archiv:gf:gf2020_2021:minecraft:projekt:2d2:jaimeeulyanaleonie:ulyana

Gespeicherte Codes von Ulyana

Hier sind die Ideen für das Schulgebäude:

ca.8 Klassenzimmer 10mx3mx6m
Lehrerzimmer
Bibliothek mit Sofas
Garten
Mensa
Dachgarten
Schwimmbad aussen
WC
 

Von diesen Ideen wurden nur die Sofas ausgelassen.

Da das Schulgebäude einen code brauchte, dass zu viel Platz für nur eine Code-Seite aufnahm, wurde es in mehrere Teile aufgeteilt. Nach der Ausführung eines Teiles, muss man einige Sekunden warten, bis es komplett ausgeführt wird, um wieder ins Code Builder reinzugehen. Im Fall eines Fehlers soll man die def. clearschool() im Teil 1 benutzen, die das Gebäude wegbaut, und neustarten.

hier ist der erste Teil des Schulgebäudes:

  def school1():
    blocks.fill(WHITE_TERRACOTTA,pos(0, -1, 0),pos(0, -1, 0),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(5, -1, -20),pos(22, 16, 20),FillOperation.REPLACE)
    blocks.fill(AIR,pos(6, 0, -19),pos(21, 14, 19),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 0, -4),pos(5, 3, -5),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 1, -14),pos(5, 3, -14),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 1, -17),pos(5, 3, -17),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 1, 3),pos(5, 3, 6),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 0, 11),pos(5, 3, 12),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(7, 1, 20),pos(9, 3, 20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(8, 1, -20),pos(12, 3, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(14, 1, -20),pos(18, 3, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 0, -17),pos(22, 3, -16),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 1, -8),pos(22, 3, -8),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 1, -1),pos(22, 3, -1),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 1, 8),pos(22, 3, 8),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 1, 16),pos(22, 3, 16),FillOperation.REPLACE)
    blocks.place(JUNGLE_DOOR,pos(5, 0, 11))
    blocks.place(JUNGLE_DOOR,pos(5, 0, 12))
    blocks.place(JUNGLE_DOOR,pos(5, 0, -5))
    blocks.place(JUNGLE_DOOR,pos(5, 0, -4))
    blocks.place(JUNGLE_DOOR,pos(22, 0, -17))
    blocks.place(JUNGLE_DOOR,pos(22, 0, -16))
    blocks.fill(WHITE_TERRACOTTA,pos(11, 0, -12),pos(21, 8, 19),FillOperation.REPLACE)
    blocks.fill(AIR,pos(12, 0, 13),pos(21, 3, 19),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 0, 14))
    blocks.fill(DARK_OAK_FENCE,pos(13, 0, 19),pos(20, 0, 13),FillOperation.REPLACE)
    blocks.fill(AIR,pos(12, 0, 11),pos(21, 3, 5),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 0, 6))
    blocks.fill(AIR,pos(12, 0, 3),pos(21, 3, -4),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 0, -3))
    blocks.fill(AIR,pos(12, 0, 11),pos(21, 3, 5),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 0, -7))
    blocks.fill(DARK_OAK_FENCE,pos(6, 0, -16),pos(8, 0, -18),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(6, 1, -16),pos(8, 1, -18),FillOperation.REPLACE)
    blocks.fill(AIR,pos(6, 0, -17),pos(7, 8, -18),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(10, 0, -12),pos(6, 3, -12),FillOperation.REPLACE)
    blocks.fill(AIR,pos(7, 0, -12),pos(8, 2, -12),FillOperation.REPLACE)
    blocks.fill(WHITE_CONCRETE,pos(6, -1, -19),pos(21, -1, 19),FillOperation.REPLACE)
    blocks.fill(WHITE_CONCRETE, pos(6, 4, -19),pos(21, 4, 19),FillOperation.REPLACE)
    blocks.fill(WHITE_CONCRETE,pos(6, 9, -19),pos(21, 9, 19),FillOperation.REPLACE)
    blocks.fill(WHITE_CONCRETE,pos(6, 15, -19),pos(21, 15, 19),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(10, 5, -12),pos(6, 8, -12),FillOperation.REPLACE)
    blocks.fill(AIR,pos(7, 5, -12),pos(8, 7, -12),FillOperation.REPLACE)
