====== Amina, Leon ====== Unser Projekt trägt den Namen "Bahn des Lebens". Mit der folgenden Funktion kann in Minecraft eine "Achterbahn" gebaut werden, mit der man eine Reise durch das ganze Leben machen kann. Beginnend mit der Geburt im Stall, dieser Ort wurde auf Grund kulturellen Aspekten als Start gewählt. Begleitet wird man in den ersten Metern von einigen Tieren, welche den Aufenthalt angenehmer gestalten sollen und für eine gemütliche, sorgenlose Aura sorgen. Weiter geht es mit einer kleinen Aufgabe. Auf die Schienen, welche sich im Zaun des Geheges befinden, muss ein Wagen platziert werden, welcher sich bereits in der Leiste unten befindet. Im Wagen eingestiegen beginnt die Fahrt mit der Taste "W". In einem Tunnel werden die weitern Stationen des Lebens mit ausschlaggebenden Gebäuden bzw. Orten symbolisch dargestellt. Als erstes zu sehen ist ein Schulzimmer. Denn mindestens neun Jahre, was etwa 1/10 der Lebenszeit entspricht, werden in der Schule verbracht. Als weitere Station ist ein Büro zu sehen, welches als Symbol der Arbeitswelt steht. Nun kann einige Zeit gewartet werden oder "ende" in den Chat eingegeben werden. Danach wird man in einen Würfel teleportiert und im Chat sind Prozent Zahlen zu sehen. Sobald diese 100% betragen, wird man in den Himmel teleportiert, welcher Sinnbildlich für das Leben nach dem Tod steht. Am Himmel zu lesen ist der Schriftzug "Willkommen im Himmel". ===Amina=== ==Schule== def schule(xposs: number, yposs: number): #Boden blocks.fill(PLANKS_OAK, pos(xposs - 1, -1, yposs - 1), pos(xposs + 8, -1, yposs + 7), FillOperation.REPLACE) #Pult mit Stuhl for i in range(2): for p in range(4): blocks.place(OAK_FENCE, pos(xposs + i * 3 + 1, 0, yposs + p * 2)) blocks.place(BIRCH_PRESSURE_PLATE, pos(xposs + i * 3 + 1, 1, yposs + p * 2)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 1), pos(xposs + i * 3, 0, yposs + p * 2)) blocks.fill(BOOKSHELF, pos(xposs+8, 0, yposs-1), pos(xposs+8, 2, yposs+7), FillOperation.REPLACE) #Wandtafel blocks.fill(BLACK_WOOL, pos(xposs + 8, 1, yposs + 1), pos(xposs + 8, 3, yposs + 5), FillOperation.REPLACE) schule(2, 2) ==Gehege== def gehege(xPos, yPos): blocks.fill(GRASS, pos(xPos, -1, yPos), pos(xPos + 17, -1, yPos + 23), FillOperation.REPLACE) blocks.fill(IRON_BARS, pos(xPos, 0, yPos), pos(xPos + 17, 1, yPos + 23), FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+1,0,yPos+1), pos(xPos+16, 1, yPos+22), FillOperation.REPLACE) blocks.fill(HAY_BLOCK, pos(xPos+6, 0, yPos+6), pos(xPos+8, 0, yPos+8), FillOperation.REPLACE) blocks.fill(LOG_OAK, pos(xPos+12, 0, yPos+14), pos(xPos+12, 5, yPos+14), FillOperation.REPLACE) blocks.fill(LEAVES_OAK, pos(xPos+11, 3, yPos+13), pos(xPos+13, 6, yPos+15), FillOperation.KEEP) blocks.fill(LEAVES_OAK, pos(xPos+10, 4, yPos+12), pos(xPos+14, 5, yPos+16), FillOperation.KEEP) blocks.fill(LOG_BIRCH, pos(xPos+3, 0, yPos+19), pos(xPos+3, 6, yPos+19), FillOperation.REPLACE) blocks.fill(LEAVES_BIRCH, pos(xPos+2, 