ef:testprogramm

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import arcade

SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Move Sprite with Keyboard Example"

MOVEMENT_SPEED = 5

class Player(arcade.Sprite):
    def update(self):

        # Move player.
        # Remove these lines if physics engine is moving player.

        self.center_x += self.change_x
        self.center_y += self.change_y

        # Check for out-of-bounds

        if self.left < 0:
            self.left = 0
        elif self.right > SCREEN_WIDTH - 1:
            self.right = SCREEN_WIDTH - 1

        if self.bottom < 0:
            self.bottom = 0
        elif self.top > SCREEN_HEIGHT - 1:
            self.top = SCREEN_HEIGHT - 1

class MyGame(arcade.Window):

    def __init__(self, width, height, title):
        # Call the parent class initializer
        super().__init__(width, height, title)
        # Variables that will hold sprite lists
        self.player_list = None
        # Set up the player info
        self.player_sprite = None
        # Set the background color
        arcade.set_background_color(arcade.color.AMAZON)

    def setup(self):
        """ Set up the game and initialize the variables. """
        # Sprite lists
        self.player_list = arcade.SpriteList()
        # Set up the player
        self.player_sprite = Player(":resources:images/animated_characters/female_person/"
                                    "femalePerson_idle.png", SPRITE_SCALING)
        self.player_sprite.center_x = 50
        self.player_sprite.center_y = 50
        self.player_list.append(self.player_sprite)

    def on_draw(self):
        # This command has to happen before we start drawing
        self.clear()
        # Draw all the sprites.
        self.player_list.draw()

    def on_update(self, delta_time):
          # Move the player
        self.player_list.update()



    def on_key_press(self, key, modifiers):
        # If the player presses a key, update the speed
        if key == arcade.key.UP:
            self.player_sprite.change_y = MOVEMENT_SPEED

        elif key == arcade.key.DOWN:
            self.player_sprite.change_y = -MOVEMENT_SPEED

        elif key == arcade.key.LEFT:
            self.player_sprite.change_x = -MOVEMENT_SPEED

        elif key == arcade.key.RIGHT:
            self.player_sprite.change_x = MOVEMENT_SPEED



    def on_key_release(self, key, modifiers):
        """Called when the user releases a key. """
        if key == arcade.key.UP or key == arcade.key.DOWN:
            self.player_sprite.change_y = 0
        elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
            self.player_sprite.change_x = 0

def main():
    """ Main function """
    window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
    window.setup()
    arcade.run()

if __name__ == "__main__":
    main()
    

  • ef/testprogramm.1669042416.txt.gz
  • Zuletzt geändert: 2022/11/21 15:53
  • von lehmannr