====== Donut-Code ====== def donut(point, r, m1, m2, m3, m4, remove=False): #Koordinaten, Radius, Materialien point=[point[0], point[1], point[2]] if remove == True: m1 = AIR m2 = AIR m3 = AIR m4 = AIR #Dicke d1 = r*0.1 d2 = r*0.2 d3 = r*0.3 d4 = r*0.125 #Gebäck for a in range(d1): shapes.circle(m1, world(point[0], point[1]-a, point[2]), r, Axis.Y, ShapeOperation.REPLACE) for b in range(d2): shapes.circle(m1, world(point[0], point[1]-d1-b, point[2]), r-1, Axis.Y, ShapeOperation.REPLACE) #Glassur for c in range(d3): shapes.circle(m2, world(point[0], point[1]+d1+c, point[2]), r, Axis.Y, ShapeOperation.REPLACE) for d in range(d4): shapes.circle(m2, world(point[0], point[1]+d1+d3+d, point[2]), r-1, Axis.Y, ShapeOperation.REPLACE) #Verzierung distance_from_side= point[1]+d1+d3+d4+1 l_spark=[] for i in range(20): a = (Math.random()*(3.14)*2) #Just get a random angle :> randz=randint(point[2]+(Math.sin(a)*r),point[2]-(Math.sin(a)*r)) randx=randint(point[0]+(Math.cos(a)*r),point[0]-(Math.cos(a)*r)) color=[m3, m4] #colors #dicke=[distance_from_side+1,distance_from_side] cr=color[randint(0,len(color)-1)] #cd=dicke[randint(0,len(dicke)-1)] cd=distance_from_side blocks.place(cr, world(randx, cd, randz)) l_spark.append([randx,cd, randz]) #Loch L = d1+d2+d3+d4+2 r_loch=r/3 for f in range(L): y_loch=point[1]-d1-d2+f shapes.circle(AIR, world(point[0], y_loch, point[2]), r_loch, Axis.Y, ShapeOperation.REPLACE) return l_spark [[ef:minecraft:projekt:smantharebekkajehan:start:|zurück]]