| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung |
| gf2:projekte:2024:minecraft:2d2gruppe2 [2025/04/01 11:36] – bockm | gf2:projekte:2024:minecraft:2d2gruppe2 [2025/04/12 20:17] (aktuell) – haennil |
|---|
| |
| | |
| **Aquarium Noël: | **Aquarium Noël:** |
| |
| Position:** | |
| <code python> | **Kompletter Code: ** |
| start_pos = pos(0, -1, 0).to_world() | |
| sx, sy, sz = (start_pos.get_value(Axis.X), start_pos.get_value(Axis.Y), start_pos.get_value(Axis.Z)) | |
| def position(x, y, z): | |
| return world(sx + x, sy + y, sz + z) | |
| </code> | |
| **Aquarium & Tiere:** | |
| <code python> | <code python> |
| | |
| | |
| | # Startkoordinaten: -105, -60, 0 |
| | |
| | #NM |
| def aquarium(x, y, z): | def aquarium(x, y, z): |
| bottom = 0 | y_base = 0 |
| tunnelY = 4 | bottom = 1 |
| tunnelHeight = 5 | tunnelY = 2 |
| | tunnelHeight = 5 |
| |
| blocks.fill(GLASS, position(1, -1, 1), position(x + 1, y - 1, z + 1), FillOperation.HOLLOW) | blocks.fill(GLASS, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.HOLLOW) |
| blocks.fill(WATER, position(1, -1, 1), position(x + 1, y - 1, z + 1), FillOperation.KEEP) | blocks.fill(WATER, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.KEEP) |
| |
| for i in range(2, x + 1): | for i in range(2, x + 1): |
| for k in range(2, z + 1): | for k in range(2, z + 1): |
| thickness = randint(1, 2) | thickness = randint(1, 3) |
| top_sand = bottom + thickness - 1 | top_sand = bottom + thickness - 1 |
| if randint(0, 15) == 1: | if randint(0, 25) == 1: |
| blocks.fill(SEA_LANTERN, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | blocks.fill(SEA_LANTERN, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| for f in range(2): | for f in range(2): |
| mobs.spawn(TROPICAL_FISH, position(i, top_sand, k)) | mobs.spawn(TROPICAL_FISH, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| if randint(0, 25) == 1: | if randint(0, 35) == 1: |
| mobs.spawn(AXOLOTL, position(i, top_sand, k)) | mobs.spawn(AXOLOTL, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| if randint(0, 25) == 1: | mobs.spawn(GLOW_SQUID, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| mobs.spawn(DROWNED, position(i, top_sand, k)) | if randint(0, 5) == 1: |
| else: | mobs.spawn(DROWNED, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| if randint(0, 10) == 1: | else: |
| blocks.fill(GRAVEL, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | if randint(0, 10) == 1: |
| else: | blocks.fill(GRAVEL, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| blocks.fill(SAND, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | else: |
| | blocks.fill(SAND, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| |
| blocks.fill(GLASS, position((1 + x / 2) - 2, tunnelY - 1, 1), position((1 + x / 2) + 2, tunnelHeight + 2, z + 1), FillOperation.REPLACE) | mid_x = (1 + x / 2) |
| blocks.fill(GLASS, position(1, tunnelY - 1, (1 + x / 2) - 2), position(x + 1, tunnelHeight + 2, (1 + x / 2) + 2), FillOperation.REPLACE) | blocks.fill(GLASS, world(-105 + mid_x - 2, -59 + tunnelY - 1, 1), world(-105 + mid_x + 2, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE) |
| blocks.fill(AIR, position(1, tunnelHeight + 2, (1 + x / 2)), position(x + 1, tunnelHeight + 2, (1 + x / 2)), FillOperation.REPLACE) | blocks.fill(GLASS, world(-104, -59 + tunnelY - 1, 1 + mid_x - 2), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x + 2), FillOperation.REPLACE) |
