====== Amina, Leon ====== ===Amina=== def on_on_chat(xPos, yPos, zPos): blocks.fill(GRASS, pos(0, -1, 0), pos(17, -1, 23), FillOperation.REPLACE) blocks.fill(IRON_BARS, pos(0, 0, 0), pos(17, 1, 23), FillOperation.REPLACE) blocks.fill(AIR, pos(1, 0, 1), pos(16, 1, 22), FillOperation.REPLACE) blocks.fill(HAY_BLOCK, pos(6, 0, 6), pos(8, 0, 8), FillOperation.REPLACE) blocks.fill(LOG_OAK, pos(12, 0, 14), pos(12, 5, 14), FillOperation.REPLACE) blocks.fill(LEAVES_OAK, pos(11, 3, 13), pos(13, 6, 15), FillOperation.KEEP) blocks.fill(LEAVES_OAK, pos(10, 4, 12), pos(14, 5, 16), FillOperation.KEEP) blocks.fill(LOG_BIRCH, pos(3, 0, 19), pos(3, 6, 19), FillOperation.REPLACE) blocks.fill(LEAVES_BIRCH, pos(2, 4, 18), pos(4, 8, 20), FillOperation.KEEP) blocks.fill(LEAVES_BIRCH, pos(1, 5, 17), pos(5, 7, 21), FillOperation.KEEP) blocks.fill(PLANKS_OAK, pos(17, 2, 0), pos(6, 0, 3), FillOperation.REPLACE) blocks.fill(PLANKS_OAK, pos(17, 2, 0), pos(12, 0, 10), FillOperation.REPLACE) blocks.fill(AIR, pos(16, 1, 1), pos(7, 0, 3), FillOperation.REPLACE) blocks.fill(AIR, pos(16, 1, 1), pos(10, 0, 9), FillOperation.REPLACE) for index in range(3): mobs.spawn(SHEEP, pos(5, 0, 5)) mobs.spawn(HORSE, pos(1, 0, 1)) mobs.spawn(COW, pos(2, 0, 2)) mobs.spawn(CHICKEN, pos(3, 0, 3)) mobs.spawn(PIG, pos(4, 0, 4)) player.on_chat("gehege", on_on_chat) ===Leon=== def tunnel(xpos,ypos,width,height,length): for i in range(width): (BLOCK_OF_QUARTZ, height) builder.move(FORWARD, 1) blocks.fill(BLOCK_OF_QUARTZ, pos(xpos, 0, ypos), pos(xpos+width, height, ypos+length), FillOperation.HOLLOW) blocks.fill(BLOCK_OF_QUARTZ,pos(xpos,0,ypos+length),pos(xpos+length+width,height,ypos+length+width),FillOperation.HOLLOW) blocks.fill(AIR,pos(xpos+1,1,ypos+length),pos(xpos+width-1,height-1,ypos+length)) tunnel(5,4,20,6,20) function mobsrun(xpos: number, ypos: number, length: number) mobs.spawn(HORSE, pos(xpos, 0, ypos)) for i in range(length): mobs.teleportToPosition(mobs.entitiesByType(HORSE), pos(xpos + i, 0, ypos)) loops.pause(1000) mobsrun(4, 5, 10)