    blocks.fill(AIR,pos(12, 5, -11),pos(21, 8, -5),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 5, -6))
    blocks.fill(AIR,pos(12, 5, -3),pos(21, 8, 4),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 5, 3))
    blocks.fill(AIR,pos(12, 5, 6),pos(21, 8, 12),FillOperation.REPLACE)
    blocks.place(BIRCH_DOOR,pos(11, 5, 11))
    blocks.fill(AIR,pos(12, 5, 14),pos(21, 8, 19),FillOperation.REPLACE)
    blocks.place(JUNGLE_DOOR,pos(11, 5, 16))
    blocks.fill(WHITE_TERRACOTTA,pos(12, 5, 17),pos(16, 8, 17),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(15, 5, 19),pos(15, 8, 18),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(21, 5, 16),pos(18, 8, 16),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 5, 17),pos(14, 6, 17),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(17, 7, 17),pos(17, 8, 17),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(18, 5, 14),pos(18, 8, 14),FillOperation.REPLACE)
    blocks.fill(WHITE_TERRACOTTA,pos(18, 7, 15),pos(18, 8, 15),FillOperation.REPLACE)
    blocks.place(CAULDRON, pos(12, 5, 19))
    blocks.fill(OAK_FENCE, pos(21, 5, 19), pos(21, 5, 17))
    blocks.place(CAULDRON, pos(21, 5, 18))
    blocks.place(CAULDRON, pos(21, 5, 14))
    blocks.place(BIRCH_DOOR, pos(14, 5, 17))
    blocks.place(BIRCH_DOOR, pos(18, 5, 15))
    blocks.place(BIRCH_DOOR, pos(17, 5, 17))
    blocks.place(TORCH, pos(14, 7, 19))
    blocks.place(TORCH, pos(19, 7, 17))
    blocks.place(TORCH, pos(20, 7, 15))
    blocks.place(TORCH, pos(15, 7, 14))
    blocks.fill(OAK_FENCE,pos(12, 5, 14),pos(16, 5, 15),FillOperation.REPLACE)
    blocks.fill(WATER,pos(12, 5, 14),pos(15, 5, 14),FillOperation.REPLACE)
    blocks.fill(OAK_FENCE,pos(16, 5, 18),pos(18, 5, 19),FillOperation.REPLACE)
    blocks.fill(WATER,pos(16, 5, 19),pos(17, 5, 19),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 6, -6),pos(5, 8, -8),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 6, -15),pos(5, 8, -18),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 6, 2),pos(5, 8, 4),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 6, 11),pos(5, 8, 13),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(8, 6, 20),pos(9, 8, 20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(8, 5, -20),pos(12, 8, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(14, 5, -20),pos(18, 8, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 6, -17),pos(22, 8, -16),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 6, -8),pos(22, 8, -8),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 6, 1),pos(22, 8, 1),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 6, 9),pos(22, 8, 9),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 11, -18),pos(5, 13, -15),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 11, -8),pos(5, 13, -6),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 11, 3),pos(5, 13, 5),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(5, 11, 11),pos(5, 13, 13),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(8, 11, -20),pos(10, 13, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(8, 11, 20),pos(9, 13, 20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 11, 16),pos(22, 13, 16),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 11, 8),pos(22, 13, 8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(15, 10, -20),pos(22, 13, 3),FillOperation.REPLACE)
    blocks.fill(BIRCH_FENCE,pos(22, 10, -20),pos(22, 10, 3),FillOperation.REPLACE)
    blocks.fill(BIRCH_FENCE,pos(15, 10, -20),pos(22, 10, -20),FillOperation.REPLACE)
    blocks.fill(GLASS_PANE,pos(22, 11, 8),pos(22, 13, 8),FillOperation.REPLACE)
   
def clearschool() :
    blocks.fill(AIR,pos(5, -1, -20),pos(22, 16, 20),FillOperation.REPLACE)


school1()








