====== Scrumboard Gruppe Grosser Bauernhof ====== \\ {{ :gf2:projekte:2023:minecraft:bauernhof.mcworld |Welt}} ===== Erste Planung ===== __Gruppenmitglieder__ : Liza Aschinger, Malin Schwab, Marlon Voss, Léanne Jungo \\ \\ __Ideenfindung__ : Ein Bauernhof \\ ==== Zeitliche Planung und Arbeitsaufteilung ==== __vom 10.November bis zum 20. Dezember__ : * Bauernhaus bauen * Felder und Gehege bauen __Arbeitsaufteilung__ : * Haus bauen - Malin und Liza * Felder und Gehege bauen - Marlon und Léanne \\ \\ ==== Malin und Liza's Arbeit ==== \\ __Bauernhaus mit Stallanbau__ : \\ material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK] materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR] def Haus4(l,h,b,x,y,z): #Haus, fenster, blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) #fenster (gross) blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) #Fenster(klein) blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) #tür blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l/2, y+1, z)) #Blumen blocks.place(material[5], world(x+l/2+1, y+1, z-1)) blocks.place(material[5], world(x+l/2-1, y+1, z-1)) #kamin blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) blocks.place(AIR, world(x+l/2, y+1, z+b-1)) blocks.place(material[6], world(x+l/2, y+3, z+b-1)) #feuer blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) #dach for i in range(l/2+1): blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) for i in range(l/2): blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) #zweite reihe treppen for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) #glas dach for i in range(0,l/2): blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) for i in range(0,l/2): blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) #Grossanbau #Anbau blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) #Türe blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2, y+1, z)) #Türe2 blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2+4, y+1, z)) #Türe3 blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2-4, y+1, z)) #fenster blocks.place(material[8], world(x+l+l-3, y+2, z)) blocks.place(material[8], world(x+l+3, y+2, z)) #Heuboden blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) #dach for i in range(1): blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) for i in range(2): blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) #Einrichtung(ohne Kamin) #true blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) #ofen blocks.place(materialE[1], world(x+l-2, y+1, z+1)) blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) #buch blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) #verbindungs Türe blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+4), FillOperation.REPLACE) blocks.place(blocks.block_with_data(material[2], 0), world(x+l, y+1, z+4)) blocks.place(material[2], world(x+l, y+1, z+3)) def hausbau(): Haus4(10, 4, 8, 362, -61, -669) player.on_chat("h", hausbau) // __Weg und Laternen__: // #weg nach links blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) #weg nach rechts blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) #Laterne1 blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) blocks.place(materialA[1], world(-39, y+3, -5)) #Laterne2 blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) blocks.place(materialA[1], world(-27, y+3, -3)) #Laterne3 blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) blocks.place(materialA[1], world(-28, y+3, 6)) #laterne4 blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) blocks.place(materialA[1], world(-20, y+3, 5)) #laterne5 blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) blocks.place(materialA[1], world(-69, y+3, -7)) #laterne6 blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) blocks.place(materialA[1], world(-91, y+3, -6)) #laterne7 blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) blocks.place(materialA[1], world(-83, y+3, -6)) \\ __Code von den Bäumen__: \\ def baum(): blocks.place(OAK_SAPLING,world(-50, -60, 13)) blocks.place(OAK_SAPLING,world(-57, -60, 17)) blocks.place(OAK_SAPLING,world(-63, -60, 14)) blocks.place(OAK_SAPLING,world(-57, -60, 25)) blocks.place(OAK_SAPLING,world(-61, -60, 22)) blocks.place(OAK_SAPLING,world(-49, -60, 19)) blocks.place(OAK_SAPLING,world(-49, -60, 26)) blocks.place(OAK_SAPLING,world(-54, -60, 22)) blocks.place(OAK_SAPLING,world(-40, -60, 13)) blocks.place(OAK_SAPLING,world(-47, -60, 17)) blocks.place(OAK_SAPLING,world(-53, -60, 14)) blocks.place(OAK_SAPLING,world(-47, -60, 25)) blocks.place(OAK_SAPLING,world(-51, -60, 22)) blocks.place(OAK_SAPLING,world(-39, -60, 19)) blocks.place(OAK_SAPLING,world(-39, -60, 26)) blocks.place(OAK_SAPLING,world(-44, -60, 22)) blocks.place(CHERRY_SAPLING,world(-80,-60,14)) blocks.place(CHERRY_SAPLING,world(-95, -60, 10)) blocks.place(CHERRY_SAPLING,world(-93, -60, 17)) baum() \\ __Zusammengesetzter Bauernhof (mit Anpassungen und Interactionen)__ : \\ material = [PLANKS_SPRUCE, LOG_SPRUCE, SPRUCE_DOOR, GLASS, BRICK_STAIRS, ROSE_BUSH, BRICKS, BRICKS_SLAB, SPRUCE_FENCE, HAY_BLOCK, ] materialE = [CHEST,FURNACE,COBBLESTONE_WALL,BOOKSHELF, CAMPFIRE, SPRUCE_TRAPDOOR, JACK_O_LANTERN ] materialA =[GRASS_PATH,TORCH] materialS =[PLANKS_ACACIA, SPRUCE_WOOD_STAIRS] def Feldanfang(länge,breite,x,y,z): #feld blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) Feldanfang(8,8,-10,-60,-12) def on_item_interacted(): def Haus4(l,h,b,x,y,z): #Haus, fenster, blocks.fill(material[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) blocks.fill(material[1], world(x, y, z), world(x, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y, z+b), world(x, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x, y+h, z), world(x, y+h, z+b), FillOperation.REPLACE) #fenster (gross) blocks.fill(material[3], world(x, y+2, z+2), world(x, y+h-1, z+b-2), FillOperation.REPLACE) #Fenster(klein) blocks.fill(material[3], world(x+l/2-2, y+2, z), world(x+l/2-2, y+3, z), FillOperation.REPLACE) blocks.fill(material[3], world(x+l/2+2, y+2, z), world(x+l/2+2, y+3, z), FillOperation.REPLACE) #tür blocks.fill(AIR, world(x+l/2, y+1, z), world(x+l/2, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l/2, y+1, z)) #Blumen blocks.place(material[5], world(x+l/2+1, y+1, z-1)) blocks.place(material[5], world(x+l/2-1, y+1, z-1)) #kamin blocks.fill(material[6], world(x+l/2-1, y+1, z+b-1), world(x+l/2+1, y+2, z+b-1), ) blocks.place(AIR, world(x+l/2, y+1, z+b-1)) blocks.place(material[6], world(x+l/2, y+3, z+b-1)) #feuer blocks.place(materialE[4], world(x+l/2, y+1, z+b-1)) #dach for i in range(l/2+1): blocks.fill(material[4], world(x-1+i, y+h+i, z-1), world(x-1+i, y+h+i, z+b+1),FillOperation.REPLACE) for i in range(l/2): blocks.fill(blocks.block_with_data (material[4], 1), world(x+l-i, y+h+1+i, z-1), world(x+l-i, y+h+1+i, z+b+1),FillOperation.REPLACE) blocks.fill(blocks.block_with_data (material[7], 1), world(x+l/2, y+h+6, z-1), world(x+l/2, y+h+6, z+b+1),FillOperation.REPLACE) #zweite reihe treppen for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z-1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z-1)) blocks.place(blocks.block_with_data (material[4], 6), world(x+l/2, y+h+5, z-1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 