4, yPos+18), pos(xPos+4, 8, yPos+20), FillOperation.KEEP) blocks.fill(LEAVES_BIRCH, pos(xPos+1, 5, yPos+17), pos(xPos+5, 7, yPos+21), FillOperation.KEEP) blocks.fill(PLANKS_OAK, pos(xPos+17, 2, yPos+0), pos(xPos+6, 0, yPos+3), FillOperation.REPLACE) blocks.fill(PLANKS_OAK, pos(xPos+17, 2, yPos), pos(xPos+12, 0, yPos+10), FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+16, 1, yPos+1), pos(xPos+7, 0, yPos+3), FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+16, 1, yPos+1), pos(xPos+10, 0, yPos+9), FillOperation.REPLACE) for index in range(3): mobs.spawn(PIG, pos(xPos+6, 0, yPos+6)) mobs.spawn(CHICKEN, pos(xPos+6, 0, yPos+6)) mobs.spawn(SHEEP, pos(xPos+6, 0, yPos+6)) mobs.spawn(HORSE, pos(xPos+6, 0, yPos+6)) mobs.spawn(COW, pos(xPos+6, 0, yPos+6)) gehege(4,8) ===Leon=== ==Tunnel== def tunnel(xpost,ypost,width,height,length): blocks.fill(BLOCK_OF_QUARTZ, pos(xpost, 0, ypost), pos(xpost+width, height, ypost+length), FillOperation.HOLLOW) blocks.fill(BLOCK_OF_QUARTZ,pos(xpost,0,ypost+length),pos(xpost+length+width,height,ypost+length+width),FillOperation.HOLLOW) blocks.fill(AIR,pos(xpost+1,1,ypost+length),pos(xpost+width-1,height-1,ypost+length)) #schienen blocks.fill(RAIL, pos(xpost+(width/2),1,ypost),pos(xpost+(width/2),1,ypost+length+(width/2)), FillOperation.REPLACE) blocks.fill(RAIL,pos(xpost+(width/2),1,ypost+length+(width/2)),pos(xpost+length+width,1,ypost+length+(width/2))) tunnel(5,4,40,6,5) ==Büro== def buro(xposb,yposb,widthb,lengthb,heightb,tisch): blocks.fill(GRAY_WOOL, pos(xposb, 0, yposb), pos(xposb+widthb, 0, yposb+lengthb)) for i in range(tisch): blocks.fill(BIRCH_FENCE,pos(xposb+2+i*4,1,yposb+2),pos(xposb++2+i*4,1,yposb+4)) blocks.fill(WHITE_CARPET,pos(xposb+2+i*4,2,yposb+2),pos(xposb+2+i*4,2,yposb+4)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,1),pos(xposb+1+i*4,1,yposb+3)) blocks.fill(WHITE_STAINED_GLASS_PANE,pos(xposb+2+i*4,1,yposb+1),pos(xposb+i*4,2,yposb+1)) buro(5,6,30,9,3,5) ==Himmel== def heaven(xposh,zposh,yposh,lengthh,widthh,heighth,cloud): #gate blocks.fill(GLOWSTONE,pos(-1,0,-2),pos(1,3 ,2),FillOperation.HOLLOW) #Himmelraum blocks.fill(WHITE_STAINED_GLASS, pos(xposh,zposh,yposh),pos(xposh+widthh,zposh+1+heighth,yposh+lengthh),FillOperation.HOLLOW) blocks.fill(AIR, pos(xposh,zposh+1+heighth,yposh),pos(xposh+widthh+1,zposh+1+heighth,yposh+lengthh+1),FillOperation.REPLACE) #wolken for i in range(cloud): p = randint(1, widthh) q = randint(1, lengthh) w = randint(1, heighth) r = randint(1,4) zeit = ((cloud+i)/cloud)*100-100 shapes.circle(WOOL, pos(xposh+p, zposh+w, yposh+q), r, Axis.Y, ShapeOperation.REPLACE) shapes.circle(WOOL, pos(xposh+p, zposh+w+1, yposh+q), r-2, Axis.Y, ShapeOperation.REPLACE) player.tell(mobs.target(NEAREST_PLAYER), zeit + "%") shapes.circle(WOOL, pos(xposh+widthh/5, zposh+1, yposh+lengthh/5), 6, Axis.Y, ShapeOperation.REPLACE) shapes.circle(WOOL, pos(xposh+widthh/5, zposh+2, yposh+lengthh/5), 4, Axis.Y, ShapeOperation.REPLACE) #gate