Hier ist das zweite Teil des Schulgebäudes:



def school2() :
    blocks.fill(WHITE_TERRACOTTA, pos(11, 10, 19), pos(21, 14, 4))
    blocks.fill(AIR, pos(21, 10, 19), pos(12, 13, 13))
    blocks.fill(AIR, pos(21, 10, 11), pos(12, 13, 5))
    blocks.place(BIRCH_DOOR, pos(11, 10, 14))
    blocks.place(BIRCH_DOOR, pos(11, 10, 6))
    blocks.place(TORCH, pos(14, 2, 19))
    blocks.place(TORCH, pos(14, 2, 13))
    blocks.fill(DARK_OAK_FENCE,pos(13, 0, 19),pos(20, 0, 13),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 1, 19),pos(20, 1, 13),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 0, 13),pos(15, 1, 16),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 0, 13),pos(15, 1, 19),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 0, 16),pos(20, 1, 16),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 0, 13),pos(17, 1, 19),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 0, 13),pos(19, 1, 19),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 2, 11))
    blocks.place(TORCH, pos(14, 2, 5))
    blocks.fill(DARK_OAK_FENCE,pos(13, 0, 11),pos(20, 0, 5),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 1, 11),pos(20, 1, 5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 0, 5),pos(15, 1, 8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 0, 5),pos(15, 1, 11),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 0, 8),pos(20, 1, 8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 0, 11),pos(17, 1, 5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 0, 11),pos(19, 1, 5),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 2, 3))
    blocks.place(TORCH, pos(14, 2, -4))
    blocks.fill(DARK_OAK_FENCE,pos(13, 0, 3),pos(20, 0, -4),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 1, 3),pos(20, 1, -4),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 0, -4),pos(15, 1, -1),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 0, -4),pos(15, 1, 3),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 0, -1),pos(20, 1, -1),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 0, 3),pos(17, 1, -4),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 0, 3),pos(19, 1, -4),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 7, 12))
    blocks.place(TORCH, pos(14, 7, 6))
    blocks.fill(DARK_OAK_FENCE,pos(13, 5, 12),pos(20, 5, 6),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 6, 12),pos(20, 6, 6),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 5, 6),pos(15, 6, 9),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 5, 6),pos(15, 6, 12),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 5, 9),pos(20, 6, 9),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 5, 12),pos(17, 6, 6),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 5, 12),pos(19, 6, 6),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 7, -3))
    blocks.place(TORCH, pos(14, 7, 4))
    blocks.fill(DARK_OAK_FENCE,pos(13, 5, 4),pos(20, 5, -3),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 6, 4),pos(20, 6, -3),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 5, -3),pos(15, 6, 1),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 5, -3),pos(15, 6, 4),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 5, 1),pos(20, 6, 1),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 5, 4),pos(17, 6, -3),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 5, 4),pos(19, 6, -3),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 7, -5))
    blocks.place(TORCH, pos(14, 7, -11))
    blocks.fill(DARK_OAK_FENCE,pos(13, 5, -11),pos(20, 5, -5),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 6, -11),pos(20, 6, -5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 5, -11),pos(15, 6, -8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 5, -11),pos(15, 6, -5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 5, -8),pos(20, 6, -8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 5, -11),pos(17, 6, -5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 5, -11),pos(19, 6, -5),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 12, 11))
    blocks.place(TORCH, pos(14, 12, 5))
    blocks.fill(DARK_OAK_FENCE,pos(13, 10, 19),pos(20, 10, 13),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 11, 19),pos(20, 11, 13),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 10, 13),pos(15, 11, 16),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 10, 13),pos(15, 11, 19),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 10, 16),pos(20, 11, 16),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 10, 13),pos(17, 11, 19),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 10, 13),pos(19, 11, 19),FillOperation.REPLACE)
    blocks.place(TORCH, pos(14, 12, 13))
    blocks.place(TORCH, pos(14, 12, 19))
    blocks.fill(DARK_OAK_FENCE,pos(13, 10, 11),pos(20, 10, 5),FillOperation.REPLACE)
    blocks.fill(DARK_OAK_PRESSURE_PLATE,pos(13, 11, 11),pos(20, 11, 5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(13, 10, 5),pos(15, 11, 8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(14, 10, 5),pos(15, 11, 11),FillOperation.REPLACE)
    blocks.fill(AIR,pos(16, 10, 8),pos(20, 11, 8),FillOperation.REPLACE)
    blocks.fill(AIR,pos(17, 10, 11),pos(17, 11, 5),FillOperation.REPLACE)
    blocks.fill(AIR,pos(19, 10, 11),pos(19, 11, 5),FillOperation.REPLACE)
    blocks.place(TORCH, pos(4, 2, 10))
    blocks.place(TORCH, pos(4, 2, -3))
    
