y+11, z-3), world(x+107, y+11, z+10), FillOperation.REPLACE) #Zwischenraum von Haus zu Zaun |
| | blocks.fill(LOG_JUNGLE, world(x+98, y+10, z-1), world(x+105, y+15, z+4), FillOperation.HOLLOW)# Haus |
| | blocks.place(SEA_LANTERN, world(x+101, y+15, z+1)) #Laterne |
| | blocks.place(SEA_LANTERN, world(x+103, y+15, z+1)) #Laterne |
| | blocks.place( AIR, world(x+102, y+10, z+1)) #loch für Treppe |
| | blocks.place( SPRUCE_DOOR, world(x+101, y+11, z+4))#Türe |
| | blocks.fill(GLASS, world(x+99, y+12, z-1), world(x+104, y+14, z-1), FillOperation.REPLACE)#GLass, vom Eintretten ins Baumhaus vorne |
| | blocks.fill( GLASS, world(x+105, y+12, z), world(x+105, y+14, z+3), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus rechts |
| | blocks.fill( GLASS, world(x+98, y+12, z), world(x+98, y+14, z+3), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus links |
| | blocks.fill(PLANKS_BIRCH, world(x+95, y+16, z-4), world(x+108, y+16, z+8), FillOperation.HOLLOW)#Bodenplatte |
| | blocks.place( AIR, world(x+102, y+16, z+1))#Loch für Treppe |
| | blocks.fill(OAK_FENCE, world(x+95, y+17, z-4), world(x+108, y+17, z+8), FillOperation.HOLLOW)#Zaun auf Bodenplatte |
| | blocks.fill( AIR, world(x+96, y+17, z-3), world(x+107, y+17, z+7), FillOperation.REPLACE) #Zwischenraum von Haus zu Zaun |
| | blocks.fill(LOG_JUNGLE, world(x+98, y+16, z-1), world(x+105, y+21, z+4), FillOperation.HOLLOW)# Haus |
| | blocks.place( SPRUCE_DOOR, world(x+101, y+17, z+4))#Türe |
| | blocks.fill(GLASS, world(x+99, y+18, z-1), world(x+104, y+20, z-1), FillOperation.REPLACE)#GLass, vom Eintretten ins Baumhaus vorne |
| | blocks.fill( GLASS, world(x+105, y+18, z), world(x+105, y+20, z+3), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus rechts |
| | blocks.fill( GLASS, world(x+98, y+18, z), world(x+98, y+20, z+3), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus links |
| | blocks.place( AIR, world(x+102, y+18, z+1)) #Loch für Treppe |
| | blocks.fill(PLANKS_BIRCH, world(x+98, y+22, z-1), world(x+105, y+22, z+4), FillOperation.REPLACE)# Dach |
| | blocks.fill(PLANKS_BIRCH, world(x+99, y+23, z), world(x+104, y+23, z+3), FillOperation.REPLACE)# Dach |
| | blocks.fill(BIRCH_WOOD_SLAB, world(x+101, y+24, z+2), world(x+102, y+24, z+1), FillOperation.REPLACE)# Dach |
| | blocks.place(SEA_LANTERN, world(x+100, y+21, z+1)) #Llaterne |
| | blocks.place(SEA_LANTERN, world(x+103, y+21, z+1)) #Laterne |
| | blocks.fill(LOG_JUNGLE, world(x+102, y+11, z), world(x+102, y+16, z-1), FillOperation.REPLACE)#Treppe von 1OG in 2OG |
| | blocks.fill( LADDER, world(x+102, y, z+1), world(x+102, y+18, z+1), FillOperation.REPLACE)#Leiter |
| | blocks.fill(LOG_JUNGLE, world(x+95, y, z+25), world(x+97, y+10, z+27), FillOperation.HOLLOW)#hohler Turm |
| | blocks.fill(AIR, world(x+96, y+10, z+26), world(x+97, y+10, z+26), FillOperation.REPLACE) |
| | blocks.place ( AIR, world(x+96, y, z+26))#Mitte des Turmes Hohl |
| | blocks.place(SEA_LANTERN, world (x+96, y-1, z+26)) #Laterne |
| | blocks.place (SPRUCE_DOOR, world(x+95, y, z+26))#Türe |
| | blocks.fill(PLANKS_JUNGLE, world(x+90, y+10, z+20), world(x+102, y+10, z+33), FillOperation.HOLLOW)#Bodenplatte |
| | blocks.fill(JUNGLE_FENCE, world(x+90, y+11, z+20), world(x+102, y+11, z+33), FillOperation.HOLLOW)#Zaun auf Bodenplatte |
| | blocks.fill( AIR, world(x+91, y+11, z+21), world(x+101, y+11, z+32), FillOperation.REPLACE) #Zwischenraum von haus zu Zaun |
| | blocks.fill(LOG_JUNGLE, world(x+93, y+10, z+23), world(x+99,y+15, z+30), FillOperation.HOLLOW)# Haus |
| | blocks.place( AIR, world(x+96, y+10, z+26))#Loch für Treppe |
| | blocks.fill( LADDER, world(x+96, y, z+26), world(x+96, y+10, z+26), FillOperation.REPLACE)#Leiter |
| | blocks.place( SPRUCE_DOOR, world(x+96, y+11, z+23))#Türe |
| | blocks.fill(GLASS, world(x+99, y+12, z+25), world(x+99, y+13, z+28), FillOperation.REPLACE)#GLass, vom Eintretten ins Baumhaus links |
| | blocks.fill( GLASS, world(x+93, y+12, z+25), world(x+93, y+13, z+28), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus rechts |
| | blocks.fill( GLASS, world(x+95, y+12, z+30), world(x+97, y+13, z+30), FillOperation.REPLACE)#Glass, vom Eintretten ins Baumhaus vorne |
| | blocks.fill(PLANKS_BIRCH, world(x+93, y+15, z+23), world(x+99, y+15, z+30), FillOperation.REPLACE)# Dach |
| | blocks.fill(PLANKS_BIRCH, world(x+95, y+16, z+25), world(x+97, y+16, z+28), FillOperation.REPLACE)# Dach |
| | blocks.fill(BIRCH_WOOD_SLAB, world(x+96, y+17, z+26), world(x+96, y+17, z+27), FillOperation.REPLACE)# Dach |
| | blocks.place(SEA_LANTERN, world(x+97, y+15, z+26)) #Laterne |
| | blocks.place(SEA_LANTERN, world(x+95, y+15, z+26)) #Laterne |
| | blocks.fill(PLANKS_JUNGLE, world(x+101, y+10, z+12), world(x+97, y+10, z+15), FillOperation.HOLLOW)#Bodenplatte fuer Baumhausuebergang |
| | blocks.fill(PLANKS_JUNGLE, world(x+100, y+10, z+16), world(x+96, y+10, z+16), FillOperation.HOLLOW)#Bodenplatte fuer Baumhausuebergang |
