Code Mini Haus
def Lonely_Suite (x,z):
#Boden
blocks.fill(COBBLESTONE, world(x, 3, z), world(x+4, 3, z+4))
for b in range (0,4,1):
blocks.place(COBBLESTONE, world(x, 3+b, z))
blocks.place(COBBLESTONE, world(x+4, 3+b, z))
blocks.place(COBBLESTONE, world(x+4, 3+b, z+4))
blocks.place(COBBLESTONE, world(x, 3+b, z+4))
#Wand
blocks.fill(PLANKS_SPRUCE, world(x, 4, z+1), world(x, 6, z+3))
blocks.fill(PLANKS_SPRUCE, world(x+4, 4, z+1), world(x+4, 6, z+3))
blocks.fill(PLANKS_SPRUCE, world(x+1, 4, z), world(x+3, 6, z))
blocks.fill(PLANKS_SPRUCE, world(x+1, 4, z+4), world(x+3, 6, z+4))
#Dach
blocks.fill(LOG_SPRUCE, world(x, 7, z), world(x+4, 7, z+4))
blocks.fill(LOG_SPRUCE, world(x+1, 8, z+1), world(x+3, 8, z+3))
blocks.place(LOG_SPRUCE, world(x+2, 9, z+2))
#Tür
blocks.place(DARK_OAK_DOOR, world(x, 4, z+2))
#Fenster
blocks.place(GLASS, world(x+2, 5, z))
blocks.place(GLASS, world(x+4, 5, z+2))
blocks.place(GLASS, world(x+2, 5, z+4))
#Inneneinrichtug
blocks.place(blocks.block_with_data(BED, 3),world(x+3, 4, z+1))
blocks.place(blocks.block_with_data(CHEST, 1),world(x+3, 4, z+3))