gf2:projekte:2024:minecraft:2d2gruppe2

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gf2:projekte:2024:minecraft:2d2gruppe2 [2025/03/25 12:11] bockmgf2:projekte:2024:minecraft:2d2gruppe2 [2025/04/12 20:17] (aktuell) haennil
Zeile 1: Zeile 1:
-Gruppe 2+**Gruppe 2** 
  
-Mitglieder: Magda, Lívia, Ava, Valérie, Noël 
  
-Projektidee: Bei unserem Projekt wollten wir einen Zoo mit verschiedenen Gehegen bauen. Um eine abwechslungsreiche Umgebung zu programmieren sollte jeder der Mitglieder ein eigenes Gehege mitsamt einem Special-effect programmieren.  +**Mitglieder: Magda, Lívia, Ava, Valérie, Noël**
  
-Objekte im Projekt: +**Projektidee:** 
 + Bei unserem Projekt wollten wir einen Zoo mit verschiedenen Gehegen bauen. Um eine abwechslungsreiche Umgebung zu programmieren sollte jeder der Mitglieder ein eigenes Gehege mitsamt einem Special-effect programmieren.   
 + 
 +**Objekte im Projekt:** 
 5 Gehege: Aquarium, Pilzkuh-Gehege,Lama-/Esel-/Pferdestall, Schaf-/Schweine-Gehege & Panda-Gehege.  5 Gehege: Aquarium, Pilzkuh-Gehege,Lama-/Esel-/Pferdestall, Schaf-/Schweine-Gehege & Panda-Gehege. 
 1 Torbogen(Eingang) 1 Torbogen(Eingang)
 1 Mauer um das gesamte Areal  1 Mauer um das gesamte Areal 
  
-Schwierigkeiten:  +**Schwierigkeiten:** 
--Lívia +  
 +**-Lívia** 
 Problem: Problem:
 beim Baum programmieren war mir nicht bewusst das der Stamm in die Baumkrone ragen muss. Ansonsten starben nämlich die Blätter des Baumes ab.  beim Baum programmieren war mir nicht bewusst das der Stamm in die Baumkrone ragen muss. Ansonsten starben nämlich die Blätter des Baumes ab. 
-Lösung: 
-Den Baumstamm um einige Blöcke verlängern.  
  
--Ava+Lösung:Den Baumstamm um einige Blöcke verlängern.  
 + 
 +**-Ava**
 Problem:  Problem: 
 Am Anfang hatte ich Probleme mit den Koordinaten. Am Anfang hatte ich Probleme mit den Koordinaten.
-Lösung: 
-Livia hat es mir erklärt und mir geholfen.  
  
--Noël+Lösung:Livia hat es mir erklärt und mir geholfen.  
 + 
 +**-Noël**
 Problem: Problem:
 Die Musik einzufügen, ich wusste nicht wie man "Klänge" in Minecraft programmiert. Die Musik einzufügen, ich wusste nicht wie man "Klänge" in Minecraft programmiert.
-Lösung: 
-Lukas nach Rat gefragt. 
  
--Magda+Lösung: Lucas nach Rat gefragt. 
 + 
 +**-Magda**
 Problem:  Problem: 
 Blumen random im Gehege einzufügen. Die Blumen waren immer in einer Linie oder es hat die Funktion teilweise gar nicht ausgeführt. Blumen random im Gehege einzufügen. Die Blumen waren immer in einer Linie oder es hat die Funktion teilweise gar nicht ausgeführt.
-Lösung:  
-Mithilfe von Frau Marro und Lukas hat es dann geklappt.  
  
-Valérie+Lösung:Mithilfe von Frau Marro und Lucas hat es dann geklappt.  
 + 
 +**-Valérie**
 Problem: Unverständnis für Alles. Problem: Unverständnis für Alles.
 +
 Lösung: Tutorials angeschaut und so die Basics erworben.  Lösung: Tutorials angeschaut und so die Basics erworben. 
  
