archiv:gf:gf2020_2021:minecraft:projekt:2d1:selmavanessa:selma

Selma

Wiederholen:

def simple_house(xpos,ypos,zpos,breite, hoehe):
    blocks.fill(BLOCK_OF_QUARTZ,world(xpos,ypos,zpos),world(xpos+breite,ypos+hoehe, zpos+breite))
    blocks.fill(AIR, world(xpos+1,ypos,zpos+1),world(xpos+breite-1,ypos+hoehe-1, zpos+breite-1))
    #Tuere
    blocks.fill(AIR,world(xpos,ypos,zpos+4),world(xpos,ypos+1,zpos+4))
    blocks.place(ACACIA_DOOR,world(xpos,ypos,zpos+4))
 
 
simple_house(822,4,-470,6,4)

for i in range (1):
    simple_house(842+(40*i),4,-470,6,4)
    simple_house(862+(40*i),4,-470,6,4)

Block umdrehen:


blocks.place(blocks.block_with_data(OAK_DOOR, 0),world(0,0,0))

for i range (1):
    blocks.place

Treppen:


def treppe(xpos,ypos, zpos):
    blocks.replace(BLOCK_OF_QUARTZ,BLOCK_OF_QUARTZ, pos(743, 4, -46), pos(743, 4, -46))


def strasse(xpos,ypos,zpos,laenge):
    blocks.fill(LIGHT_GRAY_CONCRETE,world(xpos,ypos,zpos),world(xpos+laenge,ypos,zpos+4))
    for i in range(xpos,xpos+laenge,2):
        blocks.place(CONCRETE,world(i,ypos,zpos+2))
    

  • archiv/gf/gf2020_2021/minecraft/projekt/2d1/selmavanessa/selma.txt
  • Zuletzt geändert: 2022/08/27 18:08
  • von lehmannr