| blocks.fill(AIR, position((1 + x / 2), tunnelHeight + 2, 1), position((1 + x / 2), tunnelHeight + 2, z + 1), FillOperation.REPLACE) | blocks.fill(AIR, world(-104, -59 + tunnelHeight + 2, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x), FillOperation.REPLACE) |
| blocks.fill(SEA_LANTERN, position(1, tunnelHeight + 3, (1 + x / 2)), position(x + 1, tunnelHeight + 3, (1 + x / 2)), FillOperation.REPLACE) | blocks.fill(AIR, world(-105 + mid_x, -59 + tunnelHeight + 2, 1), world(-105 + mid_x, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE) |
| blocks.fill(SEA_LANTERN, position((1 + x / 2), tunnelHeight + 3, 1), position((1 + x / 2), tunnelHeight + 3, z + 1), FillOperation.REPLACE) | blocks.fill(SEA_LANTERN, world(-104, -59 + tunnelHeight + 3, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 3, 1 + mid_x), FillOperation.REPLACE) |
| blocks.fill(AIR, position((1 + x / 2) - 1, tunnelY, 1), position((1 + x / 2) + 1, tunnelHeight + 1, z + 1), FillOperation.REPLACE) | blocks.fill(SEA_LANTERN, world(-105 + mid_x, -59 + tunnelHeight + 3, 1), world(-105 + mid_x, -59 + tunnelHeight + 3, 1 + z), FillOperation.REPLACE) |
| blocks.fill(AIR, position(1, tunnelY, (1 + x / 2) - 1), position(x + 1, tunnelHeight + 1, (1 + x / 2) + 1), FillOperation.REPLACE) | blocks.fill(AIR, world(-105 + mid_x - 1, -60 + tunnelY, 1), world(-105 + mid_x + 1, -59 + tunnelHeight + 1, 1 + z), FillOperation.REPLACE) |
| aquarium(30, 30, 30) | blocks.fill(AIR, world(-104, -60 + tunnelY, 1 + mid_x - 1), world(-104 + x, -59 + tunnelHeight + 1, 1 + mid_x + 1), FillOperation.REPLACE) |
| | |
| | aquarium(12, 12, 12) |
| </code> | </code> |
| |
| **Kompletter Code: ** | |
| | **Panda-Gehege (Valerie)** |
| | |
| | **Zaun** |
| <code python> | <code python> |
| start_pos = pos(0, -1, 0).to_world() | def zaun (x,y,z): |
| sx, sy, sz = (start_pos.get_value(Axis.X), start_pos.get_value(Axis.Y), start_pos.get_value(Axis.Z)) | blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW) |
| def position(x, y, z): | blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW) |
| return world(sx + x, sy + y, sz + z) | zaun(-79,-60,-17) |
| | </code> |
| | ** Bambus** |
| |
| def aquarium(x, y, z): | <code python> |
| bottom = 0 | def Bambus (x,y,z): |
| tunnelY = 4 | blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE) |
| tunnelHeight = 5 | blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE) |
| | blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE) |
| | Bambus (-76,-60,-13) |
| | Bambus (-76,-60,3) |
| | Bambus (-74,-60,5) |
| | Bambus (-60,-60,-11) |
| | Bambus (-65,-60,-15) |
| | Bambus (-71,-60,-3) |
| | Bambus (-60,-60,3) |
| | </code> |
| | **Bambushaus** |
| |
| blocks.fill(GLASS, position(1, -1, 1), position(x + 1, y - 1, z + 1), FillOperation.HOLLOW) | <code python> |
| blocks.fill(WATER, position(1, -1, 1), position(x + 1, y - 1, z + 1), FillOperation.KEEP) | def Bambushaus (x,y,z): |
| | for i in range (4): |
| | blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW) |
| |
| for i in range(2, x + 1): | Bambushaus (-69,-60,-11) |
| for k in range(2, z + 1): | </code> |
| thickness = randint(1, 2) | **Tiere** |
| top_sand = bottom + thickness - 1 | |
| if randint(0, 15) == 1: | |