-Vorgehensweise: +**Vorgehensweise:** 
 Am Anfang haben wir eine kleine Skizze von unserem Zoo angefertigt. Fortführend hat sich jeder ein Gehege ausgesucht. Um den Fortschritt festzuhalten haben wir auf Teams beim Scrumbboard To-Do's erstellt. Die Codes wurden je nachdem in den Chat geschickt, da viele die gleichen Haupt-Elemente brauchten wie der Zaun oder ein Baum. Jeder hat etwas gemacht und am Schluss haben wir die letzten Angleichungen aufgeteilt.  Am Anfang haben wir eine kleine Skizze von unserem Zoo angefertigt. Fortführend hat sich jeder ein Gehege ausgesucht. Um den Fortschritt festzuhalten haben wir auf Teams beim Scrumbboard To-Do's erstellt. Die Codes wurden je nachdem in den Chat geschickt, da viele die gleichen Haupt-Elemente brauchten wie der Zaun oder ein Baum. Jeder hat etwas gemacht und am Schluss haben wir die letzten Angleichungen aufgeteilt. 
  
  
-Phyton Code:  
-Schaf-/Schweinegehege (Magda) 
  
-doppelter Zaun: +**Schaf-/Schweinegehege (Magda)**
  
 +**doppelter Zaun:**
 +<code python>
 +def zaunI(x,y,z):
 +    blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +    blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunI(80,-60,20)
 +
 +def zaunII(x,y,z):
 +    blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +    blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunII(80,-60,20)
 +</code>
 +**spawnen von Tieren:**
 +<code python>
 +def spawn_tiere(x,y,z):
 +    My_list = [PIG, SHEEP]
 +    for i in range(4):
 +        mobs.spawn(My_list[0],world(x+5,y,z+5))
 +        mobs.spawn(My_list[1], world(x+5,y,z+5))
 +
 +spawn_tiere(80,-60,20)
 +</code>
 +**spawnen von Blumen:** 
 +<code python>
 +def spawn_blumen(x_base,y_base,z_base):
 +    blumen = [OXEYE_DAISY, PINK_TULIP, LILY_OF_THE_VALLEY, CORNFLOWER, ALLIUM]
 +    for x in range(24):
 +        for z in range(24):
 +            if randint(0,5) == 0:
 +                blocks.place(blumen[randint(0,4)], world(x_base + 1 + x, y_base, z_base + 1 + z))
 +spawn_blumen(80,-60,20)
 +</code>
 +**Baum:** 
 +<code python>
 +def baum(x,y,z):
 +    blocks.fill(LEAVES_BIRCH, world(x + 6, y + 4, z + 6), world(x, y + 7, z), FillOperation.REPLACE)
 +    blocks.fill(LOG_BIRCH, world(x + 3, y, z + 3), world(x + 3, y + 5, z + 3), FillOperation.REPLACE)
 +
 +baum(80,-60,20)
 +</code>
 +** Kompletter Code:**
 + <code python>
 +def zaunI(x,y,z):
 +    blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +    blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunI(80,-60,20)
 +
 +def zaunII(x,y,z):
 +    blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +    blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunII(80,-60,20)
 +
 +def spawn_tiere(x,y,z):
 +    My_list = [PIG, SHEEP]
 +    for i in range(4):
 +        mobs.spawn(My_list[0],world(x+5,y,z+5))
 +        mobs.spawn(My_list[1], world(x+5,y,z+5))
 +
 +spawn_tiere(80,-60,20)
 +
 +def spawn_blumen(x_base,y_base,z_base):
 +    blumen = [OXEYE_DAISY, PINK_TULIP, LILY_OF_THE_VALLEY, CORNFLOWER, ALLIUM]
 +    for x in range(24):
 +        for z in range(24):
 +            if randint(0,5) == 0:
 +                blocks.place(blumen[randint(0,4)], world(x_base + 1 + x, y_base, z_base + 1 + z))
 +spawn_blumen(80,-60,20)
 +
 +def baum(x,y,z):
 +    blocks.fill(LEAVES_BIRCH, world(x + 6, y + 4, z + 6), world(x, y + 7, z), FillOperation.REPLACE)
 +    blocks.fill(LOG_BIRCH, world(x + 3, y, z + 3), world(x + 3, y + 5, z + 3), FillOperation.REPLACE)
 +
 +baum(80,-60,20)
 + </code> 
 +
 +**Pilzkuh-gehege (Ava)**
 +**doppelter Zaun:**
 +<code python>
 +def zaunI(x, y, z):
 +blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y, z + 25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y, z + 24), FillOperation.HOLLOW)