| | blocks.fill(PLANKS_JUNGLE, world(x+99, y+10, z+17), world(x+95, y+10, z+19), FillOperation.HOLLOW)#Bodenplatte fuer Baumhausuebergang |
| | blocks.fill(JUNGLE_FENCE, world(x+101, y+11, z+11), world(x+97, y+11, z+15), FillOperation.HOLLOW)#Zaun fuer Baumhausuebergang |
| | blocks.fill(JUNGLE_FENCE, world(x+100, y+11, z+16), world(x+96, y+11, z+16), FillOperation.HOLLOW)#Zaun fuer Baumhausuebergang |
| | blocks.fill(JUNGLE_FENCE, world(x+99, y+11, z+17), world(x+95, y+11, z+19), FillOperation.HOLLOW)#Zaun fuer Baumhausuebergang |
| | blocks.fill(AIR, world(x+98, y+11, z+17), world(x+96, y+11, z+20), FillOperation.HOLLOW)#Luft fuer Baumhausuebergang |
| | blocks.place(AIR, world(x+98, y+11, z+16))#Luft fuer Baumhausuebergang |
| | blocks.place(JUNGLE_FENCE, world(x+96, y+11, z+17))#Zaun fuer Baumhausuebergang |
| | blocks.fill(AIR, world(x+98, y+11, z+15), world(x+100, y+11, z+11), FillOperation.HOLLOW)#Luft fuer Baumhausuebergang |
| | blocks.place(JUNGLE_FENCE, world(x+100, y+11, z+15))#Zaun fuer Baumhausuebergang |
| | blocks.place(JUNGLE_FENCE, world(x+101, y+11, z+15))#Zaun fuer Baumhausuebergang |
| | blocks.fill(JUNGLE_FENCE, world(x+101, y+11, z+15), world(x+101, y+11, z+12), FillOperation.HOLLOW)#Zaun fuer Baumhausuebergang |
| | blocks.fill(JUNGLE_FENCE, world(x+97, y+11, z+15), world(x+97, y+11, z+12), FillOperation.HOLLOW)#Zaun fuer Baumhausuebergang |
| | #Fluss |
| | blocks.fill(WATER, world(x+118, y-1, z+20), world(x+113, y-2, z+18), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+117, y-1, z+21), world(x+115, y-1, z+17), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+112, y-1, z+18), world(x+111, y-1, z+15), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+111, y-1, z+15), world(x+110, y-1, z+14), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+110, y-1, z+14), world(x+108, y-1, z+13), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+108, y-1, z+13), world(x+106, y-1, z+12), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+106, y-1, z+13), world(x+104, y-1, z+14), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+104, y-1, z+14), world(x+103, y-1, z+15), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+103, y-1, z+15), world(x+102, y-1, z+19), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+102, y-1, z+19), world(x+101, y-1, z+21), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+101, y-1, z+21), world(x+100, y-1, z+23), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+100, y-1, z+23), world(x+99, y-1, z+28), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+99, y-1, z+28), world(x+98, y-1, z+29), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+98, y-1, z+29), world(x+97, y-1, z+30), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+97, y-1, z+30), world(x+94, y-1, z+31), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+94, y-1, z+30), world(x+93, y-1, z+29), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+93, y-1, z+29), world(x+91, y-1, z+28), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+91, y-1, z+28), world(x+90, y-1, z+22), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+90, y-1, z+22), world(x+89, y-1, z+15), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+90, y-1, z+15), world(x+91, y-1, z+14), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+91, y-1, z+14), world(x+92, y-1, z+12), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+92, y-1, z+12), world(x+93, y-1, z+10), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+93, y-1, z+10), world(x+94, y-1, z+8), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+94, y-1, z+8), world(x+95, y-1, z+4), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+95, y-1, z+4), world(x+96, y-1, z+2), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+96, y-1, z+2), world(x+97, y-1, z), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+97, y-1, z), world(x+98, y-1, z-3), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+98, y-1, z-3), world(x+99, y-1, z-5), FillOperation.REPLACE) |
| | blocks.place(LOG_JUNGLE, world(x+99, y, z-6)) |
| | #Froschbrunnen |
| | blocks.fill(STONE, world(x+122, y, z+20), world(x+120, y+1, z+18), FillOperation.REPLACE) #Grund des Frosches |
| | blocks.fill(STONE_SLAB, world(x+122, y+2, z+20), world(x+120, y+2, z+18), FillOperation.REPLACE) |
| | blocks.place(STONE_SLAB, world(x+120, y+1, z+19)) #Mund des Frosches |
| | blocks.fill(STONE_SLAB, world(x+122, y+2, z+20), world(x+120, y+2, z+18), FillOperation.REPLACE) |
| | blocks.place(STONE, world(x+121, y+2, z+20)) |
| | blocks.place(STONE, world(x+121, y+2, z+18))#Augen |
| | blocks.fill(STONE_SLAB, world(x+119, y, z+20), world(x+119, y, z+18), FillOperation.REPLACE) #Arme des Frosches |
