Jaimees gespeicherte Codes

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def garten():
        blocks.fill(END_STONE_BRICKS, world(-133, 3,-117), world(-158, 3,-116 ))
        blocks.fill(END_STONE_BRICKS, world(-133, 3, -101), world(-159, 3, -100))
        blocks.fill(END_STONE_BRICKS, world(-142, 3, -115), world(-150, 3, -102))
        blocks.fill(MOSSY_STONE_BRICKS, world(-142, 4, -99), world(-142, 7, -99))
        blocks.fill(MOSSY_STONE_BRICKS, world(-133, 4, -99), world(-133, 7, -99))
        blocks.fill(MOSSY_STONE_BRICKS, world(-133, 7, -99), world(-142, 7, -118))
        blocks.fill(MOSSY_STONE_BRICKS, world(-142, 7, -118), world(-142, 3, -118))
        blocks.fill(MOSSY_STONE_BRICKS, world(-133, 7, -118), world(-133, 3, -118))
        blocks.fill(GLASS, world(-139, 7, -115), world(-138, 7, -113))
        blocks.fill(GLASS, world(-138, 7, -108), world(-139, 7, -110))
        blocks.fill(GLASS, world(-138, 7, -104), world(-139, 7, -102))
        blocks.fill(WATER, world(-136, 3, -112), world(-139, 3, -105))
        blocks.fill(PODZOL, world(-135, 3, -105), world(-135, 3, -112))
        blocks.fill(ROSE_BUSH, world(-135, 4, -105), world(-135, 4, -112))
        mobs.spawn(TROPICAL_FISH, world(-136, 4, -112))
        mobs.spawn(TROPICAL_FISH, world(-139, 4, -105))
        mobs.spawn(TROPICAL_FISH, world(-137, 4,-107 ))
        mobs.spawn(TROPICAL_FISH, world(-138, 4, -107))
        blocks.fill(SAND, world(-139, 2, -105), world(-136, 2, -112))
        blocks.fill(PODZOL, world(-141, 3, -118), world(-134, 3, -118))
        blocks.fill(RED_TULIP, world(-141, 4, -118), world(-134, 4, -118))
        blocks.fill(PODZOL, world(-141, 3, -99), world(-134, 3, -99))
        blocks.fill(RED_TULIP, world(-141, 4, -99), world(-134, 4, -99))
        blocks.place(BIRCH_SAPLING, world(-137, 4, -94))
        blocks.place(BIRCH_SAPLING, world(-141, 4, -94))
        blocks.place(BIRCH_SAPLING, world(-141, 4, -123))
        blocks.place(BIRCH_SAPLING, world(-137, 4, -123))
        blocks.fill(PODZOL, world(-151, 3, -115), world(-151, 3, -102))
        blocks.fill(LILY_OF_THE_VALLEY, world(-151, 4, -115), world(-151, 4, -102))
        blocks.fill(OAK_WOOD_SLAB, world(-142, 4, -114), world(-142, 4, -103))
        blocks.fill(END_STONE_BRICKS, world(-114, 3, -128), world(-104, 3, -129))
        blocks.fill(END_STONE_BRICKS, world(-111, 3, -130), world(-112, 3, -136))
        blocks.fill(END_STONE_BRICKS, world(-113, 3, -136), world(-144, 3, -135))
        blocks.fill(END_STONE_BRICKS, world(-144, 3, -134), world(-143, 3, -118))
        blocks.fill(END_STONE_BRICKS, world(-144, 3, -99), world(-143, 3, -88))
        blocks.fill(END_STONE_BRICKS, world(-142, 3, -88), world(-111, 3, -89))
        blocks.fill(END_STONE_BRICKS, world(-111, 3, -90), world(-112, 3, -127))
        blocks.fill(WHITE_TERRACOTTA, world(-137, 3, -112), world(-137, 3, -112))
garten()


player.teleport(world(-137, 4, -112))

Und jetzt muss man von diesem Punkt aus Ulyanas Funkion einfügen, denn ihre Funkion ist genau von diesem Punk mit „pos“ gesteuert.