**Code Kirche** def Kirche (x,z): #Block blocks.fill(STONE_BRICKS, world(x, 4, z), world(x+16, 12, z+8)) blocks.fill(AIR, world(x+1, 5, z+1), world(x+15, 11, z+7)) #Boden blocks.fill(LOG_DARK_OAK, world(x+1, 4, z+1), world(x+15, 4, z+7)) #Turm blocks.fill(STONE_BRICKS, world(x+10, 13, z+3), world(x+14, 19, z+5)) blocks.fill(STONE_BRICKS, world(x+11, 13, z+2), world(x+13, 19, z+6)) blocks.fill(AIR, world(x+11, 13, z+3), world(x+13, 19, z+5)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+10, 14, z+4), world(x+10, 18, z+4)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+12, 14, z+2), world(x+12, 18, z+2)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+14, 14, z+4), world(x+14, 18, z+4)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+12, 14, z+6), world(x+12, 18, z+6)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+13, 20, z+4)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+13, 20, z+5)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+13, 20, z+3)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x+11, 20, z+3)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x+11, 20, z+4)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x+11, 20, z+5)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 2), world(x+12, 20, z+3)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 3), world(x+12, 20, z+5)) blocks.place(STONE_BRICKS, world(x+12, 21, z+4)) #Glasfenster for j in range(5): if (j % 2) == 0: for i in range(4): if (i % 2) == 0: blocks.place(BLUE_STAINED_GLASS_PANE, world(x, i+8, j+2+z)) else: blocks.place(YELLOW_STAINED_GLASS_PANE, world(x, i+8, j+2+z)) else: for i in range (4): if (i % 2) == 0: blocks.place(YELLOW_STAINED_GLASS_PANE, world(x, i+8, j+2+z)) else: blocks.place(BLUE_STAINED_GLASS_PANE, world(x, i+8, j+2+z)) blocks.fill(BLUE_STAINED_GLASS, world(x+4, 12, z+2), world(x+8, 12, z+6)) #Rand for k in range (18): blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 2), world(x+k-1, 4, z-1)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 3), world(x+k-1, 4, z+9)) if k < 11: blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x-1, 4, z+k-1)) blocks.place(blocks.block_with_data(GRASS_PATH, 0), world(x-2, 3, z+k-1)) blocks.place(blocks.block_with_data(GRASS_PATH, 0), world(x-3, 3, z+k-1)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+17, 4, z+k-1)) if k < 17: blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 2), world(x+k, 13, z)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 3), world(x+k, 13, z+8)) if k < 9: blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x, 13, z+k)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+16, 13, z+k)) #Fenster Seiten if k < 15: if (k % 3) == 2: blocks.place(GLASS_PANE, world(x+k, 11, z)) blocks.place(GLASS_PANE, world(x+k, 11, z+8)) if k < 9: if (k % 2) == 1: blocks.place(GLASS_PANE, world(x+16, 11, z+k)) #Einrichtung if k < 12: if (k % 2) == 1: blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+1)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+2)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+3)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+5)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+6)) blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 1), world(x+1+k, 5, z+7)) blocks.place(PLANKS_SPRUCE, world(x+14, 5, z+3)) blocks.place(PLANKS_SPRUCE, world(x+14, 5, z+4)) blocks.place(PLANKS_SPRUCE, world(x+14, 5, z+5)) mobs.spawn(VILLAGER, world(x+15, 5, z+4)) #E ingang blocks.place(blocks.block_with_data(DARK_OAK_DOOR, 0),world(x, 5, z+1)) blocks.place(blocks.block_with_data(DARK_OAK_DOOR, 0),world(x, 5, z+7)) blocks.place(DARK_OAK_WOOD_STAIRS, world(x-1, 4, z+1)) blocks.place(DARK_OAK_WOOD_STAIRS, world(x-1, 4, z+7)) blocks.place(LOG_DARK_OAK, world(x, 4, z+1)) blocks.place(LOG_DARK_OAK, world(x, 4, z+7)) #2 Türme a=0 i=0 while i<2: blocks.fill(STONE_BRICKS, world(x, 13, z+a), world(x+2, 15, z+2+a)) blocks.fill(AIR, world(x+1, 14, z+a+1), world(x+1, 17, z+a+1)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+1, 14, z+a), world(x+1, 15, z+a)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+2, 14, z+a+1), world(x+2, 15, z+a+1)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x, 14, z+a+1), world(x, 15, z+a+1)) blocks.fill(BLUE_STAINED_GLASS_PANE, world(x+1, 14, z+a+2), world(x+1, 15, z+a+2)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+2, 16, z+a)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+2, 16, z+1+a)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 1), world(x+2, 16, z+a+2)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x, 16, z+a)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x, 16, z+1+a)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 0), world(x, 16, z+a+2)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 2), world(x+1, 16, z+a)) blocks.place(blocks.block_with_data(STONE_BRICK_STAIRS, 3), world(x+1, 16, z+a+2)) blocks.place(STONE_BRICKS, world(x+1, 17, z+a+1)) a=a+6 i=i+1 [[ef:minecraft:projekt:leajasminsimon:start:|zurück]]