| | blocks.fill(STONE_BRICK_STAIRS, world(x+123, y, z+20), world(x+123, y, z+18), FillOperation.REPLACE) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+123, y, z+20)) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+123, y, z+19)) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+123, y, z+18))#Treppen umkehren |
| | blocks.fill(STONE, world(x+121, y, z+17), world(x+121, y+1, z+17), FillOperation.REPLACE) |
| | blocks.fill(STONE, world(x+121, y, z+21), world(x+121, y+1, z+21), FillOperation.REPLACE) |
| | blocks.place(STONE_BRICK_STAIRS, world(x+120, y, z+17)) |
| | blocks.place(STONE_BRICK_STAIRS, world(x+120, y, z+21)) #Füsse des Frosches |
| | blocks.place(WATER, world(x+120, y+1, z+19)) |
| | #Bruecke |
| | blocks.fill(STONE_BRICK_STAIRS, world(x+90, y, z+11), world(x+90, y, z+13), FillOperation.REPLACE) |
| | blocks.fill(STONE_BRICKS_SLAB, world(x+91, y+1, z+11), world(x+94, y+1, z+13), FillOperation.REPLACE) |
| | blocks.fill(STONE_BRICK_STAIRS, world(x+95, y, z+11), world(x+95, y, z+13), FillOperation.REPLACE) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+95, y, z+11)) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+95, y, z+12)) |
| | blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+95, y, z+13)) |
| | #Lagerfeuer |
| | blocks.fill(STONE_BRICKS, world(x+112, y-1, z-3), world(x+116, y-1, z+1), FillOperation.REPLACE) |
| | blocks.place(GRASS, world(x+112, y-1, z-3)) |
| | blocks.place(GRASS, world(x+116, y-1, z-3)) |
| | blocks.place(GRASS, world(x+112, y-1, z+1)) |
| | blocks.place(GRASS, world(x+116, y-1, z+1)) |
| | blocks.place(CAMPFIRE, world(x+114, y, z-1)) |
| | #Baume(Setzlinge) |
| | blocks.fill(JUNGLE_SAPLING, world(x+88, y, z-11), world(x+89, y, z-10), FillOperation.REPLACE) |
| | blocks.place(JUNGLE_SAPLING, world(x+91, y, z-5)) |
| | blocks.fill(JUNGLE_SAPLING, world(x+120, y, z-11), world(x+121, y, z-10), FillOperation.REPLACE) |
| | blocks.fill(JUNGLE_SAPLING, world(x+133, y, z-6), world(x+132, y, z-5), FillOperation.REPLACE) |
| | blocks.place(JUNGLE_SAPLING, world(x+126, y, z-9)) |
| | blocks.place(JUNGLE_SAPLING, world(x+125, y, z-2)) |
| | blocks.fill(JUNGLE_SAPLING, world(x+123, y, z+4), world(x+124, y, z+4), FillOperation.REPLACE) |
| | blocks.place(JUNGLE_SAPLING, world(x+124, y, z+4)) |
| | blocks.place(JUNGLE_SAPLING, world(x+126, y, z+8)) |
| | blocks.fill(JUNGLE_SAPLING, world(x+135, y, z+10), world(x+134, y, z+11), FillOperation.REPLACE) |
| | blocks.fill(JUNGLE_SAPLING, world(x+132, y, z+20), world(x+133, y, z+21), FillOperation.REPLACE) |
| | blocks.fill(JUNGLE_SAPLING, world(x+130, y, z+34), world(x+131, y, z+35), FillOperation.REPLACE) |
| | blocks.fill(JUNGLE_SAPLING, world(x+106, y, z+33), world(x+107, y, z+34), FillOperation.REPLACE) |
| | blocks.place(JUNGLE_SAPLING, world (x+88, y, z+3)) |
| | #SandbodenBeachhouse |
| | blocks.fill(SAND, world(x-12, y-1, z-61), world(x+36, y-4, z-110), FillOperation.REPLACE) |
| | #Villa |
| | blocks.fill(WHITE_CONCRETE, world(x+10, y, z-80), world(x+30, y, z-106), FillOperation.REPLACE) #Plattform vom Haus |
| | blocks.fill(WHITE_CONCRETE, world(x+10, y+1, z-80), world(x+10, y+1, z-106), FillOperation.REPLACE)#Rand von Platform links |
| | blocks.fill(WHITE_CONCRETE, world(x+30, y+1, z-80), world(x+30, y+1, z-106), FillOperation.REPLACE)#Rand von Platform rechts |
| | blocks.fill(WHITE_CONCRETE, world(x+10, y+1, z-106), world(x+30, y+1, z-106), FillOperation.REPLACE)#Rand von Platform hinten |
| | blocks.fill(QUARTZ_STAIRS, world(x+11, y, z-79), world(x+27, y, z-79), FillOperation.REPLACE)#Treppen vor Plattform |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+11, y, z-79), world(x+27, y, z-79))#Treppen drehen |
| | blocks.fill(WHITE_CONCRETE, world(x+28, y+1, z-80), world(x+30, y+1, z-88), FillOperation.REPLACE)#Kaktus "Hochbeet" |
| | blocks.place(CACTUS, world(x+29, y+2, z-81))#Kaktus |
| | blocks.place(CACTUS, world(x+29, y+2, z-83))#Kaktus |
| | blocks.place(CACTUS, world(x+29, y+2, z-85))#Kaktus |
| | blocks.place(CACTUS, world(x+29, y+2, z-87))#Kaktus |
| | blocks.fill(WHITE_CONCRETE, world(x+15, y+1, z-103), world(x+30, y+6, z-103), FillOperation.REPLACE)#Haus Hintenwand |
| | blocks.fill(WHITE_CONCRETE, world(x+15, y+1, z-88), world(x+30, y+6, z-88), FillOperation.REPLACE)#Haus Vorderwand |
| | blocks.fill(WHITE_CONCRETE, world(x+15, y+1, z-88), world(x+15, y+6, z-103), FillOperation.REPLACE)#Haus Linkewand |
| | blocks.fill(WHITE_CONCRETE, world(x+30, y+1, z-88), world(x+30, y+6, z-103), FillOperation.REPLACE)#Haus Rechtewand |
| | blocks.fill(WHITE_CONCRETE, world(x+15, y+6, z-88), world(x+30, y+6, z-103), FillOperation.REPLACE)#Haus Hausdach |
| | blocks.place(BIRCH_DOOR_ITEM, world(x+16, y+1, z-88))#Haus Haustüre |