| blocks.fill(SEA_LANTERN, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | |
| for f in range(2): | |
| mobs.spawn(TROPICAL_FISH, position(i, top_sand, k)) | |
| if randint(0, 25) == 1: | |
| mobs.spawn(AXOLOTL, position(i, top_sand, k)) | |
| if randint(0, 25) == 1: | |
| mobs.spawn(DROWNED, position(i, top_sand, k)) | |
| else: | |
| if randint(0, 10) == 1: | |
| blocks.fill(GRAVEL, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | |
| else: | |
| blocks.fill(SAND, position(i, bottom, k), position(i, top_sand, k), FillOperation.REPLACE) | |
| |
| blocks.fill(GLASS, position((1 + x / 2) - 2, tunnelY - 1, 1), position((1 + x / 2) + 2, tunnelHeight + 2, z + 1), FillOperation.REPLACE) | <code python> |
| blocks.fill(GLASS, position(1, tunnelY - 1, (1 + x / 2) - 2), position(x + 1, tunnelHeight + 2, (1 + x / 2) + 2), FillOperation.REPLACE) | def spawn_tiere(x,y,z): |
| blocks.fill(AIR, position(1, tunnelHeight + 2, (1 + x / 2)), position(x + 1, tunnelHeight + 2, (1 + x / 2)), FillOperation.REPLACE) | My_list = [PANDA] |
| blocks.fill(AIR, position((1 + x / 2), tunnelHeight + 2, 1), position((1 + x / 2), tunnelHeight + 2, z + 1), FillOperation.REPLACE) | for i in range(1): |
| blocks.fill(SEA_LANTERN, position(1, tunnelHeight + 3, (1 + x / 2)), position(x + 1, tunnelHeight + 3, (1 + x / 2)), FillOperation.REPLACE) | mobs.spawn (My_list[0], world(x,y,z)) |
| blocks.fill(SEA_LANTERN, position((1 + x / 2), tunnelHeight + 3, 1), position((1 + x / 2), tunnelHeight + 3, z + 1), FillOperation.REPLACE) | spawn_tiere(-76,-60,-7) |
| blocks.fill(AIR, position((1 + x / 2) - 1, tunnelY, 1), position((1 + x / 2) + 1, tunnelHeight + 1, z + 1), FillOperation.REPLACE) | spawn_tiere(-66,-60,-13) |
| blocks.fill(AIR, position(1, tunnelY, (1 + x / 2) - 1), position(x + 1, tunnelHeight + 1, (1 + x / 2) + 1), FillOperation.REPLACE) | spawn_tiere(-66,-60,-13) |
| aquarium(30, 30, 30) | spawn_tiere(-69,-60,0) |
| </code> | spawn_tiere(-66,-56,-8) |
| | </code> |
| |
| | **Kompletter Code** |
| | <code python> |
| | def zaun (x,y,z): |
| | blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW) |
| | blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW) |
| | zaun(-79,-60,-17) |
| |
| | def Bambus (x,y,z): |
| | blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE) |
| | blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE) |
| | blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE) |
| | Bambus (-76,-60,-13) |
| | Bambus (-76,-60,3) |
| | Bambus (-74,-60,5) |
| | Bambus (-60,-60,-11) |
| | Bambus (-65,-60,-15) |
| | Bambus (-71,-60,-3) |
| | Bambus (-60,-60,3) |
| | def Bambushaus (x,y,z): |
| | for i in range (4): |
| | blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW) |
| |
| | Bambushaus (-69,-60,-11) |
| | def spawn_tiere(x,y,z): |
| | My_list = [PANDA] |
| | for i in range(1): |
| | mobs.spawn (My_list[0], world(x,y,z)) |
| | spawn_tiere(-76,-60,-7) |
| | spawn_tiere(-66,-60,-13) |
| | spawn_tiere(-66,-60,-13) |
| | spawn_tiere(-69,-60,0) |
| | spawn_tiere(-66,-56,-8) |
| | </code> |
| |
| | **Weg durch den Zoo (Livia)** |
| |
| | <code python> |
| | #Weg |
| | def weg(x,y,z): |
| | blocks.fill(STONE_BRICKS, world(x, y, z), world(x-4, y, z+98), FillOperation.HOLLOW) |
| | |
| | weg(-82, -61, -66) |
| | </code> |
| | |
| | (Im endgültigen Code wurden bei def Funktionen die Initialen der verantwortlichen Person geschrieben.) |