 +zaunI(-85, -60, -23)
 +def zaunII(x, y, z):
 +blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y, z + 25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y, z + 24), FillOperation.HOLLOW)
 +zaunII(-110, -60, -2)
 + </code> 
 +**Wasser:**
 +<code python>
 +blocks.fill(WATER, world(-122, -61, 19), world(-125, -61, 22), FillOperation.HOLLOW)
 + </code> 
 +**Baum:**
 +<code python>
 +blocks.fill(LEAVES_SPRUCE, world(-118, -58, 18), world(-116, -56, 20), FillOperation.HOLLOW)
 +locks.fill(LOG_SPRUCE, world(-117, -60, 19), world(-117, -57, 19), FillOperation.HOLLOW)
 +Unterstand
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, -7), world(41, -58, -7), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, 2), world(41, -58, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(41, -60, 1), world(41, -58, -6), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(35, -57, -7), world(41, -57, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(-113, -60, 4), world(-113, -58, 0), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, 2), world(41, -58, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(41, -60, 1), world(41, -58, -6), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(35, -57, -7), world(41, -57, 2), FillOperation.HOLLOW)
 + </code> 
 +**Unterstand:**
 +<code python>
 +def wand(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x, y+2, z-4), FillOperation.HOLLOW)
 +wand(-113, -60, 4)
 +wand(-123, -60, 4)
 +def wand2(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y+2, z), FillOperation.HOLLOW)
 +wand2 (-114,-60,0)
 +def wand3(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-10, y, z+4), FillOperation.HOLLOW)
 +wand3(-113, -57, 0)
 +def hay(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x+2, y, z), FillOperation.HOLLOW)
 +hay(-117, -60, 3)
 + </code> 
 +**spawn von Tieren:**
 +<code python>
 +def spawn_tiere(x,y,z):
 +My_list = [MUSHROOM_COW] 
 +for i in range(1):
 +mobs.spawn (My_list[0],world(x,y,z))
 +spawn_tiere(-122, -60, 11)
 + </code> 
 +**Kompletter Code:**
 +<code python>
 +def zaunI(x, y, z):
 +blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y, z + 25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y, z + 24), FillOperation.HOLLOW)
 +zaunI(-85, -60, -23)
 +def zaunII(x, y, z):
 +blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y, z + 25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y, z + 24), FillOperation.HOLLOW)
 +zaunII(-110, -60, -2)
 +blocks.fill(WATER, world(-122, -61, 19), world(-125, -61, 22), FillOperation.HOLLOW)
 +blocks.fill(LEAVES_SPRUCE, world(-118, -58, 18), world(-116, -56, 20), FillOperation.HOLLOW)
 +blocks.fill(LOG_SPRUCE, world(-117, -60, 19), world(-117, -57, 19), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, -7), world(41, -58, -7), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, 2), world(41, -58, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(41, -60, 1), world(41, -58, -6), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(35, -57, -7), world(41, -57, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(-113, -60, 4), world(-113, -58, 0), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(35, -60, 2), world(41, -58, 2), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(41, -60, 1), world(41, -58, -6), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(35, -57, -7), world(41, -57, 2), FillOperation.HOLLOW)
 +def wand(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x, y+2, z-4), FillOperation.HOLLOW)
 +wand(-113, -60, 4)
 +wand(-123, -60, 4)