| | blocks.place(blocks.block_with_data(BIRCH_DOOR_ITEM, 3), world(x+16, y+1, z-88))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+1, z-83), world(x+19, y+1, z-83), FillOperation.REPLACE)#Treppen vor dem Haus erste Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+1, z-83), world(x+19, y+1, z-83))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+2, z-84), world(x+19, y+2, z-84), FillOperation.REPLACE)#Treppen vor dem Haus zweite Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+2, z-84), world(x+19, y+2, z-84))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+3, z-85), world(x+19, y+3, z-85), FillOperation.REPLACE)#Treppen vor dem Haus dritte Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+3, z-85), world(x+19, y+3, z-85))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+4, z-86), world(x+19, y+4, z-86), FillOperation.REPLACE)#Treppen vor dem Haus vierte Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+4, z-86), world(x+19, y+4, z-86))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+5, z-87), world(x+19, y+5, z-87), FillOperation.REPLACE)#Treppen vor dem Haus fünf Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+5, z-87), world(x+19, y+5, z-87))#Treppen drehen |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+6, z-88), world(x+19, y+6, z-88), FillOperation.REPLACE)#Treppen vor dem Haus sechs Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+6, z-88), world(x+19, y+6, z-88))#Treppen drehen |
| | blocks.fill(IRON_BLOCK, world(x+14, y+7, z-87), world(x+31, y+7, z-104), FillOperation.REPLACE)#Haus Steindach |
| | blocks.fill(QUARTZ_STAIRS, world(x+18, y+7, z-89), world(x+19, y+7, z-89), FillOperation.REPLACE)#Treppen vor dem Haus sieben Schicht |
| | blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 3), world(x+18, y+7, z-89), world(x+19, y+7, z-89))#Treppen drehen |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+15, y+8, z-87), world(x+30, y+8, z-87), FillOperation.REPLACE)#Haus Vorderwand Dachglass |
| | blocks.fill(AIR, world(x+18, y+7, z-87), world(x+19, y+8, z-88), FillOperation.REPLACE)#Luft bei Treppe zum Dach |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+14, y+8, z-87), world(x+14, y+8, z-104), FillOperation.REPLACE)#Haus Linkewand Dachglass |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+31, y+8, z-87), world(x+31, y+8, z-104), FillOperation.REPLACE)#Haus Rechtewand Dachglass |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+15, y+8, z-104), world(x+30, y+8, z-104), FillOperation.REPLACE)#Haus Hintenwand Dachglass |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+17, y+8, z-87), world(x+17, y+8, z-89), FillOperation.REPLACE)#Haus Vorderwand Dachglass links von Treppe |
| | blocks.fill(GRAY_STAINED_GLASS_PANE, world(x+20, y+8, z-87), world(x+20, y+8, z-89), FillOperation.REPLACE)#Haus Vorderwand Dachglass rechts von Treppe |
| | blocks.fill(GLASS, world(x+26, y+1, z-88), world(x+22, y+4, z-88), FillOperation.REPLACE)#Glassfenster |
| | blocks.fill(IRON_BLOCK, world(x+27, y+1, z-88), world(x+27, y+4, z-88), FillOperation.REPLACE)#Glassfenster Säule rechts |
| | blocks.fill(IRON_BLOCK, world(x+24, y+1, z-88), world(x+24, y+4, z-88), FillOperation.REPLACE)#Glassfenster Säule mitte |
| | blocks.fill(IRON_BLOCK, world(x+21, y+1, z-88), world(x+21, y+4, z-88), FillOperation.REPLACE)#Glassfenster Säule links |
| | blocks.fill(IRON_BLOCK, world(x+27, y+5, z-88), world(x+21, y+5, z-88), FillOperation.REPLACE)#Glassfenster Säule oben |
| | blocks.fill(IRON_BLOCK, world(x+27, y+5, z-88), world(x+21, y+5, z-88), FillOperation.REPLACE)#Glassfenster Säule oben |
| | blocks.fill(WATER, world(x+27, y, z-87), world(x+21, y, z-83), FillOperation.REPLACE)#POOl |
| | blocks.fill(GLASS, world(x+16, y+2, z-103), world(x+28, y+5, z-103), FillOperation.REPLACE)#Fenster hinter |
| | blocks.fill(GLASS, world(x+15, y+2, z-89), world(x+15, y+5, z-102), FillOperation.REPLACE)#Fenster links |
| | blocks.fill(GLASS, world(x+30, y+2, z-89), world(x+30, y+5, z-102), FillOperation.REPLACE)#fenster rechts |
| | #Volleyballfeld |
| | blocks.fill(WHITE_CONCRETE, world(x-5, y-1, z-93), world(x-5, y-1, z-103), FillOperation.REPLACE) |
| | blocks.fill(WHITE_CONCRETE, world(x+1, y-1, z-93), world(x+1, y-1, z-103), FillOperation.REPLACE) |
| | blocks.fill(WHITE_CONCRETE, world(x+1, y-1, z-93), world(x-5, y-1, z-93), FillOperation.REPLACE) |
| | blocks.fill(WHITE_CONCRETE, world(x+1, y-1, z-103), world(x-5, y-1, z-103), FillOperation.REPLACE) |
| | blocks.fill(OAK_FENCE, world(x+1, y, z-98), world(x+1, y+2, z-98), FillOperation.REPLACE) |
| | blocks.fill(OAK_FENCE, world(x-5, y, z-98), world(x-5, y+2, z-98), FillOperation.REPLACE) |
| | blocks.fill(SAND, world(x, y-1, z-94), world(x-4, y-1, z-102), FillOperation.REPLACE) |
| | blocks.fill(COBWEB, world(x, y+1, z-98), world(x-4, y+2, z-98), FillOperation.REPLACE) |
| | #Palme |
| | blocks.fill(LOG_JUNGLE, world(x+31, y, z-69), world(x+31, y+1, z-68), FillOperation.REPLACE) |
| | blocks.place(LOG_JUNGLE, world(x+32, y, z-68)) |
| | blocks.place(LOG_JUNGLE, world(x+31, y+2, z-69)) |
| | blocks.fill(LOG_JUNGLE, world(x+30, y+2, z-69), world(x+30, y+5, z-69), FillOperation.REPLACE) |