5), world(x+i, y+h+i, z+b+1)) for i in range(l/2): blocks.place(blocks.block_with_data (material[4], 4), world(x+l-1-i, y+h+1+i, z+b+1)) blocks.place(blocks.block_with_data (material[4], 7), world(x+l/2, y+h+5, z+b+1)) #glas dach for i in range(0,l/2): blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z), world(x+1+i, y+h+1+i, z), FillOperation.REPLACE) for i in range(0,l/2): blocks.fill(material[0], world(x+l-1-i, y+h+1+i, z+b), world(x+1+i, y+h+1+i, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2-1, y+h+1, z), world(x+l/2-1, y+h+1+3, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2+1, y+h+1, z), world(x+l/2+1, y+h+1+3, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2-1, y+h+1, z+b), world(x+l/2-1, y+h+1+3, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l/2+1, y+h+1, z+b), world(x+l/2+1, y+h+1+3, z+b), FillOperation.REPLACE) #Grossanbau #Anbau blocks.fill(material[0], world(x+l, y, z), world(x+l+l, y+h, z+b), FillOperation.HOLLOW) blocks.fill(material[1], world(x+l, y, z), world(x+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y, z), world(x+l+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y, z+b), world(x+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l+l, y+h, z), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z+b), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l+l, y+h, z), world(x+l+l, y+h, z+b), FillOperation.REPLACE) blocks.fill(material[1], world(x+l, y+h, z), world(x+l, y+h, z+b), FillOperation.REPLACE) #Türe blocks.fill(AIR, world(x+l+l/2, y+1, z), world(x+l+l/2, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2, y+1, z)) #Türe2 blocks.fill(AIR, world(x+l+l/2+4, y+1, z), world(x+l+l/2+4, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2+4, y+1, z)) #Türe3 blocks.fill(AIR, world(x+l+l/2-4, y+1, z), world(x+l+l/2-4, y+2, z), FillOperation.REPLACE) blocks.place(material[2], world(x+l+l/2-4, y+1, z)) #fenster blocks.place(material[8], world(x+l+l-3, y+2, z)) blocks.place(material[8], world(x+l+3, y+2, z)) #Heuboden blocks.fill(material[9], world(x+l+1, y, z+1), world(x+l+l, y, z+b), FillOperation.REPLACE) #dach for i in range(1): blocks.fill(material[4], world(x+l+1+i, y+h+1+i, z-1), world(x+l+1+i, y+1+h+i, z+b+1), FillOperation.REPLACE) for i in range(2): blocks.fill(blocks.block_with_data(material[4], 1), world(x+l+l+1-i, y+h+i, z-1), world(x+l+l+1-i, y+h+i, z+b+1), FillOperation.REPLACE) blocks.fill(material[6], world(x+l+2, y+h+1, z), world(x+l+l-1, y+h+1, z+b), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(material[4], 2), world(x+l+2, y+h+1, z-1), world(x+l+l-1, y+h+1, z-1), FillOperation.REPLACE) blocks.fill(blocks.block_with_data(material[4], 3), world(x+l+2, y+h+1, z+b+1), world(x+l+l-1, y+h+1, z+b+1), FillOperation.REPLACE) #Einrichtung(ohne Kamin) #true blocks.fill(blocks.block_with_data(materialE[0], 4), world(x+l-1, y+1, z+b-2), world(x+l-1, y+1, z+b-1), FillOperation.REPLACE) #ofen blocks.place(materialE[1], world(x+l-2, y+1, z+1)) blocks.fill(materialE[2], world(x+l-2, y+2, z+1), world(x+l-2, y+3, z+1), FillOperation.REPLACE) #buch blocks.fill(materialE[3], world(x+1, y+1, z+1), world(x+1, y+3, z+1), FillOperation.REPLACE) #verbindungs Türe blocks.fill(AIR, world(x+l, y+1, z+3), world(x+l, y+2, z+3), FillOperation.REPLACE) blocks.place(blocks.block_with_data(material[2], 5), world(x+l, y+1, z+3)) #tisch #weg nach links