| | |
| | **Anweisungen und der komplette Code für die Testspieler:** |
| | |
| | **Bei Spieleinstellungen muss man:** |
| | -den Welttyp "flach" wählen |
| | -sich zu einem operator machen |
| | -"Kreaturen-spawn" ausschalten |
| | -wenn man will auf "immer tag" stellen |
| | |
| | **Kompletter Code um unsere Welt zu besuchen!** |
| | |
| | <code python> |
| | player.execute("say Willkommen in unserer Welt! Finde den Eingang zum Zoo und dann viel Spass :D") |
| | #mauer |
| | def zoomauer(x,y,z): |
| | blocks.fill(STONE_BRICKS, world(x, y, z), world(x-68, y+2, z+101), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x-1, y, z+1), world(x-67, y+2, z+100), FillOperation.HOLLOW) |
| | zoomauer(-54, -60, -66) |
| | |
| | #Eingangsbogen |
| | def bogen(x,y,z): |
| | blocks.fill(STONE_BRICKS, world(x, y, z), world(x-10, y+5, z), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x-1, y, z), world(x-9, y+4, z), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(x-2, y+6, z), world(x-8, y+6, z), FillOperation.HOLLOW) |
| | blocks.fill(STONE_BRICKS, world(x-4, y+7, z), world(x-6, y+7, z), FillOperation.HOLLOW) |
| | bogen(-79, -60, -66) |
| | #weg |
| | def weg(x,y,z): |
| | blocks.fill(STONE_BRICKS, world(x, y, z), world(x-4, y, z+98), FillOperation.HOLLOW) |
| | weg(-82, -61, -66) |
| | |
| | ##Gehege Pferde, Esel, Alpaka |
| | #Zaun |
| | def zaunL(x,y,z): |
| | blocks.fill(SPRUCE_FENCE, world(x, y, z), world(x-19, y+1, z-29), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x-1, y, z-1), world(x-18, y+1, z-28), FillOperation.HOLLOW) |
| | zaunL(-60, -60, -33) |
| | |
| | #Unterstand |
| | def unterstandL(x,y,z): |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x+6, y+2, z), FillOperation.HOLLOW) |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z+9), world(x+6, y+2, z+9), FillOperation.HOLLOW) |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x+6, y, z+8), world(x+6, y+2, z+1), FillOperation.HOLLOW) |
| | blocks.fill(PLANKS_SPRUCE, world(x, y+3, z), world(x+6, y+3, z+9), FillOperation.HOLLOW) |
| | unterstandL(-67, -60, -43) |
| | #Teich |
| | def teichL(x,y,z): |
| | blocks.fill(WATER, world(x, y, z), world(x+3, y, z-4), FillOperation.HOLLOW) |
| | teichL(-68, -61, -53) |
| | #Baum |
| | def baumL(x,y,z): |
| | blocks.fill(LEAVES_BIRCH, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW) |
| | blocks.fill(LOG_BIRCH, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW) |
| | baumL(-74, -56, -57) |
| | baumL(-77, -56, -40) |
| | baumL(-71, -56, -45) |
| | # Heu |
| | def heuL(x,y,z): |
| | blocks.fill(HAY_BLOCK, world(x, y, z), world(x, y, z), FillOperation.HOLLOW) |
| | heuL(-73, -60, -37) |
| | heuL(-73, -60, -36) |
| | heuL(-62, -60, -40) |
| | #Tiere |
| | def spawn_tiereL(x,y,z): |
| | My_list = [HORSE, DONKEY,LLAMA] # Erweiterungsmöglichkeit |
| | for i in range(2): |
| | mobs.spawn (My_list[0],world(x+3,y,z+3)) |
| | mobs.spawn(My_list[1], world(x+2,y,z+2)) |
| | mobs.spawn(My_list[2], world(x+2,y,z+2)) |
| | spawn_tiereL(-74, -60, -52) |
| | |
| | #kuhgehege |
| | #Zaun |
| | def zaunIA(x, y, z): |
| | blocks.fill(BIRCH_FENCE, world(x, y, z), world(x + 25, y+1, z + 25), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x + 1, y, z + 1), world(x + 24, y+1, z + 24), FillOperation.HOLLOW) |
| | zaunIA(-114, -60, -61) |