| | blocks.fill(LOG_JUNGLE, world(x+29, y+5, z-69), world(x+29, y+7, z-69), FillOperation.REPLACE) #Palmstamm |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+7, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+7, z-70)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+8, z-68), world(x+30, y+8, z-70), FillOperation.REPLACE)#Blätter um Krone |
| | blocks.place(LOG_JUNGLE, world(x+29, y+8, z-69))#Baumstamm zwischen Blätter |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+9, z-68), world(x+29, y+9, z-66), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+8, z-66), world(x+29, y+8, z-63), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+7, z-63), world(x+28, y+7, z-61), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+28, y+9, z-67)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+9, z-67)) |
| | blocks.place(LEAVES_JUNGLE, world(x+28, y+8, z-65)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+8, z-65)) |
| | blocks.place(LEAVES_JUNGLE, world(x+27, y+7, z-63)) |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+7, z-62)) |
| | blocks.place(LEAVES_JUNGLE, world(x+27, y+7, z-61)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+9, z-69), world(x+25, y+9, z-69), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+25, y+8, z-69)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+25, y+8, z-70), world(x+23, y+8, z-70), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+23, y+7, z-70), world(x+21, y+7, z-70), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+27, y+9, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+26, y+9, z-70)) |
| | blocks.place(LEAVES_JUNGLE, world(x+25, y+9, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+24, y+8, z-71)) |
| | blocks.place(LEAVES_JUNGLE, world(x+23, y+8, z-69)) |
| | blocks.place(LEAVES_JUNGLE, world(x+23, y+7, z-71)) |
| | blocks.place(LEAVES_JUNGLE, world(x+22, y+7, z-69)) |
| | blocks.place(LEAVES_JUNGLE, world(x+21, y+7, z-71)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+9, z-70), world(x+29, y+9, z-73), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+8, z-73), world(x+29, y+8, z-75), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+30, y+7, z-75), world(x+30, y+7, z-77), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+7, z-75)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+9, z-70)) |
| | blocks.place(LEAVES_JUNGLE, world(x+28, y+9, z-71)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+9, z-72)) |
| | blocks.place(LEAVES_JUNGLE, world(x+28, y+9, z-73)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+8, z-74)) |
| | blocks.place(LEAVES_JUNGLE, world(x+28, y+8, z-75)) |
| | blocks.place(LEAVES_JUNGLE, world(x+31, y+7, z-76)) |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+7, z-77)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+30, y+9, z-69), world(x+32, y+9, z-69), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+32, y+8, z-69), world(x+34, y+8, z-69), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+35, y+7, z-69), world(x+36, y+7, z-69), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+31, y+9, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+32, y+9, z-70)) |
| | blocks.place(LEAVES_JUNGLE, world(x+33, y+8, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+34, y+8, z-70)) |
| | blocks.place(LEAVES_JUNGLE, world(x+35, y+7, z-68))# Erste Stufe der Palmenblätter |
| | blocks.place(LEAVES_JUNGLE, world(x+31, y+7, z-76)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+8, z-69), world(x+29, y+10, z-69), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+10, z-69), world(x+28, y+11, z-68), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+27, y+11, z-68), world(x+27, y+11, z-67), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+26, y+11, z-67), world(x+26, y+11, z-66), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+25, y+11, z-66), world(x+25, y+11, z-64), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+24, y+10, z-65), world(x+22, y+10, z-65), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+23, y+10, z-64)) |
| | blocks.place(LEAVES_JUNGLE, world(x+22, y+10, z-66)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+24, y+11, z-66), world(x+24, y+11, z-65), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+25, y+11, z-68)) |
| | blocks.place(LEAVES_JUNGLE, world(x+27, y+11, z-65)) #Zweite Stufe erste Seite |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+10, z-70), world(x+29, y+10, z-70), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+10, z-71), world(x+29, y+11, z-71), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+29, y+11, z-72), world(x+26, y+11, z-72), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+27, y+11, z-73), world(x+27, y+11, z-75), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+28, y+11, z-74), world(x+25, y+11, z-74), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+26, y+11, z-75), world(x+26, y+10, z-75), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+25, y+10, z-75), world(x+25, y+10, z-77), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+24, y+10, z-76)) |