blocks.fill(materialA[0], world(x+l/2, y, z-1), world(x+l/2, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x+l+l+7, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+1, y, z-6), world(x+l+l+1, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-1), world(x+l+l+7, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-9), world(x+l+l+9, y, z-9), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+7, y, z-3), world(x+l+l+l+7, y, z-3), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+7, y, z-3), world(x+l+l+l+7, y, z+5), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+7, y, z+5), world(x+l+l+l+14, y, z+5), FillOperation.REPLACE) blocks.fill(materialA[0], world(x+l+l+l+14, y, z+5), world(x+l+l+l+14, y, z+9), FillOperation.REPLACE) #weg nach rechts blocks.fill(materialA[0], world(x+l/2, y, z-6), world(x-3, y, z-6), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z-6), world(x-3, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-3, y, z+b/2), world(x-16, y, z+b/2), FillOperation.REPLACE) blocks.fill(materialA[0], world(x-10, y, z+b/2-6), world(x-10, y, z+b/2+6), FillOperation.REPLACE) #Laterne1 blocks.fill(materialE[2], world(-39, y+1, -5), world(-39, y+2, -5), FillOperation.REPLACE) blocks.place(materialA[1], world(-39, y+3, -5)) #Laterne2 blocks.fill(materialE[2], world(-27, y+1, -3), world(-27, y+2, -3), FillOperation.REPLACE) blocks.place(materialA[1], world(-27, y+3, -3)) #Laterne3 blocks.fill(materialE[2], world(-28, y+1, 6), world(-28, y+2, 6), FillOperation.REPLACE) blocks.place(materialA[1], world(-28, y+3, 6)) #laterne4 blocks.fill(materialE[2], world(-20, y+1, 5), world(-20, y+2, 5), FillOperation.REPLACE) blocks.place(materialA[1], world(-20, y+3, 5)) #laterne5 blocks.fill(materialE[2], world(-69, y+1, -7), world(-69, y+2, -7), FillOperation.REPLACE) blocks.place(materialA[1], world(-69, y+3, -7)) #laterne6 blocks.fill(materialE[2], world(-91, y+1, -6), world(-91, y+2, -6), FillOperation.REPLACE) blocks.place(materialA[1], world(-91, y+3, -6)) #laterne7 blocks.fill(materialE[2], world(-83, y+1, -6), world(-83, y+2, -6), FillOperation.REPLACE) blocks.place(materialA[1], world(-83, y+3, -6)) Haus4(10, 4, 8, -65, -61, 0) #1. hühner def Zaun(LÄNGEZ,BREITZ,a,b,c): blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) Zaun(8,8,-41,-60,0) #2.huhn def Zaun2(LÄNGEZ,BREITZ,a,b,c): blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) for i in range(7): mobs.spawn(CHICKEN, world(a+1+i, b, c+i)) Zaun2(8,8,-25,-60,10) #3.kuh def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) for i in range(9): mobs.spawn(COW, world(n+1+i, m, p+i)) ZaunKühe2(10,10,-35,-60,-15) #2.Kuh def ZaunKühe(LÄNGEK,BREITEK,n,m,p): blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) for i in range(9): mobs.spawn(COW, world(n+1+i, m, p+i)) ZaunKühe(10,10,-50,-60,-20) def Feld(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) Feld(8,8,-80,-60,-10) def Feld2(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) Feld2(8,8,-78,-60, 10) def Feld3(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) Feld3(8,8,-90,-60,0) player.on_item_interacted(CARROTS, on_item_interacted) #hühnerhaus def on_item_interacted2(): def Hühnerstall (l,h,b,x,y,z): blocks.fill(materialS[0], world(x, y, z), world(x+l, y+h, z+b), FillOperation.HOLLOW) blocks.fill(AIR, world(x+1, y, z), world(x+l-1, y+h-1, z+1), FillOperation.REPLACE) for i in range(0,2): blocks.fill(materialS[1], world(x+i, y+h+i, z-1), world(x+i, y+h+i, z+b+1), FillOperation.REPLACE) for i in range(0,2): blocks.fill(blocks.block_with_data(materialS[1], 1), world(x+l-i, y+h+i, z-1), world(x+l-i, y+h+i, z+b+1), FillOperation.REPLACE) blocks.fill(material[8], world(x, y, z-1), world(x, y+2, z-1), FillOperation.REPLACE) blocks.fill(material[8], world(x+l, y, z-1), world(x+l, y+2, z-1), FillOperation.REPLACE) blocks.fill(material[8], world(x+l, y, z+b+1), world(x+l, y+2, z+b+1), FillOperation.REPLACE) blocks.fill(material[8], world(x, y, z+b+1), world(x, y+2, z++b+1), FillOperation.REPLACE) #Zaun