Das untenstehende Programm kann man per Doppelklick kopieren und dann in Visual Studio Code einfügen. import arcade SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Move Sprite with Keyboard Example" MOVEMENT_SPEED = 5 class Player(arcade.Sprite): def update(self): # Move player. # Remove these lines if physics engine is moving player. self.center_x += self.change_x self.center_y += self.change_y # Check for out-of-bounds if self.left < 0: self.left = 0 elif self.right > SCREEN_WIDTH - 1: self.right = SCREEN_WIDTH - 1 if self.bottom < 0: self.bottom = 0 elif self.top > SCREEN_HEIGHT - 1: self.top = SCREEN_HEIGHT - 1 class MyGame(arcade.Window): def __init__(self, width, height, title): # Call the parent class initializer super().__init__(width, height, title) # Variables that will hold sprite lists self.player_list = None # Set up the player info self.player_sprite = None # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() # Set up the player self.player_sprite = Player(":resources:images/animated_characters/female_person/" "femalePerson_idle.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) def on_draw(self): # This command has to happen before we start drawing self.clear() # Draw all the sprites. self.player_list.draw() def on_update(self, delta_time): # Move the player self.player_list.update() def on_key_press(self, key, modifiers): # If the player presses a key, update the speed if key == arcade.key.UP: self.player_sprite.change_y = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.change_y = -MOVEMENT_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.change_y = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def main(): """ Main function """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()