====== Selma ====== Wiederholen: def simple_house(xpos,ypos,zpos,breite, hoehe): blocks.fill(BLOCK_OF_QUARTZ,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos+breite)) blocks.fill(AIR, world(xpos+1,ypos,zpos+1),world(xpos+breite-1,ypos+hoehe-1, zpos+breite-1)) #Tuere blocks.fill(AIR,world(xpos,ypos,zpos+4),world(xpos,ypos+1,zpos+4)) blocks.place(ACACIA_DOOR,world(xpos,ypos,zpos+4)) simple_house(822,4,-470,6,4) for i in range (1): simple_house(842+(40*i),4,-470,6,4) simple_house(862+(40*i),4,-470,6,4) Block umdrehen: blocks.place(blocks.block_with_data(OAK_DOOR, 0),world(0,0,0)) for i range (1): blocks.place Treppen: def treppe(xpos,ypos, zpos): blocks.replace(BLOCK_OF_QUARTZ,BLOCK_OF_QUARTZ, pos(743, 4, -46), pos(743, 4, -46)) def strasse(xpos,ypos,zpos,laenge): blocks.fill(LIGHT_GRAY_CONCRETE,world(xpos,ypos,zpos),world(xpos+laenge,ypos,zpos+4)) for i in range(xpos,xpos+laenge,2): blocks.place(CONCRETE,world(i,ypos,zpos+2))