removal blocks.fill(AIR,pos(-1,-1,-2),pos(1,3 ,2),FillOperation.REPLACE) #tp player.teleport(pos(xposh+widthh/5, zposh+2, yposh+lengthh/5)) blocks.print("Wilkommen im Himmel", WOOL, pos(xposh+60,zposh+10 , yposh+70), WEST) heaven(5,0,7,40,50,6,50) ===Endprodukt=== def gehege(xPos, yPos): blocks.fill(GRASS,pos(xPos, -1, yPos),pos(xPos + 17, -1, yPos + 23),FillOperation.REPLACE) blocks.fill(IRON_BARS,pos(xPos, 0, yPos),pos(xPos + 17, 1, yPos + 23),FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+1,0,yPos+1), pos(xPos+16, 1, yPos+22), FillOperation.REPLACE) blocks.fill(HAY_BLOCK, pos(xPos+6, 0, yPos+6), pos(xPos+8, 0, yPos+8), FillOperation.REPLACE) blocks.fill(LOG_OAK,pos(xPos+12, 0, yPos+14),pos(xPos+12, 5, yPos+14),FillOperation.REPLACE) blocks.fill(LEAVES_OAK,pos(xPos+11, 3, yPos+13),pos(xPos+13, 6, yPos+15),FillOperation.KEEP) blocks.fill(LEAVES_OAK,pos(xPos+10, 4, yPos+12),pos(xPos+14, 5, yPos+16),FillOperation.KEEP) blocks.fill(LOG_BIRCH,pos(xPos+3, 0, yPos+19),pos(xPos+3, 6, yPos+19),FillOperation.REPLACE) blocks.fill(LEAVES_BIRCH,pos(xPos+2, 4, yPos+18),pos(xPos+4, 8, yPos+20),FillOperation.KEEP) blocks.fill(LEAVES_BIRCH,pos(xPos+1, 5, yPos+17),pos(xPos+5, 7, yPos+21),FillOperation.KEEP) blocks.fill(PLANKS_OAK,pos(xPos+17, 2, yPos+0),pos(xPos+6, 0, yPos+3),FillOperation.REPLACE) blocks.fill(PLANKS_OAK, pos(xPos+17, 2, yPos),pos(xPos+12, 0, yPos+10),FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+16, 1, yPos+1), pos(xPos+7, 0, yPos+3), FillOperation.REPLACE) blocks.fill(AIR, pos(xPos+16, 1, yPos+1), pos(xPos+10, 0, yPos+9), FillOperation.REPLACE) for index in range(3): mobs.spawn(PIG, pos(xPos+6, 0, yPos+6)) mobs.spawn(CHICKEN, pos(xPos+6, 0, yPos+6)) mobs.spawn(SHEEP, pos(xPos+6, 0, yPos+6)) mobs.spawn(HORSE, pos(xPos+6, 0, yPos+6)) mobs.spawn(COW, pos(xPos+6, 0, yPos+6)) def tunnel(xpost,ypost,width,height,length): blocks.fill(BLOCK_OF_QUARTZ, pos(xpost, 0, ypost), pos(xpost+width, height, ypost+length), FillOperation.HOLLOW) blocks.fill(BLOCK_OF_QUARTZ,pos(xpost,0,ypost+length),pos(xpost+length+width,height,ypost+length+width),FillOperation.HOLLOW) blocks.fill(AIR,pos(xpost+1,1,ypost+length),pos(xpost+width-1,height-1,ypost+length)) blocks.fill(REDSTONE_BLOCK,pos(xpost+1, height-1, ypost+1), pos(xpost+width-1, height-1, ypost+length)) blocks.fill(REDSTONE_LAMP,pos(xpost+1, height-2, ypost+1), pos(xpost+width-1, height-2, ypost+length)) blocks.fill(REDSTONE_BLOCK,pos(xpost+1,height-1,ypost+length+1),pos(xpost-1+length+width,height-1,ypost+length+width-1)) blocks.fill(REDSTONE_LAMP,pos(xpost+1,height-2,ypost+length+1),pos(xpost-1+length+width,height-2,ypost+length+width-1)) #schienen blocks.fill(RAIL,pos(xpost+(width/5),1,ypost),pos(xpost+(width/5),1,ypost+length+(width/5)), FillOperation.REPLACE) blocks.fill(RAIL,pos(xpost+(width/5),1,ypost+length+(width/5)),pos(xpost+length+width-1,1,ypost+length+(width/5))) blocks.place(REDSTONE_BLOCK,pos(xpost+(width/5),0,ypost-1)) blocks.place(POWERED_RAIL,pos(xpost+(width/5),1,ypost-1)) blocks.place(REDSTONE_BLOCK,pos(xpost+(width/5),0,ypost+length+(width/5))) blocks.place(POWERED_RAIL,pos(xpost+(width/5),1,ypost+length+(width/5))) mobs.give(mobs.target(NEAREST_PLAYER), MINECART, 