def on_on_chat(): pass player.on_chat("run", on_on_chat) def hype_house(xpos,ypos,zpos,breite, hoehe): blocks.fill(BLOCK_OF_QUARTZ,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos+breite)) blocks.fill(AIR, world(xpos+1,ypos,zpos+1),world(xpos+breite-1,ypos+hoehe-1, zpos+breite-1)) def stairs(xpos,ypos,zpos,breite): for i in range(0,breite+1,1): blocks.place(QUARTZ_STAIRS,world(xpos,ypos,zpos+i)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,1),world(xpos+breite,ypos, zpos+i)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,2),world(xpos+i,ypos,zpos)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,3),world(xpos+i,ypos,zpos+breite)) def stairsbalcony(xpos,ypos,zpos,breite): for i in range(0,breite+1,1): blocks.place(blocks.block_with_data(QUARTZ_STAIRS,4),world(xpos,ypos,zpos+i)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,5),world(xpos+breite,ypos, zpos+i)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,6),world(xpos+i,ypos,zpos)) blocks.place(blocks.block_with_data(QUARTZ_STAIRS,7),world(xpos+i,ypos,zpos+breite)) def hype_housewindow(xpos,ypos,zpos,breite, hoehe): blocks.fill(CYAN_STAINED_GLASS,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos)) blocks.fill(CYAN_STAINED_GLASS,world(xpos,ypos,zpos+breite+2),world(xpos+breite,ypos+hoehe, zpos+breite+2)) blocks.fill(CYAN_STAINED_GLASS,world(xpos-1,ypos,zpos+1),world(xpos-1,ypos+hoehe, zpos+breite+1)) blocks.fill(CYAN_STAINED_GLASS,world(xpos+breite+1,ypos,zpos+1),world(xpos+breite+1,ypos+hoehe, zpos+breite+1)) def elevator(xpos,ypos,zpos,breite,hoehe): blocks.fill(PURPLE_STAINED_GLASS_PANE,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos+breite)) blocks.fill(AIR, world(xpos+1,ypos,zpos+1),world(xpos+breite-1,ypos+hoehe, zpos+breite-1)) def BEntfernen(xpos,ypos,zpos,xpos2,ypos2,zpos2): blocks.fill(AIR, world(xpos,ypos,zpos), world(xpos2,ypos2,zpos2)) def WPlatzieren(xpos,ypos,zpos,xpos2,ypos2,zpos2): blocks.fill(WATER, world(xpos,ypos,zpos), world(xpos2,ypos2,zpos2)) def BPlatzieren(xpos,ypos,zpos,xpos2,ypos2,zpos2): blocks.fill(BLOCK_OF_QUARTZ, world(xpos,ypos,zpos), world(xpos2,ypos2,zpos2)) hype_house(80,4,58,20,8) hype_house(82,13,60,16,12) stairs(81,13,59,18) hype_house(84,26,62,12,20) stairs(83,26,61,14) hype_house(87,47,65,6,20) hype_house(89,68,67,2,8) hype_housewindow(81,5,58,18,6) #Etage1 hype_housewindow(83,15,60,14,9) #Etage2 hype_housewindow(85,28,62,10,17) #Etage3 hype_housewindow(88,49,65,4,17) #Etage4 elevator(89,4,67,2,63) BEntfernen(90,4,69,90,5,70) #Lifttür1e BEntfernen(90,13,69,90,14,69) #Lifttür2e BEntfernen(90,26,69,90,27,69) #Lifttür3e BEntfernen(90,47,69,90,48,69) #Lifttür4e BEntfernen(90,68,69,90,69,69) #Lifttür5e BEntfernen(90,3,68,90,3,68) #Entfernt Block für das Wasser im untersten Stock des Liftes WPlatzieren(90,75,68,90,75,68) #Wasser des Fahrstuhls BPlatzieren(87,5,78,93,12,78) #Rahmen für den Eingang BEntfernen(91,4,78,89,7,79) #Eingang stairsbalcony(86,67,64,8) for i in range(0,41,1): for j in range(0,41,1): if ((i+j)%2)==0: blocks.place(PURPLE_WOOL, world(70+i, 3, 48+j)) else: blocks.place(LIGHT_BLUE_WOOL, world(70+i,3,48+j))