def tempel(x,y,z):
blocks.fill(MOSSY_STONE_BRICKS, world(1, 3, 1), world(x,3+y,z))
blocks.fill(AIR, world(2,4, 2), world(x-1, 3+y-1, z-1))
blocks.fill(MOSSY_STONE_BRICKS, world(1+y, 4+y, 1+y), world(x-y, y+y+3, z-(y)))
blocks.fill(AIR, world(y+2, y+4, y+2), world(x-(y+1), y+y+2, z-y-1))
blocks.fill(MOSSY_STONE_BRICKS, world(2*y+1, y+y+3, 2*y+1), world(x-2*y, 3*y+3, z-2*y))
blocks.fill(AIR, world(2*y+2, y+y+4, 2*y+2), world(x-(2*y+1), 3*y+2, z-(2*y+1)))
blocks.fill(AIR, world(2*y+12, 3*y+3, 2*y+12), world(x-(2*y+12), 3*y+3, z-(2*y+12)))
for i in range (-5, 5, 2):
blocks.fill(MOSSY_STONE_BRICKS, world(x/2+i, y*3+4, z/2+5), world(x/2+i, y*4+4,z/2+5))
blocks.fill(MOSSY_STONE_BRICKS, world(x/2+i, y*3+4, z/2-5), world(x/2+i, y*4+4,z/2-5))
blocks.fill(MOSSY_STONE_BRICKS, world(x/2+5, y*3+4, z/2+i), world(x/2+5, y*4+4,z/2+i))
blocks.fill(MOSSY_STONE_BRICKS, world(x/2-5, y*3+4, z/2+i), world(x/2-5, y*4+4,z/2+i))
blocks.fill(MOSSY_STONE_BRICKS, world(x/2+5,y*4+4, z/2+5), world(x/2-5, y*4+4 ,z/2-5))
t=1
def Treppe():
for i in range(-1,17,1):
blocks.fill(NETHER_BRICK_STAIRS, world(i-4,5,20), world(i-4,t+5,30))
blocks.fill(MOSSY_STONE_BRICKS, world(i-4,4,20), world(i-4,t+4,30))
blocks.fill(blocks.block_with_data (NETHER_BRICK_STAIRS,2), world(20,5,i-4), world(30,t+5,i-4))
blocks.fill(MOSSY_STONE_BRICKS, world(20,4,i-4), world(30,t+4,i-4))
blocks.fill(blocks.block_with_data (NETHER_BRICK_STAIRS,1), world(-i+55,5,20), world(-i+55,t+5,30))
blocks.fill(MOSSY_STONE_BRICKS, world(-i+55,4,20), world(-i+55,t+4,30))
blocks.fill(blocks.block_with_data (NETHER_BRICK_STAIRS,3), world(20,5,-i+55), world(30,t+5,-i+55))
blocks.fill(MOSSY_STONE_BRICKS, world(20,4,-i+55), world(30,t+4,-i+55))
t=i+1
from random import*
x = 5
def Jungle():
for i in range(-100,100,f):
for t in range(-100,100,f):
blocks.fill(LOG_JUNGLE, world(i, 4, t), world(i,x,t))
blocks.fill(LEAVES_JUNGLE, world(i-3,x+1,t-3), world(i+3,x+1,t+3))
x= randint(5, 13)
f=randint(4,8)
Jungle()
Treppe()
tempel(50,6,50)