 +def wand2(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y+2, z), FillOperation.HOLLOW)
 +wand2 (-114,-60,0)
 +def wand3(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-10, y, z+4), FillOperation.HOLLOW)
 +wand3(-113, -57, 0)
 +def hay(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x+2, y, z), FillOperation.HOLLOW)
 +hay(-117, -60, 3)
 +def spawn_tiere(x,y,z):
 +My_list = [MUSHROOM_COW] 
 +for i in range(1):
 +mobs.spawn (My_list[0],world(x,y,z))
 +spawn_tiere(-122, -60, 11)
 + </code> 
 +
 +**Pferde-/Esel-/Alpakagehege (Lívia)**
 +
 +**Zaun:**
 +<code python>
 +def zaun(x,y,z):
 +blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x-19, y+1, z-29), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x-1, y, z-1), world(x-18, y+1, z-28), FillOperation.HOLLOW)
 +zaun(-60, -60, -33)
 + </code> 
 +**Unterstand:**
 +def unterstand(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x+6, y+2, z), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z+9), world(x+6, y+2, z+9), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x+6, y, z+8), world(x+6, y+2, z+1), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(x, y+3, z), world(x+6, y+3, z+9), FillOperation.HOLLOW)
 +unterstand(-67, -60, -43)
 + </code> 
 +**Teich:**
 +<code python>
 +def teich(x,y,z):
 +blocks.fill(WATER, world(x, y, z), world(x+3, y, z-4), FillOperation.HOLLOW)
 +teich(-68, -61, -53)
 + </code> 
 +**Baum:**
 +<code python>
 +def baum(x,y,z):
 +blocks.fill(LEAVES_BIRCH, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW)
 +blocks.fill(LOG_BIRCH, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW)
 +baum(-74, -56, -57)
 +baum(-77, -56, -40)
 +baum(-71, -56, -45)
 + </code> 
 +**Heu:**
 +<code python>
 +def heu(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x, y, z), FillOperation.HOLLOW)
 +heu(-73, -60, -37)
 +heu(-73, -60, -36)
 +heu(-62, -60, -40)
 + </code> 
 +**Tiere**
 +<code python>
 +def spawn_tiere(x,y,z):
 +My_list = [HORSE, DONKEY,LLAMA] # Erweiterungsmöglichkeit
 +for i in range(2):
 +mobs.spawn (My_list[0],world(x+3,y,z+3))
 +mobs.spawn(My_list[1], world(x+2,y,z+2))
 +mobs.spawn(My_list[2], world(x+2,y,z+2))
 +spawn_tiere(-74, -60, -52)
 +  </code> 
 +**Kompletter Code:**
 +<code python>
 +def zaun(x,y,z):
 +blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x-19, y+1, z-29), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x-1, y, z-1), world(x-18, y+1, z-28), FillOperation.HOLLOW)
 +zaun(-60, -60, -33)
 +def unterstand(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x+6, y+2, z), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z+9), world(x+6, y+2, z+9), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x+6, y, z+8), world(x+6, y+2, z+1), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(x, y+3, z), world(x+6, y+3, z+9), FillOperation.HOLLOW)
 +unterstand(-67, -60, -43)
 +def teich(x,y,z):
 +blocks.fill(WATER, world(x, y, z), world(x+3, y, z-4), FillOperation.HOLLOW)
 +teich(-68, -61, -53)
 +def baum(x,y,z):
 +blocks.fill(LEAVES_BIRCH, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW)
 +blocks.fill(LOG_BIRCH, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW)
 +baum(-74, -56, -57)
 +baum(-77, -56, -40)
 +baum(-71, -56, -45)
 +def heu(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x, y, z), FillOperation.HOLLOW)
 +heu(-73, -60, -37)
 +heu(-73, -60, -36)
 +heu(-62, -60, -40)
 +def spawn_tiere(x,y,z):
 +My_list = [HORSE, DONKEY,LLAMA] # Erweiterungsmöglichkeit
 +for i in range(2):
 +mobs.spawn (My_list[0],world(x+3,y,z+3))
 +mobs.spawn(My_list[1], world(x+2,y,z+2))
 +mobs.spawn(My_list[2], world(x+2,y,z+2))
 +spawn_tiere(-74, -60, -52)
 +  </code>  
  