  
school2()



Und hier ist das dritte Teil des Schulgebäudes:



def school3() :
    blocks.fill(AIR, pos(21, 0, -6), pos(12, 3, -11))
    blocks.fill(OAK_WOOD_SLAB, pos(14, 0, -6), pos(21, 0, -6))
    blocks.fill(OAK_WOOD_SLAB, pos(12, 0, -9), pos(21, 0, -11))
    blocks.fill(AIR, pos(13, 0, -9), pos(21, 0, -10))
    blocks.fill(OAK_WOOD_SLAB, pos(21, 0, -6), pos(21, 0, -11))
    blocks.place(TORCH, pos(14, 2, -6))
    blocks.place(TORCH, pos(14, 2, -11))
    blocks.place(TORCH, pos(20, 2, -6))
    blocks.place(TORCH, pos(20, 2, -11))
    blocks.fill(GRASS, pos(6, 16, 19), pos(21, 16, -19))
    blocks.fill(AIR, pos(6, 4, 19), pos(10, 0, 18))
    blocks.fill(SANDSTONE_STAIRS, pos(6, 0, 18), pos(6, 0, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(7, 1, 18), pos(7, 1, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(8, 2, 18), pos(8, 2, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(9, 3, 18), pos(9, 3, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(10, 4, 18), pos(10, 4, 19))
    blocks.fill(AIR, pos(6, 9, 19), pos(10, 9, 18))
    blocks.fill(SANDSTONE_STAIRS, pos(6, 5, 18), pos(6, 5, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(7, 6, 18), pos(7, 6, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(8, 7, 18), pos(8, 7, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(9, 8, 18), pos(9, 8, 19))
    blocks.fill(SANDSTONE_STAIRS, pos(10, 9, 18), pos(10, 9, 19))
    blocks.place(TORCH, pos(10, 2, 12))
    blocks.place(TORCH, pos(10, 2, 4))
    blocks.place(TORCH, pos(10, 2, -5))
    blocks.fill(GLASS_PANE, pos(14, 10, 3), pos(14, 14, -19))
    blocks.place(ACACIA_DOOR, pos(14, 10, -14))
    blocks.place(ACACIA_DOOR, pos(14, 10, -15))
    blocks.place(ACACIA_DOOR, pos(14, 10, -7))
    blocks.place(ACACIA_DOOR, pos(14, 10, -8))
    blocks.place(ACACIA_DOOR, pos(14, 10, 0))
    blocks.place(ACACIA_DOOR, pos(14, 10, -1))
    blocks.fill(AIR, pos(21, 10, 2), pos(15, 16, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(15, 10, 2), pos(15, 10, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(16, 11, 2), pos(16, 11, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(17, 12, 2), pos(17, 12, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(18, 13, 2), pos(18, 13, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(19, 14, 2), pos(19, 14, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(20, 15, 2), pos(20, 15, 3))
