Vanessa

Koordinaten des ersten Hauses

#Standort des Hauses festlegen 
location1 = world(0, 4, 0)
location2 = world(17, 0, 15)
location3 = world(1, 5, 12)
location4 = world(1, 7, 2)
location5 = world(2, 5, 12)
location6 = world(6, 7, 12)
location7 = world(7, 5, 12)
location8 = world(7, 7, 12)
location9 = world(8, 5, 13)
location10 = world(8, 8, 8)
location11 = world(9, 5, 7)
location12 = world(9, 7, 7)
location13 = world(14, 5, 7)
location14 = world(14, 7, 1)
location15 = world(10, 5, 7)
location16 = world(13, 7, 7)
location17 = world(13, 5, 1)
location18 = world(9, 7, 1)
location19 = world(8, 5, 1)
location20 = world(1, 7, 1)
location21 = world(17, 8, 0)
location22 = world(0, 8, 8)
location23 = world(0, 8, -3)
location24 = world(8, 8, -1)
location25 = world(0, 8, 9)
location26 = world(8, 8, 13)
location27 = world(17, 5, 7)
location28 = world(17, 7, 1)
location29 = world(16, 9, 1)
location30 = world(16, 11, 7)
location31 = world(14, 11, 1)
location32 = world(15, 9, 7)
location33 = world(0, 9, 0)
location34 = world(0, 12, 13)
location35 = world(1, 9, 12)
location36 = world(7, 11, 12)
location37 = world(7, 9, 11)
location38 = world(7, 11, 7)
location39 = world(14, 9, 7)
location40 = world(14, 5, 4)
location41 = world(14, 5, 3)
location42 = world(4, 5, 1)
location43 = world(3, 5, 1)
location44 = world(4, 9, 1)
location45 = world(3, 9, 1)
location46 = world(0, 9, -3)
location47 = world(1, 11, -3)
location48 = world(2, 9, -3)
location49 = world(8, 9, -3)
location50 = world(8, 9, 0)
location51 = world(0, 4, -1)
location52 = world(8, 4, -5)
location53 = world(0, 5, -3)
location54 = world(0, 8, 0)
location55 = world(0, 5, -5)
location56 = world(0, 5, -4)
location57 = world(8, 5, -5)
location58 = world(8, 4, -1)
location59 = world(8, 4, -4)
location60 = world(17, 3, -5)
location61 = world(9, 3, -1)
location62 = world(9, 4, -5)
location63 = world(17, 4,-5)
location64 = world(15, 4, 14)
location65 = world(16, 4, 1)
location66 = world(15, 4, 15)
location67 = world(15, 4, 0)
location68 = world(0, 3, 21)
location69 = world(17, 3, 16)
location70 = world(16, 3, 16)
location71 = world(15, 3, 21)
location72 = world(10, 4, 8)
location73 = world(13, 4, 14)
location74 = world(10, 3, 17)
location75 = world(13, 3, 20)
location76 = world(1, 3, 17)
location77 = world(8, 3, 20)
location78 = world(17, 5, 8)
location79 = world(17, 5, 15)
location80 = world(17, 4, 16)
location81 = world(17, 4, 21)
location82 = world(-1, 4, -2)
location83 = world(2, 8, 3)
location84 = world(2, 4, 19)
location85 = world(4, 4, 18)
location86 = world(7, 4, 19)
location87 = world(1, 11, 13)
location88 = world(1, 10, 13)
location89 = world(5, 5, 10)
location90 = world(5, 5, 8)
location91 = world(5, 5, 7)
location92 = world(15, 5, 4)
location93 = world(13, 5, 4)
location94 = world(3, 5, 2)
location95 = world(3, 5, 0)
location96 = world(1, 9, 11)
location97 = world(1, 9, 0)
location98 = world(15, 11, 2)
location99 = world(7, 5, 11)
location100 = world(1, 5, 0)
location101 = world(9, 4, 4)
location102 = world(6, 4, 5)
location103 = world(4, 9, 11)
location104 = world(3, 9, 11)
location105 = world(5, 9, 11)
location106 = world(15, 9, 3)
location107 = world(13, 9, 5)
location108 = world(15, 9, 2)
location109 = world(12, 9, 6)
location110 = world(1, 9, 2)
location111 = world(10, 9, 3)
location112 = world(8, 9, 5)
location113 = world(5, 9, 9)
location114 = world(3, 9, 8)
location115 = world(6, 5, 2)
location116 = world(7, 5, 2)
location117 = world(6, 9, 2)
location118 = world(7, 9, 2)
location119 = world(12, 4, 0)
location120 = world(11, 4, 0)
location121 = world(10, 4, 0)
location122 = world(5, 5, -2)
location123 = world(2, 5, -3)
location124 = world(0, 0, 0)
location125 = world(0, 0, 0)
location126 = world(0, 0, 0)
location127 = world(0, 0, 0)
location128 = world(0, 0, 0)
location129 = world(0, 0, 0)