    
 +**Aquarium Noël:** 
  
  
 +**Kompletter Code: **
 +<code python>
 + 
 +
 +​# Startkoordinaten: -105, -60, 0
 +
 +#NM
 +def aquarium(x, y, z):
 +   y_base = 0
 +   bottom = 1
 +   tunnelY = 2
 +   tunnelHeight = 5
 +
 +   blocks.fill(GLASS, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.HOLLOW)
 +   blocks.fill(WATER, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.KEEP)
 +
 +   for i in range(2, x + 1):
 +       for k in range(2, z + 1):
 +           thickness = randint(1, 3)
 +           top_sand = bottom + thickness - 1
 +           if randint(0, 25) == 1:
 +               blocks.fill(SEA_LANTERN, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +               for f in range(2):
 +                   mobs.spawn(TROPICAL_FISH, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +                   if randint(0, 35) == 1:
 +                       mobs.spawn(AXOLOTL, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +                       mobs.spawn(GLOW_SQUID, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +                       if randint(0, 5) == 1:
 +                           mobs.spawn(DROWNED, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +           else:
 +               if randint(0, 10) == 1:
 +                   blocks.fill(GRAVEL, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +               else:
 +                   blocks.fill(SAND, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +
 +   mid_x = (1 + x / 2)
 +   blocks.fill(GLASS, world(-105 + mid_x - 2, -59 + tunnelY - 1, 1), world(-105 + mid_x + 2, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE)
 +   blocks.fill(GLASS, world(-104, -59 + tunnelY - 1, 1 + mid_x - 2), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x + 2), FillOperation.REPLACE)
 +   blocks.fill(AIR, world(-104, -59 + tunnelHeight + 2, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x), FillOperation.REPLACE)
 +   blocks.fill(AIR, world(-105 + mid_x, -59 + tunnelHeight + 2, 1), world(-105 + mid_x, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE)
 +   blocks.fill(SEA_LANTERN, world(-104, -59 + tunnelHeight + 3, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 3, 1 + mid_x), FillOperation.REPLACE)
 +   blocks.fill(SEA_LANTERN, world(-105 + mid_x, -59 + tunnelHeight + 3, 1), world(-105 + mid_x, -59 + tunnelHeight + 3, 1 + z), FillOperation.REPLACE)
 +   blocks.fill(AIR, world(-105 + mid_x - 1, -60 + tunnelY, 1), world(-105 + mid_x + 1, -59 + tunnelHeight + 1, 1 + z), FillOperation.REPLACE)
 +   blocks.fill(AIR, world(-104, -60 + tunnelY, 1 + mid_x - 1), world(-104 + x, -59 + tunnelHeight + 1, 1 + mid_x + 1), FillOperation.REPLACE)
 +
 +aquarium(12, 12, 12)
 +</code> 
 +
 + 
 +**Panda-Gehege (Valerie)**
 +
 +**Zaun**
 +
 +<code python>
 +def zaun (x,y,z):
 +   blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW)
 +   blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW)                      
 +zaun(-79,-60,-17)    
 + </code> 
 +** Bambus**
 +
 +<code python>
 +def Bambus (x,y,z):
 +   blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE)
 +   blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE)
 +   blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE)
 +Bambus (-76,-60,-13)
 +Bambus (-76,-60,3)
 +Bambus (-74,-60,5)
 +Bambus (-60,-60,-11)
 +Bambus (-65,-60,-15)
 +Bambus (-71,-60,-3)
 +Bambus (-60,-60,3)
 + </code> 
 +**Bambushaus**
 +
 +<code python>
 +def Bambushaus (x,y,z):
 +   for i in range (4):
 +       blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW)
 +       blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW)