| | |
| | #Wasser |
| | def teichA(x,y,z): |
| | blocks.fill(WATER, world(x, y, z), world(x+6, y, z+5), FillOperation.HOLLOW) |
| | teichA(-97, -61, -44) |
| | #Baum |
| | def baumA(x,y,z): |
| | blocks.fill(LEAVES_SPRUCE, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW) |
| | blocks.fill(LOG_SPRUCE, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW) |
| | baumA(-94, -56, -52) |
| | baumA(-101, -56, -43) |
| | baumA(-109, -56, -48) |
| | #Unterstand |
| | def wandA(x,y,z): |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x, y+2, z-4), FillOperation.HOLLOW) |
| | wandA(-110, -60,-56) |
| | wandA(-102, -60, -56) |
| | def wand2A(x,y,z): |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y+2, z), FillOperation.HOLLOW) |
| | wand2A(-102,-60,-60) |
| | def dachA(x,y,z): |
| | blocks.fill(MOSSY_STONE_BRICKS, world(x, y, z), world(x-8, y, z+4), FillOperation.HOLLOW) |
| | dachA(-102, -57, -60) |
| | def hayA(x,y,z): |
| | blocks.fill(HAY_BLOCK, world(x, y, z), world(x+2, y, z), FillOperation.HOLLOW) |
| | hayA(-106, -60, -59) |
| | hayA(-108, -60, -41) |
| | def spawn_tiereA(x,y,z): |
| | My_list = [MUSHROOM_COW] |
| | for i in range(4): |
| | mobs.spawn (My_list[0],world(x,y,z)) |
| | spawn_tiereA(-102, -60, -52) |
| | |
| | |
| | #pandagehege |
| | def zaunV (x,y,z): |
| | blocks.fill(DARK_OAK_FENCE, world(x,y,z,), world(x+24,y,z+24), FillOperation.HOLLOW) |
| | blocks.fill (AIR, world(x+1,y,z+1),world(x+23,y,z+23), FillOperation.HOLLOW) |
| | zaunV(-79,-60,-17) |
| | def BambusV (x,y,z): |
| | blocks.fill(BAMBOO, world(x,y,z), world(x,y+4,z), FillOperation.REPLACE) |
| | blocks.fill(BAMBOO, world(x,y,z+1), world(x,y+3,z+1), FillOperation.REPLACE) |
| | blocks.fill(BAMBOO, world(x-1,y,z), world(x-1,y+2,z), FillOperation.REPLACE) |
| | BambusV (-76,-60,-13) |
| | BambusV (-76,-60,3) |
| | BambusV (-74,-60,5) |
| | BambusV (-60,-60,-11) |
| | BambusV (-65,-60,-15) |
| | BambusV (-71,-60,-3) |
| | BambusV (-60,-60,3) |
| | def BambushausV (x,y,z): |
| | for i in range (4): |
| | blocks.fill(BAMBOO_MOSAIC, world(x,y+i,z+i), world(x+6-i,y+i,z+i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+i), world(x+6-i,y+i,z+7-i), FillOperation.HOLLOW) |
| | blocks.fill(BAMBOO_MOSAIC, world(x+6-i,y+i,z+7-i), world(x,y+i,z+7-i), FillOperation.HOLLOW) |
| | BambushausV (-69,-60,-11) |
| | def spawn_tiereV(x,y,z): |
| | My_list = [PANDA] |
| | for i in range(1): |
| | mobs.spawn (My_list[0], world(x,y,z)) |
| | spawn_tiereV(-76,-60,-7) |
| | spawn_tiereV(-66,-60,-13) |
| | spawn_tiereV(-66,-60,-13) |
| | spawn_tiereV(-69,-60,0) |
| | spawn_tiereV(-66,-56,-8) |
| | |
| | |
| | #schweinegehege |
| | def zaunIM(x,y,z): |
| | blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW) |
| | zaunIM(-113,-60,-29) |
| | def zaunIIM(x,y,z): |
| | blocks.fill(BIRCH_FENCE, world(x,y,z), world(x+25,y,z+25), FillOperation.HOLLOW) |
| | blocks.fill(AIR, world(x+1,y,z+1), world(x+24,y,z+24), FillOperation.HOLLOW) |
| | zaunIIM(-113,-59,-29) |
| | def spawn_tiereM(x,y,z): |
| | My_list = [PIG, SHEEP] |
| | for i in range(4): |
| | mobs.spawn(My_list[0],world(x+5,y,z+5)) |
| | mobs.spawn(My_list[1], world(x+5,y,z+5)) |
| | spawn_tiereM(-113,-60,-29) |
| | def spawn_blumenM(x_base,y_base,z_base): |
| | blumen = [OXEYE_DAISY, PINK_TULIP, LILY_OF_THE_VALLEY, CORNFLOWER, ALLIUM] |
| | for x in range(23): |