Verschiedene Funktionen definieren

#Einzelteile des Hauses definieren 
def boden(): 
    blocks.fill(BLOCK_OF_QUARTZ, location1, location2)
      
def wand(): 
    blocks.fill(PLANKS_BIRCH, location3, location4)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location5, location6)
    blocks.fill(PLANKS_BIRCH, location7, location8)
    blocks.fill(BLOCK_OF_QUARTZ, location9, location10)
    blocks.fill(PLANKS_BIRCH, location11, location12)
    blocks.fill(PLANKS_BIRCH, location13, location14)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location15, location16)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location17, location18)
    blocks.fill(PLANKS_BIRCH, location19, location20)
    blocks.fill(BLOCK_OF_QUARTZ, location21, location22)
    blocks.fill(BLOCK_OF_QUARTZ, location23, location24)
    blocks.fill(BLOCK_OF_QUARTZ, location25, location26)
    blocks.fill(BLOCK_OF_QUARTZ, location27, location28)
    blocks.fill(PLANKS_BIRCH, location29, location30)
    blocks.fill(PLANKS_BIRCH, location29, location31)
    blocks.fill(PLANKS_BIRCH, location30, location32)
    blocks.fill(BLACK_STAINED_GLASS_PANE, positions.add(location17, world(0, 4, 0)), positions.add(location18, world(0, 4, 0)))
    blocks.fill(PLANKS_BIRCH, positions.add(location19, world(0, 4, 0)), positions.add(location20, world(0, 4, 0))) 
    blocks.fill(BLOCK_OF_QUARTZ, location33, location34)
    blocks.fill(PLANKS_BIRCH, location35, location36)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location37, location38)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location38, location39)
    blocks.fill(BLOCK_OF_QUARTZ, positions.add(location21, pos(0, 4, 0)), positions.add(location22, world(0, 4, 0)))
    blocks.fill(BLOCK_OF_QUARTZ, positions.add(location23, pos(0, 4, 0)), positions.add(location24, world(0, 4, 0)))
    blocks.fill(BLOCK_OF_QUARTZ, positions.add(location25, pos(0, 4, 0)), positions.add(location26, world(0, 4, 0)))
    #Törchen
    blocks.place(blocks.block_with_data(BIRCH_FENCE_GATE, 1),location40)
    blocks.place(blocks.block_with_data(BIRCH_FENCE_GATE, 1),location41)
    blocks.fill(AIR, positions.add(location40, world(0, 1, 0)), positions.add(location41, world(0, 1, 0)))
    blocks.place(BIRCH_FENCE_GATE, location42)
    blocks.place(BIRCH_FENCE_GATE, location43)
    blocks.fill(AIR, positions.add(location42, world(0, 1, 0)), positions.add(location43, world(0, 1, 0)))
    blocks.place(BIRCH_FENCE_GATE, location44)
    blocks.place(BIRCH_FENCE_GATE, location45)
    blocks.fill(AIR, positions.add(location44, world(0, 1, 0)), positions.add(location45, world(0, 1, 0)))
     
def balkon(): 
    blocks.fill(BLOCK_OF_QUARTZ, location46, location47)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location48, location49)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location49, location50) 
    
def terrasse(): 
    blocks.fill(BLOCK_OF_QUARTZ, location51, location52)
    blocks.fill(BLOCK_OF_QUARTZ, location53, location54)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location55, location56)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location55, location57)
    blocks.fill(blocks.block_with_data(QUARTZ_STAIRS, 1), location58, location59)
    blocks.fill(PLANKS_BIRCH, location60, location61)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location62, location63)
   