 +       blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW)
 +
 +Bambushaus (-69,-60,-11)
 + </code> 
 +**Tiere**
 +
 +<code python>
 +def spawn_tiere(x,y,z):
 +   My_list = [PANDA]
 +   for i in range(1):
 +       mobs.spawn (My_list[0], world(x,y,z))
 +spawn_tiere(-76,-60,-7)
 +spawn_tiere(-66,-60,-13)
 +spawn_tiere(-66,-60,-13)
 +spawn_tiere(-69,-60,0)
 +spawn_tiere(-66,-56,-8)
 + </code> 
 +
 +**Kompletter Code**
 +<code python>
 +def zaun (x,y,z):
 +   blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW)
 +   blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW)                      
 +zaun(-79,-60,-17)      
 +
 +def Bambus (x,y,z):
 +   blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE)
 +   blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE)
 +   blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE)
 +Bambus (-76,-60,-13)
 +Bambus (-76,-60,3)
 +Bambus (-74,-60,5)
 +Bambus (-60,-60,-11)
 +Bambus (-65,-60,-15)
 +Bambus (-71,-60,-3)
 +Bambus (-60,-60,3)
 +def Bambushaus (x,y,z):
 +   for i in range (4):
 +       blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW)
 +       blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW)
 +       blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW)
 +
 +Bambushaus (-69,-60,-11)
 +def spawn_tiere(x,y,z):
 +   My_list = [PANDA]
 +   for i in range(1):
 +       mobs.spawn (My_list[0], world(x,y,z))
 +spawn_tiere(-76,-60,-7)
 +spawn_tiere(-66,-60,-13)
 +spawn_tiere(-66,-60,-13)
 +spawn_tiere(-69,-60,0)
 +spawn_tiere(-66,-56,-8)
 + </code> 
 +
 +**Weg durch den Zoo (Livia)**
 +
 +<code python>
 +#Weg
 +def weg(x,y,z):
 +    blocks.fill(STONE_BRICKS, world(x, y, z), world(x-4, y, z+98), FillOperation.HOLLOW)
 +
 +weg(-82, -61, -66)
 + </code> 
 +
 +(Im endgültigen Code wurden bei def Funktionen die Initialen der verantwortlichen Person geschrieben.)
 +
 +**Anweisungen und der komplette Code für die Testspieler:**
 +
 +**Bei Spieleinstellungen muss man:**
 +-den Welttyp "flach" wählen 
 +-sich zu einem operator machen 
 +-"Kreaturen-spawn" ausschalten 
 +-wenn man will auf "immer tag" stellen
 +
 +**Kompletter Code um unsere Welt zu besuchen!**
 +
 +<code python>
 +player.execute("say Willkommen in unserer Welt! Finde den Eingang zum Zoo und dann viel Spass :D")
 +#mauer
 +def zoomauer(x,y,z):
 +blocks.fill(STONE_BRICKS, world(x, y, z), world(x-68, y+2, z+101), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x-1, y, z+1), world(x-67, y+2, z+100), FillOperation.HOLLOW)
 +zoomauer(-54, -60, -66)
 +
 +#Eingangsbogen
 +def bogen(x,y,z):
 +blocks.fill(STONE_BRICKS, world(x, y, z), world(x-10, y+5, z), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x-1, y, z), world(x-9, y+4, z), FillOperation.HOLLOW)
 +blocks.fill(STONE_BRICKS, world(x-2, y+6, z), world(x-8, y+6, z), FillOperation.HOLLOW)
 +blocks.fill(STONE_BRICKS, world(x-4, y+7, z), world(x-6, y+7, z), FillOperation.HOLLOW)
 +bogen(-79, -60, -66)
 +#weg
 +def weg(x,y,z):
 +blocks.fill(STONE_BRICKS, world(x, y, z), world(x-4, y, z+98), FillOperation.HOLLOW)
 +weg(-82, -61, -66)
 +
 +##Gehege Pferde, Esel, Alpaka 
 +#Zaun
 +def zaunL(x,y,z):
 +blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x-19, y+1, z-29), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x-1, y, z-1), world(x-18, y+1, z-28), FillOperation.HOLLOW)
 +zaunL(-60, -60, -33)
 +
 +#Unterstand
 +def unterstandL(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x+6, y+2, z), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z+9), world(x+6, y+2, z+9), FillOperation.HOLLOW)
