Carina

found = False

def on_item_interacted():
    global found
    player.say("Goldapfel gefunden huhuiii")
    found = True
  
player.on_item_interacted(GOLDEN_APPLE, on_item_interacted)

gefallen = False

def on_travelled_walk():
    global gefallen
    x = player.position().get_value(Axis.X)
    y = player.position().get_value(Axis.Y)
    z = player.position().get_value(Axis.Z)
    player.say(gefallen)
    
    if (x == -73) and (y==20) and (z==-22) and found==True:
        blocks.place(AIR,world(-73,20,-23))
        blocks.place(AIR,world(-73,21,-23))

    if (-81<x<-69 and y==5 and 8>z>-18) and gefallen:
        gefallen = False
        player.execute("spawnpoint @s -74 2 -16")
        player.say ("Du bist leider gestroben")
        reparieren2()
        player.execute("kill @s")

    if (x==-76 and y==20 and z ==-15):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-70 and y==20 and z ==2):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-74 and y==20 and z ==6):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-70 and y==20 and z ==-7):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-75 and y==20 and z == 1):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-73 and y==20 and z ==-2):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
    if (x==-70 and y==20 and z ==-15):
        blocks.fill(AIR,pos(-1,-1,-1),pos(1,-1,1))
        gefallen = True
 
player.on_travelled(WALK, on_travelled_walk)
 
def reparieren():
    blocks.fill(WHITE_STAINED_GLASS,world(-68,19,7),world(-77,19,-18))
 
def reparieren2():
    blocks.fill(WHITE_STAINED_GLASS,world(-68,19,7),world(-77,19,-18))
 
player.on_chat("rep", reparieren)
        
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