| | blocks.place(LEAVES_JUNGLE, world(x+26, y+10, z-77))#Zweite Stufe zweite Seite |
| | blocks.fill(LEAVES_JUNGLE, world(x+30, y+10, z-69), world(x+30, y+10, z-70), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+31, y+10, z-70), world(x+31, y+10, z-71), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+31, y+11, z-71), world(x+32, y+11, z-71), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+32, y+11, z-72), world(x+33, y+11, z-73), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+33, y+11, z-73)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+34, y+10, z-73), world(x+34, y+10, z-75), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+35, y+10, z-74), world(x+35, y+9, z-74), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+36, y+9, z-74), world(x+36, y+9, z-75), FillOperation.REPLACE)#Zweite Stufe dritte Seite |
| | blocks.fill(LEAVES_JUNGLE, world(x+30, y+10, z-68), world(x+30, y+10, z-68), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+30, y+11, z-67), world(x+30, y+11, z-66), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+29, y+11, z-66)) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+11, z-66)) |
| | blocks.place(LEAVES_JUNGLE, world(x+31, y+11, z-67)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+31, y+11, z-67), world(x+31, y+11, z-68), FillOperation.REPLACE) |
| | blocks.fill(LEAVES_JUNGLE, world(x+31, y+10, z-66), world(x+31, y+10, z-65), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+30, y+10, z-65)) |
| | blocks.fill(LEAVES_JUNGLE, world(x+32, y+9, z-65), world(x+32, y+9, z-63), FillOperation.REPLACE) |
| | blocks.place(LEAVES_JUNGLE, world(x+33, y+9, z-64))#Zeite Stufe vierte Seite |
| | #Meer |
| | blocks.fill(WATER, world(x-12, y-1, z-61), world(x+4, y-3, z-72), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+5, y-1, z-61), world(x+10, y-2, z-64), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x-7, y-1, z-72), world(x-6, y-2, z-76), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x-12, y-1, z-72), world(x-8, y-2, z-80), FillOperation.REPLACE)#Grosse Flächen für Wasser/Meer |
| | blocks.fill(WATER, world(x-12, y-1, z-81), world(x-10, y-1, z-81), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x-12, y-1, z-82), world(x-11, y-1, z-82), FillOperation.REPLACE) |
| | blocks.place(WATER, world(x-61, y-1, z-83)) |
| | blocks.fill(WATER, world(x-5, y-1, z-73), world(x-1, y-1, z-73), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x-5, y-1, z-74), world(x-10, y-2, z-74), FillOperation.REPLACE) |
| | blocks.place(WATER, world(x-5, y-1, z-75)) |
| | blocks.fill(WATER, world(x+5, y-1, z-65), world(x+9, y-1, z-65), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+5, y-1, z-66), world(x+7, y-1, z-66), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+5, y-1, z-67), world(x+6, y-1, z-67), FillOperation.REPLACE) |
| | blocks.fill(WATER, world(x+5, y-1, z-68), world(x+5, y-1, z-69), FillOperation.REPLACE)#Einzelne Ecken mit Wasser |
| | #PinkesHaus |
| | blocks.fill(PINK_CONCRETE, world(-3, -60, 92), world(27, -60, 122), FillOperation.REPLACE)# Boden |
| | blocks.fill(PINK_CONCRETE, world(27, -60, 92), world(27, -50, 122), FillOperation.REPLACE)# Wände |
| | blocks.fill(PINK_CONCRETE, world(27, -60, 122), world(-3, -50, 122), FillOperation.REPLACE)# Wände |
| | blocks.fill(PINK_CONCRETE, world(-3, -60, 122), world(-3, -50, 92), FillOperation.REPLACE)# Wände |
| | blocks.fill(PINK_CONCRETE, world(-3, -60, 92), world(27, -50, 92), FillOperation.REPLACE)# Wände |
| | blocks.fill(PINK_STAINED_GLASS, world(27, -56, 95), world(27, -52, 105), FillOperation.REPLACE)# Fenster links 1 |
| | blocks.fill(PINK_STAINED_GLASS, world(27, -56, 111), world(27, -52, 120), FillOperation.REPLACE)# Fenster Fenster links 2 |
| | blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 95), world(-3, -52, 105), FillOperation.REPLACE)# Fenster rechts 1 |
| | blocks.fill(PINK_STAINED_GLASS, world(-3, -56, 111), world(-3, -52, 120), FillOperation.REPLACE)# Fenster rechts 1 |
| | blocks.fill(PINK_STAINED_GLASS, world(25, -56, 92), world(-1, -52, 92), FillOperation.REPLACE)# Fenster vorne |
| | blocks.fill(PINK_STAINED_GLASS, world(25, -52, 122), world(-1, -55, 122), FillOperation.REPLACE) # Fenster hinten |
| | blocks.place(CRIMSON_DOOR, world(12, -59, 92))# Türen |
| | blocks.place(CRIMSON_DOOR, world(12, -59, 122))# Türen |
| | blocks.fill(PINK_GLAZED_TERRACOTTA, world(-4, -49, 91), world(28, -49, 123), FillOperation.REPLACE)# Flachdach |
| | blocks.fill(PINK_CONCRETE, world(-3, -60, 123), world(27, -60, 131), FillOperation.REPLACE)# Terrasse |
| | blocks.fill(PINK_STAINED_GLASS, world(-3, -57, 123), world(27, -57, 131), FillOperation.REPLACE) # Überdachung der Terrasse |