 +blocks.fill(MOSSY_STONE_BRICKS, world(x+6, y, z+8), world(x+6, y+2, z+1), FillOperation.HOLLOW)
 +blocks.fill(PLANKS_SPRUCE, world(x, y+3, z), world(x+6, y+3, z+9), FillOperation.HOLLOW)
 +unterstandL(-67, -60, -43)
 +#Teich
 +def teichL(x,y,z):
 +blocks.fill(WATER, world(x, y, z), world(x+3, y, z-4), FillOperation.HOLLOW)
 +teichL(-68, -61, -53)
 +#Baum
 +def baumL(x,y,z):
 +blocks.fill(LEAVES_BIRCH, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW)
 +blocks.fill(LOG_BIRCH, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW)
 +baumL(-74, -56, -57)
 +baumL(-77, -56, -40)
 +baumL(-71, -56, -45)
 +# Heu
 +def heuL(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x, y, z), FillOperation.HOLLOW)
 +heuL(-73, -60, -37)
 +heuL(-73, -60, -36)
 +heuL(-62, -60, -40)
 +#Tiere
 +def spawn_tiereL(x,y,z):
 +My_list = [HORSE, DONKEY,LLAMA] # Erweiterungsmöglichkeit
 +for i in range(2):
 +mobs.spawn (My_list[0],world(x+3,y,z+3))
 +mobs.spawn(My_list[1], world(x+2,y,z+2))
 +mobs.spawn(My_list[2], world(x+2,y,z+2))
 +spawn_tiereL(-74, -60, -52)
 +
 +#kuhgehege
 +#Zaun
 +def zaunIA(x, y, z):
 +blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y+1, z + 25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y+1, z + 24), FillOperation.HOLLOW)
 +zaunIA(-114, -60, -61)
 +
 +#Wasser
 +def teichA(x,y,z):
 +blocks.fill(WATER, world(x, y, z), world(x+6, y, z+5), FillOperation.HOLLOW)
 +teichA(-97, -61, -44)
 +#Baum
 +def baumA(x,y,z):
 +blocks.fill(LEAVES_SPRUCE, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW)
 +blocks.fill(LOG_SPRUCE, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW)
 +baumA(-94, -56, -52)
 +baumA(-101, -56, -43)
 +baumA(-109, -56, -48)
 +#Unterstand
 +def wandA(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x, y+2, z-4), FillOperation.HOLLOW)
 +wandA(-110, -60,-56)
 +wandA(-102, -60, -56)
 +def wand2A(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y+2, z), FillOperation.HOLLOW)
 +wand2A(-102,-60,-60)
 +def dachA(x,y,z):
 +blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y, z+4), FillOperation.HOLLOW)
 +dachA(-102, -57, -60)
 +def hayA(x,y,z):
 +blocks.fill(HAY_BLOCK, world(x, y, z), world(x+2, y, z), FillOperation.HOLLOW)
 +hayA(-106, -60, -59)
 +hayA(-108, -60, -41)
 +def spawn_tiereA(x,y,z):
 +My_list = [MUSHROOM_COW]
 +for i in range(4):
 +mobs.spawn (My_list[0],world(x,y,z))
 +spawn_tiereA(-102, -60, -52)
 +
 +
 +#pandagehege
 +def zaunV (x,y,z):
 +blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW)
 +blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW)
 +zaunV(-79,-60,-17)
 +def BambusV (x,y,z):
 +blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE)
 +blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE)
 +blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE)
 +BambusV (-76,-60,-13)
 +BambusV (-76,-60,3)
 +BambusV (-74,-60,5)
 +BambusV (-60,-60,-11)
 +BambusV (-65,-60,-15)
 +BambusV (-71,-60,-3)
 +BambusV (-60,-60,3)
 +def BambushausV (x,y,z):
 +for i in range (4):
 +blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW)
 +blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW)
 +blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW)
 +BambushausV (-69,-60,-11)
 +def spawn_tiereV(x,y,z):
 +My_list = [PANDA]
 +for i in range(1):
 +mobs.spawn (My_list[0], world(x,y,z))
 +spawn_tiereV(-76,-60,-7)
 +spawn_tiereV(-66,-60,-13)
 +spawn_tiereV(-66,-60,-13)
 +spawn_tiereV(-69,-60,0)
 +spawn_tiereV(-66,-56,-8)
 +
 +
 +#schweinegehege
 +def zaunIM(x,y,z):
 +blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunIM(-113,-60,-29)
 +def zaunIIM(x,y,z):