1) def schule(xposs: number, yposs: number): #Boden blocks.fill(PLANKS_OAK,pos(xposs - 1, 0, yposs - 1),pos(xposs + 8, 0, yposs + 7),FillOperation.REPLACE) #Pult mit Stuhl for i in range(2): for p in range(4): blocks.place(OAK_FENCE, pos(xposs + i * 3 + 1, 1, yposs + p * 2)) blocks.place(BIRCH_PRESSURE_PLATE,pos(xposs + i * 3 + 1, 2, yposs + p * 2)) blocks.place(blocks.block_with_data(OAK_WOOD_STAIRS, 1),pos(xposs + i * 3, 1, yposs + p * 2)) blocks.fill(BOOKSHELF, pos(xposs+8, 1, yposs-1), pos(xposs+8, 3, yposs+7), FillOperation.REPLACE) #Wandtafel blocks.fill(BLACK_WOOL,pos(xposs + 8, 2, yposs + 1),pos(xposs + 8, 4, yposs + 5),FillOperation.REPLACE) def buro(xposb,yposb,widthb,lengthb,heightb,tisch): blocks.fill(GRAY_WOOL, pos(xposb, 0, yposb), pos(xposb+widthb, 0, yposb+lengthb)) for i in range(tisch): blocks.fill(BIRCH_FENCE,pos(xposb+2+i*4,1,yposb+2),pos(xposb++2+i*4,1,yposb+4)) blocks.fill(WHITE_CARPET,pos(xposb+2+i*4,2,yposb+2),pos(xposb+2+i*4,2,yposb+4)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,1),pos(xposb+1+i*4,1,yposb+3)) blocks.fill(WHITE_STAINED_GLASS_PANE,pos(xposb+2+i*4,1,yposb+1),pos(xposb+i*4,2,yposb+1)) def heaven(xposh,zposh,yposh,lengthh,widthh,heighth,cloud): #gate blocks.fill(GLOWSTONE,pos(-1,0,-2),pos(1,3 ,2),FillOperation.HOLLOW) #Himmelraum blocks.fill(WHITE_STAINED_GLASS, pos(xposh,zposh,yposh),pos(xposh+widthh,zposh+1+heighth,yposh+lengthh),FillOperation.HOLLOW) blocks.fill(AIR, pos(xposh,zposh+1+heighth,yposh),pos(xposh+widthh+1,zposh+1+heighth,yposh+lengthh+1),FillOperation.REPLACE) #wolken for i in range(cloud): p = randint(1, widthh) q = randint(1, lengthh) w = randint(1, heighth) r = randint(1,4) zeit = ((cloud+i)/cloud)*100-100 shapes.circle(WOOL, pos(xposh+p, zposh+w, yposh+q), r, Axis.Y, ShapeOperation.REPLACE) shapes.circle(WOOL, pos(xposh+p, zposh+w+1, yposh+q), r-2, Axis.Y, ShapeOperation.REPLACE) player.tell(mobs.target(NEAREST_PLAYER), zeit + ' Prozent des Weges sind erreicht') shapes.circle(WOOL, pos(xposh+widthh/5, zposh+1, yposh+lengthh/5), 6, Axis.Y, ShapeOperation.REPLACE) shapes.circle(WOOL, pos(xposh+widthh/5, zposh+2, yposh+lengthh/5), 4, Axis.Y, ShapeOperation.REPLACE) #gate removal blocks.fill(AIR,pos(-1,-1,-2),pos(1,3 ,2),FillOperation.REPLACE) #tp player.teleport(pos(xposh+widthh/5, zposh+2, yposh+lengthh/5)) blocks.print("Wilkommen im Himmel", WOOL, pos(xposh+60,zposh+10 , yposh+70), WEST) gehege(-4,-8) tunnel(-6,16,14,7,15) schule(-1, 20) buro(-4,35,25,9,3,6) #himmelaktivierung running=True def ende(): global running running=False heaven(5,50,7,40,50,6,50) player.on_chat("ende",ende) t=0 while running: loops.pause(10) t = t + 1 if t>1000: heaven(5,50,7,40,50,6,50) running=False