| | blocks.place(blocks.block_with_data(CRIMSON_STAIRS, 2), world(12, -60, 91)) #Treppe vorne |
| | blocks.fill(blocks.block_with_data(CRIMSON_STAIRS, 3), world(-3, -60, 132), world(27, -60, 132), FillOperation.REPLACE) #Treppe hinten |
| | mobs.spawn(PIG, world(29, -60, 92)) #Schweine |
| | mobs.spawn(PIG, world(29, -60, 94))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 96))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 98))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 100))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 102))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 104))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 106))#Schweine |
| | mobs.spawn(PIG, world(29, -60, 108))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 92))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 94))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 96))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 98))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 100))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 102))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 104))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 106))#Schweine |
| | mobs.spawn(PIG, world(-4, -60, 108))#Schweine |
| | blocks.fill(PINK_TULIP, world(27, -60, 90), world(13, -60, 90), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(11, -60, 90), world(-3, -60, 90), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(27, -60, 89), world(13, -60, 89), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(11, -60, 89), world(-3, -60, 89), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(27, -60, 88), world(13, -60, 88), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(11, -60, 88), world(-3, -60, 88), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(27, -60, 87), world(13, -60, 87), FillOperation.REPLACE)# Blumen |
| | blocks.fill(PINK_TULIP, world(11, -60, 87), world(-3, -60, 87), FillOperation.REPLACE)# Blumen |
| | blocks.place(CHERRY_SAPLING, world(35, -60, 130))# Bäume |
| | blocks.place(CHERRY_SAPLING, world(-10, -60, 132))# Bäume |
| | #Schneehaus |
| | blocks.fill(WHITE_CONCRETE, world(-70,-60,-3), world(-100,-60,30), FillOperation.REPLACE) #Boden |
| | blocks.fill(WHITE_CONCRETE, world(-70,-60,-3), world(-70,-40,-3), FillOperation.REPLACE) #Pfosten |
| | blocks.fill(WHITE_CONCRETE, world(-70,-60,-3), world(-70,-40,-3), FillOperation.REPLACE) #Pfosten |
| | blocks.fill(WHITE_CONCRETE, world(-70,-60,-3), world(-70,-40,-3), FillOperation.REPLACE)#Pfosten |
| | blocks.fill(WHITE_CONCRETE, world(-100,-60,30), world(-100,-40,30), FillOperation.REPLACE) #Pfosten |
| | blocks.fill(WHITE_CONCRETE, world(-70,-40,-3), world(-100,-40,30), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-71,-39,-2), world(-99,-39,29), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-72,-38,-1), world(-98,-38,28), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-73,-37,0), world(-97,-37,27), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-74,-36,1), world(-96,-36,26), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-75,-35,2), world(-95,-35,25), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-76,-34,3), world(-94,-34,24), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-77,-33,4), world(-93,-33,23), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-78,-32,5), world(-92,-32,22), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-79,-31,6), world(-91,-31,21), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-80,-30,7), world(-90,-30,20), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-81,-29,8), world(-89,-29,19), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-82,-28,9), world(-88,-28,18), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-83,-27,10), world(-87,-27,17), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-84,-26,11), world(-86,-26,16), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-85,-25,12), world(-85,-25,15), FillOperation.REPLACE)#Daecher |
| | blocks.fill(WHITE_CONCRETE, world(-70,-60,-3), world(-100,-40,30), FillOperation.REPLACE)#Wände |
| | blocks.fill(AIR, world(-71,-41,-2), world(-99,-59,29), FillOperation.REPLACE)#Wände |
| | blocks.fill(AIR, world(-70,-59,10), world(-70,-55,17), FillOperation.REPLACE)#Eingang |
| | blocks.fill(AIR, world(-70,-54,10), world(-70,-54,17), FillOperation.REPLACE)#Eingang |
| | blocks.fill(AIR, world(-70,-53,11), world(-70,-53,16), FillOperation.REPLACE)#Eingang |
| | blocks.fill(AIR, world(-70,-52,12), world(-70,-52,15), FillOperation.REPLACE)#Eingang |