 +blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW)
 +blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW)
 +zaunIIM(-113,-59,-29)
 +def spawn_tiereM(x,y,z):
 +My_list = [PIG, SHEEP]
 +for i in range(4):
 +mobs.spawn(My_list[0],world(x+5,y,z+5))
 +mobs.spawn(My_list[1], world(x+5,y,z+5))
 +spawn_tiereM(-113,-60,-29)
 +def spawn_blumenM(x_base,y_base,z_base):
 +blumen = [OXEYE_DAISY, PINK_TULIP, LILY_OF_THE_VALLEY, CORNFLOWER, ALLIUM]
 +for x in range(23):
 +for z in range(23):
 +if randint(0,5) == 0:
 +blocks.place(blumen[randint(0,4)], world(x_base + 1 + x, y_base, z_base + 1 + z))
 +spawn_blumenM(-113,-60,-29)
 +def baumM(x,y,z):
 +blocks.fill(LEAVES_BIRCH, world(x + 6, y + 4, z + 6), world(x, y + 7, z), FillOperation.REPLACE)
 +blocks.fill(LOG_BIRCH, world(x + 3, y, z + 3), world(x + 3, y + 5, z + 3), FillOperation.REPLACE)
 +baumM(-113,-60,-29)
 +
 +
 +# Startkoordinaten: -105, -60, 0
 +#NM
 +def aquarium(x, y, z):
 +y_base = 0
 +bottom = 1
 +tunnelY = 2
 +tunnelHeight = 5
 +blocks.fill(GLASS, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.HOLLOW)
 +blocks.fill(WATER, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.KEEP)
 +for i in range(2, x + 1):
 +for k in range(2, z + 1):
 +thickness = randint(1, 3)
 +top_sand = bottom + thickness - 1
 +if randint(0, 25) == 1:
 +blocks.fill(SEA_LANTERN, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +for f in range(2):
 +mobs.spawn(TROPICAL_FISH, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +if randint(0, 35) == 1:
 +mobs.spawn(AXOLOTL, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +mobs.spawn(GLOW_SQUID, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +if randint(0, 5) == 1:
 +mobs.spawn(DROWNED, world(-105 + i, -59 + top_sand + 2, 0 + k))
 +else:
 +if randint(0, 10) == 1:
 +blocks.fill(GRAVEL, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +else:
 +blocks.fill(SAND, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE)
 +mid_x = (1 + x / 2)
 +blocks.fill(GLASS, world(-105 + mid_x - 2, -59 + tunnelY - 1, 1), world(-105 + mid_x + 2, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE)
 +blocks.fill(GLASS, world(-104, -59 + tunnelY - 1, 1 + mid_x - 2), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x + 2), FillOperation.REPLACE)
 +blocks.fill(AIR, world(-104, -59 + tunnelHeight + 2, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x), FillOperation.REPLACE)
 +blocks.fill(AIR, world(-105 + mid_x, -59 + tunnelHeight + 2, 1), world(-105 + mid_x, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE)
 +blocks.fill(SEA_LANTERN, world(-104, -59 + tunnelHeight + 3, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 3, 1 + mid_x), FillOperation.REPLACE)
 +blocks.fill(SEA_LANTERN, world(-105 + mid_x, -59 + tunnelHeight + 3, 1), world(-105 + mid_x, -59 + tunnelHeight + 3, 1 + z), FillOperation.REPLACE)
 +blocks.fill(AIR, world(-105 + mid_x - 1, -60 + tunnelY, 1), world(-105 + mid_x + 1, -59 + tunnelHeight + 1, 1 + z), FillOperation.REPLACE)
 +blocks.fill(AIR, world(-104, -60 + tunnelY, 1 + mid_x - 1), world(-104 + x, -59 + tunnelHeight + 1, 1 + mid_x + 1), FillOperation.REPLACE)
 +aquarium(12, 12, 12)
 +
 +#restliche deko
 +def dekobaum(x,y,z):
 +blocks.fill(LEAVES_OAK, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW)
 +blocks.fill(LOG_OAK, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW)
 +
 +dekobaum(-65, -56, 28)
 +dekobaum(-74, -56, 21)
 +dekobaum(-67, -56, 15)
 +dekobaum(-111, -56, 27)
 +dekobaum(-98, -56, 20)
 + </code> 
 + 
  • gf2/projekte/2024/minecraft/2d2gruppe2.1742901118.txt.gz
  • Zuletzt geändert: 2025/03/25 12:11
  • von bockm