blocks.fill(material[8], world(x, y, z-2), world(x, y, z-3), FillOperation.REPLACE) blocks.fill(material[8], world(x+l, y, z-2), world(x+l, y, z-3), FillOperation.REPLACE) blocks.fill(AIR, world(x+1, y, z-4), world(x+l-1, y, z-4), FillOperation.REPLACE) Hühnerstall(3,3,2, -36, -60, 12) player.on_item_interacted(SPAWN_CHICKEN, on_item_interacted2) #Gewächshaus def on_item_interacted3(): def Gewächshaus(l,h,b,x,y,z): blocks.fill(material[3], world(x,y+1,z), world(x+l,y+h,z+b), FillOperation.HOLLOW) blocks.fill(AIR, world(x+l-1,y+1,z+b), world(x+1,y+h-1,z+b), FillOperation.REPLACE) blocks.fill(AIR, world(x+1,y+1,z+1), world(x+l-1,y+h-1,z+b), FillOperation.REPLACE) blocks.fill(STONE, world(x, y, z), world(x+l, y, z+b), FillOperation.REPLACE) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+l-1, y, z+b-1), FillOperation.REPLACE) blocks.place(WATER, world((x+l/2), y,(z+b/2))) #balken blocks.fill(material[0], world(x, y, z), world(x, y+h-1, z), FillOperation.REPLACE) blocks.fill(material[0], world(x+l, y, z), world(x+l, y+h-1, z), FillOperation.REPLACE) blocks.fill(material[0], world(x+l, y, z+b), world(x+l, y+h-1, z+b), FillOperation.REPLACE) blocks.fill(material[0], world(x, y, z+b), world(x, y+h-1, z+b), FillOperation.REPLACE) Gewächshaus(8,4,8,-91,-61,-15) player.on_item_interacted(POTATOES, on_item_interacted3) \\ \\ === Marlon und Léanne's Arbeit === \\ \\ __Grundcode__: def Feld(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) #Feld(8,8,-47,-60,0) Feld(8,8,-94,-60,-66) \\ def Zaun(LÄNGEZ,BREITZ,a,b,c): # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(CHICKEN, world(a+i, b, c+i)) Zaun(8,8,-65,-60,-77) \\ def ZaunKühe(LÄNGEK,BREITEK,n,m,p): blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(COW, world(n+i, m, p+i)) ZaunKühe(10,10,-95,-60,-89) \\ __Hauptcode__: \\ #1. hühner def Zaun(LÄNGEZ,BREITZ,a,b,c): # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(CHICKEN, world(a+i, b, c+i)) Zaun(8,8,24,-60,0) \\ #2.huhn def Zaun2(LÄNGEZ,BREITZ,a,b,c): # blocks.fill( world(a, b, c),world(a, b, c) FillOperation.HOLLOW blocks.fill(OAK_FENCE, world(a, b, c), world(a+LÄNGEZ, b, c+BREITZ), FillOperation.HOLLOW) blocks.fill(AIR, world(a+1, b, c+1), world(a+LÄNGEZ-1, b, c+BREITZ-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(CHICKEN, world(a+i, b, c+i)) Zaun2(8,8,40,-60,10) \\ #3.kuh def ZaunKühe2(LÄNGEK,BREITEK,n,m,p): blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(COW, world(n+i, m, p+i)) ZaunKühe2(10,10,30,-60,-15) \\ #2.Kuh def ZaunKühe(LÄNGEK,BREITEK,n,m,p): blocks.fill(OAK_FENCE, world(n, m, p), world(n+LÄNGEK, m, p+BREITEK), FillOperation.HOLLOW) blocks.fill(AIR, world(n+1, m, p+1), world(n+LÄNGEK-1, m, p+BREITEK-1), FillOperation.REPLACE) for i in range(10): mobs.spawn(COW, world(n+i, m, p+i)) ZaunKühe(10,10,15,-60,-20) \\ __Feld__: \\ def Feld(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) #Feld(8,8,-47,-60,0) Feld(8,8,-15,-60,-10) def Feld2(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(POTATOES, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) #Feld(8,8,-47,-60,0) Feld2(8,8,-13,-60, 10) def Feld3(länge,breite,x,y,z): blocks.fill(BRICKS, world(x, y, z), world(x+länge, y, z+breite), FillOperation.HOLLOW) blocks.fill(FARMLAND, world(x+1, y, z+1), world(x+länge-1, y, z+breite-1), FillOperation.REPLACE) blocks.place(WATER, world((x+länge/2), y,(z+breite/2))) blocks.fill(CARROTS, world(x+1, y+1, z+1), world(x+länge-1, y+1, z+breite-1), FillOperation.REPLACE) #Feld(8,8,-47,-60,0) Feld3(8,8,-25,-60,0)