Code Brunnen
#Brunnen
#Basis
blocks.fill(STONE_SLAB, world(x+22, 4, z+14), world(x+29, 4, z+21))
blocks.fill(STONE_BRICKS, world(x+23, 4, z+15), world(x+28, 4, z+20))
blocks.fill(AIR, world(x+24, 4, z+16), world(x+28, 4, z+19))
blocks.fill(STONE_BRICKS, world(x+24, 3, z+16), world(x+27, 3, z+19))
#Mast
for ü in range(0,4,1):
blocks.place(CHISELED_STONE_BRICKS, world(x+25, 4+ü, z+17))
blocks.place(CHISELED_STONE_BRICKS, world(x+26, 4+ü, z+17))
blocks.place(CHISELED_STONE_BRICKS, world(x+25, 4+ü, z+18))
blocks.place(CHISELED_STONE_BRICKS, world(x+26, 4+ü, z+18))
#Wasser
blocks.place(WATER, world(x+25, 8, z+17))
blocks.place(WATER, world(x+25, 8, z+18))
blocks.place(WATER, world(x+26, 8, z+17))
blocks.place(WATER, world(x+26, 8, z+18))