| | blocks.fill(AIR, world(-70,-51,13), world(-70,-51,14), FillOperation.REPLACE)#Eingang |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,14))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,15))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,16))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,17))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,11))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,10))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,9))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,8))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-60,-60,7))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-110,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-109,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-108,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-107,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-106,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-105,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-104,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-103,-60,13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-13))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-12))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-11))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-10))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-9))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-8))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-7))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-6))#Eisbaere |
| | mobs.spawn(mobs.animal(POLAR_BEAR), world(-111,-60,-5))#Eisbaere |
| | blocks.fill(WHITE_CARPET, world(-59,-60,45), world(-68,-60,-14), FillOperation.REPLACE)#Schneeboden |
| | blocks.fill(WHITE_CARPET, world(-68,-60,-14), world(-112,-60,-5), FillOperation.REPLACE)#Schneeboden |
| | blocks.fill(WHITE_CARPET, world(-112,-60,-5), world(-102,-60,45), FillOperation.REPLACE)#Schneeboden |
| | blocks.fill(WHITE_CARPET, world(-102,-60,45), world(-59,-60,32), FillOperation.REPLACE)#Schneeboden |
| | blocks.fill(CAMPFIRE, world(-70,-59,-4), world(-100,-59,-4), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(CAMPFIRE, world(-101,-59,-4), world(-101,-59,30), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(CAMPFIRE, world(-101,-59,31), world(-70,-59,31), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(CAMPFIRE, world(-69,-59,31), world(-69,-59,-4), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(WHITE_CONCRETE_POWDER, world(-70,-60,-4), world(-100,-60,-4), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(WHITE_CONCRETE_POWDER, world(-101,-60,-4), world(-101,-60,30), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(WHITE_CONCRETE_POWDER, world(-101,-60,31), world(-70,-60,31), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(WHITE_CONCRETE_POWDER, world(-69,-60,31), world(-69,-60,-4), FillOperation.REPLACE)#Campfeuer |
| | blocks.fill(TORCH, world(-85,-50,29), world(-85,-50,29), FillOperation.REPLACE) #Fackeln |
| | blocks.fill(TORCH, world(-85,-50,-2), world(-85,-50,-2), FillOperation.REPLACE) #Fackeln |
| | blocks.fill(TORCH, world(-99,-50,15), world(-99,-50,15), FillOperation.REPLACE) #Fackeln |
| | blocks.fill(AIR, world(-59,-61,45), world(-71,-60,37), FillOperation.REPLACE)#Eispool |
| | blocks.fill(ICE, world(-59,-61,45), world(-71,-61,37), FillOperation.REPLACE)#Eispool |
| | blocks.fill(SNOW, world(-65,-60,31), world(-65,-60,31), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-65,-59,31), world(-65,-59,31), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(CARVED_PUMPKIN, world(-65,-58,31), world(-65,-58,31), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-62,-60,-5), world(-62,-60,-5), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-62,-59,-5), world(-62,-59,-5), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(CARVED_PUMPKIN, world(-62,-58,-5), world(-62,-58,-5), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-100,-60,-9), world(-100,-60,-9), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-100,-59,-9), world(-100,-59,-9), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(CARVED_PUMPKIN, world(-100,-58,-9), world(-100,-58,-9), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-107,-60,36), world(-107,-60,36), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(SNOW, world(-107,-59,36), world(-107,-59,36), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(CARVED_PUMPKIN, world(-107,-58,36), world(-107,-58,36), FillOperation.REPLACE)#Schneemaenner |
| | blocks.fill(AIR, world(-69,-60,17), world(-69,-59,10), FillOperation.REPLACE)#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,17))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,16))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,15))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,14))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,13))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,12))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,11))#Treppe |
| | blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 1), world(-69,-60,10))#Treppe |
| | QUARTIER (0,-60,0) |
| | </code> |
| |