Wiederholen:
def simple_house(xpos,ypos,zpos,breite, hoehe):
blocks.fill(BLOCK_OF_QUARTZ,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos+breite))
blocks.fill(AIR, world(xpos+1,ypos,zpos+1),world(xpos+breite-1,ypos+hoehe-1, zpos+breite-1))
#Tuere
blocks.fill(AIR,world(xpos,ypos,zpos+4),world(xpos,ypos+1,zpos+4))
blocks.place(ACACIA_DOOR,world(xpos,ypos,zpos+4))
simple_house(822,4,-470,6,4)
for i in range (1):
simple_house(842+(40*i),4,-470,6,4)
simple_house(862+(40*i),4,-470,6,4)
Block umdrehen:
blocks.place(blocks.block_with_data(OAK_DOOR, 0),world(0,0,0))
for i range (1):
blocks.place
Treppen:
def treppe(xpos,ypos, zpos):
blocks.replace(BLOCK_OF_QUARTZ,BLOCK_OF_QUARTZ, pos(743, 4, -46), pos(743, 4, -46))
def strasse(xpos,ypos,zpos,laenge):
blocks.fill(LIGHT_GRAY_CONCRETE,world(xpos,ypos,zpos),world(xpos+laenge,ypos,zpos+4))
for i in range(xpos,xpos+laenge,2):
blocks.place(CONCRETE,world(i,ypos,zpos+2))