def vorplatz(): 
    blocks.fill(PLANKS_BIRCH, location64, location65)
    blocks.fill(BIRCH_WOOD_SLAB, location66, positions.add(location66, world(1, 0, 0)))
    blocks.fill(BIRCH_WOOD_SLAB, location67, positions.add(location67, world(1, 0, 0)))
    blocks.fill(BLOCK_OF_QUARTZ, location68, location69)
    blocks.fill(PLANKS_BIRCH, location70, location71)
    blocks.fill(WATER, location72, location73)
    blocks.fill(WATER, location74, location75)
    blocks.fill(GRASS, location76, location77)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location78, location79)
    blocks.fill(BLACK_STAINED_GLASS_PANE, location80, location81)
   
def treppen_1(xpos,zpos,ypos,breite):
    for i in range(5):
        blocks.fill(blocks.block_with_data(QUARTZ_STAIRS,0), world(xpos+i,zpos+i,ypos), world(xpos+i,zpos+i,ypos+breite))
    for j in range(3):
        blocks.fill(BLOCK_OF_QUARTZ, world(xpos+1+j,zpos+j,ypos), world(xpos+1+j,zpos+j,ypos+breite))
    for y in range(2): 
        blocks.fill(BLOCK_OF_QUARTZ, world(xpos+2+y,zpos+y,ypos), world(xpos+2+y,zpos+y,ypos+breite))
    blocks.fill(BLOCK_OF_QUARTZ, location82, positions.add(location82, world(0, 0, 1)))
 
def treppen_2(xpos,zpos,ypos): 
    for i in range(4):
        blocks.fill(blocks.block_with_data(QUARTZ_STAIRS,2), world(xpos,zpos+i,ypos+i), world(xpos,zpos+i,ypos+i))
    blocks.fill(AIR, location83, positions.add(location83, pos(0, 0, 3)))
    for j in range(3):
        blocks.fill(blocks.block_with_data(QUARTZ_STAIRS,7), world(xpos,zpos+j,ypos+1+j), world(xpos,zpos+j,ypos+1+j))