    blocks.fill(SANDSTONE_STAIRS, pos(21, 16, 2), pos(21, 16, 3))
    blocks.fill(BOOKSHELF, pos(12, 0, -13), pos(9, 2, -13))
    blocks.fill(BOOKSHELF, pos(13, 0, -15), pos(13, 2, -18))
    blocks.fill(BOOKSHELF, pos(16, 0, -15), pos(16, 2, -18))
    blocks.fill(BOOKSHELF, pos(19, 0, -15), pos(19, 2, -18))
    blocks.fill(BOOKSHELF, pos(20, 0, -15), pos(21, 2, -15))
    blocks.fill(BOOKSHELF, pos(21, 0, -18), pos(21, 2, -19))
    blocks.fill(AIR, pos(6, 4, -19), pos(21, 4, -18))
    blocks.fill(OAK_FENCE, pos(6, 5, -17), pos(21, 5, -17))
    blocks.fill(BOOKSHELF, pos(15, 5, -13), pos(15, 7, -14))
    blocks.fill(BOOKSHELF, pos(12, 5, -13), pos(12, 7, -14))
    blocks.fill(BOOKSHELF, pos(9, 5, -13), pos(9, 7, -14))
    blocks.fill(BOOKSHELF, pos(6, 5, -13), pos(6, 7, -14))
    blocks.fill(AIR, pos(16, 4, -13), pos(20, 4, -14))
    blocks.fill(SANDSTONE_STAIRS, pos(16, 0, -13), pos(16, 0, -14))
    blocks.fill(SANDSTONE_STAIRS, pos(17, 1, -13), pos(17, 1, -14))
    blocks.fill(SANDSTONE_STAIRS, pos(18, 2, -13), pos(18, 2, -14))
    blocks.fill(SANDSTONE_STAIRS, pos(19, 3, -13), pos(19, 3, -14))
    blocks.fill(SANDSTONE_STAIRS, pos(20, 4, -13), pos(20, 4, -14))
    blocks.fill(JUNGLE_WOOD_SLAB, pos(13, 17, 17), pos(14, 17, 13))
    blocks.fill(JUNGLE_WOOD_SLAB, pos(13, 17, -17), pos(14, 17, -13))
    blocks.place(OAK_SAPLING, pos(18, 17, 17))
    blocks.place(OAK_SAPLING, pos(7, 17, -1))
    blocks.place(OAK_SAPLING, pos(7, 17, 17))
    blocks.place(OAK_SAPLING, pos(20, 17, -1))
    blocks.place(OAK_SAPLING, pos(19, 17, -11))
    blocks.place(BIRCH_SAPLING, pos(8, 17, 10))
    blocks.place(BIRCH_SAPLING, pos(17, 17, 10))
    blocks.place(BIRCH_SAPLING, pos(10, 17, -10))
    blocks.place(BIRCH_SAPLING, pos(8, 17, -17))
    blocks.place(SPRUCE_SAPLING, pos(8, 17, 5))
    blocks.place(SPRUCE_SAPLING, pos(7, 17, -1))
    blocks.place(SPRUCE_SAPLING, pos(19, 17, -16))
    blocks.fill(WATER, pos(0, -1, 0), pos(0, -1, 0))



school3()



Hier sind Teile des Fertigprodukts:

Gebäude von aussen

Mensa

Klassenzimmer

Bibliothek von unten

Bibliothek von oben

  • archiv/gf/gf2020_2021/minecraft/projekt/2d2/jaimeeulyanaleonie/ulyana.txt
  • Zuletzt geändert: 2022/08/27 18:08
  • von lehmannr