| | for z in range(23): |
| | if randint(0,5) == 0: |
| | blocks.place(blumen[randint(0,4)], world(x_base + 1 + x, y_base, z_base + 1 + z)) |
| | spawn_blumenM(-113,-60,-29) |
| | def baumM(x,y,z): |
| | blocks.fill(LEAVES_BIRCH, world(x + 6, y + 4, z + 6), world(x, y + 7, z), FillOperation.REPLACE) |
| | blocks.fill(LOG_BIRCH, world(x + 3, y, z + 3), world(x + 3, y + 5, z + 3), FillOperation.REPLACE) |
| | baumM(-113,-60,-29) |
| | |
| | |
| | # Startkoordinaten: -105, -60, 0 |
| | #NM |
| | def aquarium(x, y, z): |
| | y_base = 0 |
| | bottom = 1 |
| | tunnelY = 2 |
| | tunnelHeight = 5 |
| | blocks.fill(GLASS, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.HOLLOW) |
| | blocks.fill(WATER, world(-104, -60, 1), world(-104 + x, -60 + y, 1 + z), FillOperation.KEEP) |
| | for i in range(2, x + 1): |
| | for k in range(2, z + 1): |
| | thickness = randint(1, 3) |
| | top_sand = bottom + thickness - 1 |
| | if randint(0, 25) == 1: |
| | blocks.fill(SEA_LANTERN, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| | for f in range(2): |
| | mobs.spawn(TROPICAL_FISH, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| | if randint(0, 35) == 1: |
| | mobs.spawn(AXOLOTL, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| | mobs.spawn(GLOW_SQUID, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| | if randint(0, 5) == 1: |
| | mobs.spawn(DROWNED, world(-105 + i, -59 + top_sand + 2, 0 + k)) |
| | else: |
| | if randint(0, 10) == 1: |
| | blocks.fill(GRAVEL, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| | else: |
| | blocks.fill(SAND, world(-105 + i, -59, 0 + k), world(-105 + i, -59 + top_sand, 0 + k), FillOperation.REPLACE) |
| | mid_x = (1 + x / 2) |
| | blocks.fill(GLASS, world(-105 + mid_x - 2, -59 + tunnelY - 1, 1), world(-105 + mid_x + 2, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE) |
| | blocks.fill(GLASS, world(-104, -59 + tunnelY - 1, 1 + mid_x - 2), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x + 2), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(-104, -59 + tunnelHeight + 2, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 2, 1 + mid_x), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(-105 + mid_x, -59 + tunnelHeight + 2, 1), world(-105 + mid_x, -59 + tunnelHeight + 2, 1 + z), FillOperation.REPLACE) |
| | blocks.fill(SEA_LANTERN, world(-104, -59 + tunnelHeight + 3, 1 + mid_x), world(-104 + x, -59 + tunnelHeight + 3, 1 + mid_x), FillOperation.REPLACE) |
| | blocks.fill(SEA_LANTERN, world(-105 + mid_x, -59 + tunnelHeight + 3, 1), world(-105 + mid_x, -59 + tunnelHeight + 3, 1 + z), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(-105 + mid_x - 1, -60 + tunnelY, 1), world(-105 + mid_x + 1, -59 + tunnelHeight + 1, 1 + z), FillOperation.REPLACE) |
| | blocks.fill(AIR, world(-104, -60 + tunnelY, 1 + mid_x - 1), world(-104 + x, -59 + tunnelHeight + 1, 1 + mid_x + 1), FillOperation.REPLACE) |
| | aquarium(12, 12, 12) |
| | |
| | #restliche deko |
| | def dekobaum(x,y,z): |
| | blocks.fill(LEAVES_OAK, world(x, y, z), world(x+2, y+2, z-4), FillOperation.HOLLOW) |
| | blocks.fill(LOG_OAK, world(x+1, y-4, z-2), world(x+1, y+1, z-2), FillOperation.HOLLOW) |
| | |
| | dekobaum(-65, -56, 28) |
| | dekobaum(-74, -56, 21) |
| | dekobaum(-67, -56, 15) |
| | dekobaum(-111, -56, 27) |
| | dekobaum(-98, -56, 20) |
| | </code> |
| | |