def dekorationen(): 
    #Bäumchen im Vorgarten
    blocks.place(OAK_FENCE, location84)
    blocks.place(OAK_FENCE, location85)
    blocks.place(OAK_FENCE, location86)
    blocks.fill(LEAVES_JUNGLE, positions.add(location84, pos(0, 1, 0)), positions.add(location84, world(0, 3, 0)))
    blocks.fill(LEAVES_JUNGLE, positions.add(location85, pos(0, 1, 0)), positions.add(location85, world(0, 2, 0)))
    blocks.fill(LEAVES_JUNGLE, positions.add(location86, pos(0, 1, 0)), positions.add(location86, world(0, 1, 0)))
    #Hausdekorationen draussen
    blocks.fill(QUARTZ_SLAB, location87, positions.add(location87, world(2, 0, 0)))
    blocks.fill(QUARTZ_SLAB, location88, positions.add(location88, world(3, 0, 0)))
    #Tisch
    blocks.fill(blocks.block_with_data(SPRUCE_WOOD_STAIRS,2), location89, positions.add(location89, world(-2, 0, 0)))
    blocks.fill(SPRUCE_FENCE, location90, positions.add(location90, world(-2, 0, 1)))
    blocks.fill(WHITE_CARPET, positions.add(location90, world(0, 1, 0)), positions.add(location90, world(-2, 1, 1)))
    blocks.fill(blocks.block_with_data(SPRUCE_WOOD_STAIRS,3), location91, positions.add(location91, world(-2, 0, 0)))
    #Druckplatten 
    blocks.fill(SPRUCE_PRESSURE_PLATE, location92, positions.add(location92, world(0, 0, -1)))
    blocks.fill(SPRUCE_PRESSURE_PLATE, location93, positions.add(location93, world(0, 0, -1)))
    blocks.fill(SPRUCE_PRESSURE_PLATE, location94, positions.add(location94, world(1, 0, 0)))
    blocks.fill(SPRUCE_PRESSURE_PLATE, location95, positions.add(location95, world(1, 0, 0)))
    blocks.fill(SPRUCE_PRESSURE_PLATE, positions.add(location94, world(0, 4, 0)), positions.add(location94, world(1, 4, 0)))
    blocks.fill(SPRUCE_PRESSURE_PLATE, positions.add(location95, world(0, 4, 0)), positions.add(location95, world(1, 4, 0)))
    #Licht 
    blocks.fill(SPRUCE_FENCE, location96, positions.add(location96, world(0, 1, 0)))
    blocks.place(SEA_LANTERN, positions.add(location96, world(0, 2, 0)))
    blocks.fill(SPRUCE_FENCE, location97, positions.add(location97, world(0, 1, 0)))
    blocks.place(SEA_LANTERN, positions.add(location97, world(0, 2, 0)))
    blocks.place(SEA_LANTERN, location98)
    blocks.fill(SPRUCE_FENCE, location99, positions.add(location99, world(0, 1, 0)))
    blocks.place(SEA_LANTERN, positions.add(location99, world(0, 2, 0)))
    blocks.fill(SPRUCE_FENCE, location100, positions.add(location100, world(0, 1, 0)))
    blocks.place(SEA_LANTERN, positions.add(location100, world(0, 2, 0)))
    blocks.fill(GLOWSTONE, location101, location102)
    blocks.fill(LIGHT_GRAY_CARPET, positions.add(location101, world(0, 1, 0)), positions.add(location102, world(0, 1, 0)))
    blocks.fill(SPRUCE_FENCE, location110, positions.add(location110, world(0, 1, 0)))
    blocks.place(SEA_LANTERN, positions.add(location110, world(0, 2, 0)))
    #Kleiner Arbeitstisch 
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 4), location103)
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 5), location104)
    blocks.fill(WHITE_CARPET, positions.add(location103, world(0, 1, 0)), positions.add(location104, world(0, 1, 0)))
    blocks.fill(BOOKSHELF, location105, positions.add(location105, world(0, 1, 0)))
    blocks.place(FLOWER_POT, positions.add(location105, world(0, 2, 0)))
    #Bett
    blocks.fill(LIGHT_GRAY_WOOL, location106, location107)
    blocks.fill(WHITE_CARPET, positions.add(location106, world(0, 1, 0)), positions.add(location106, world(0, 1, 2)))
    blocks.fill(QUARTZ_SLAB, location108, positions.add(location109, world(0, 0, -4)))
    blocks.fill(QUARTZ_SLAB, location109, positions.add(location108, world(-3, 0, 0)))
    blocks.fill(QUARTZ_SLAB, location109, positions.add(location108, world(0, 0, 4)))
    blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 4), positions.add(location108, world(0, 1, 0)))
    blocks.place(blocks.block_with_data(QUARTZ_STAIRS, 4), positions.add(location108, world(0, 1, 4)))
    blocks.place(FLOWER_POT, positions.add(location108, world(0, 2, 4)))
    #Teppich 
    blocks.fill(LIGHT_GRAY_CARPET, location111, location112)
    blocks.fill(LIGHT_GRAY_CARPET, location113, location114)
    #Verschiedene Möbel
    blocks.place(blocks.block_with_data(CHEST, 3), location115)
    blocks.place(JUKEBOX, location116)
    #Bücherregal 
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 5), location117)
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 4), location118)
    blocks.fill(BOOKSHELF, positions.add(location117, world(0, 1, 0)), positions.add(location118, world(0, 1, 0)))
    blocks.fill(SPRUCE_WOOD_SLAB, positions.add(location117, world(0, 2, 0)), positions.add(location118, world(0, 2, 0)))
    #Terrasse 
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 2), location119)
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 2), location120)
    blocks.place(blocks.block_with_data(SPRUCE_WOOD_STAIRS, 2), location121)
    blocks.fill(LIGHT_GRAY_CARPET, location122, location123)

Funktionen zusammenfügen

#Funktionen ausführen 
def haus(): 
    boden()
    wand()
    balkon()
    terrasse()
    vorplatz()
    treppen_1(-4, 4, -2, 1)
    treppen_2(2, 5, 4)
    dekorationen()

def on_chat():
    player.teleport(world(9, 4, 30))
    haus()
    blocks.clone(world(-8, 2, 23), world(22, 12, -8), world(-68, 2, -8), CloneMask.REPLACE, CloneMode.NORMAL)
    blocks.clone(world(-8, 2, 23), world(22, 12, -8), world(-38, 2, -8), CloneMask.REPLACE, CloneMode.NORMAL)
    player.tell(mobs.target(NEAREST_PLAYER), "Im Wohnzimmer befindet sich eine Jukebox. Leg eine Schallplatte hinein und erkunde das Haus mit ein wenig Musik! Persönliche Favoriten sind die Platten Far und Chirp :)")
player.on_chat("lamsel", on_chat)